Sintendo
f1c3ab359d
Jit64: addx - Deduplicate branches part 2
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No functional change, just simplify some repeated logic in the case
where we're dealing with exactly one immediate and one simple register
when overflow isn't needed.
2020-04-21 22:06:46 +02:00
Sintendo
72fbdf1a6b
Jit64: addx - Deduplicate branches part 1
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No functional change, just simplify some repeated logic for the cases
where the destination register matches one of the sources.
2020-04-21 22:06:39 +02:00
Mat M
c33565295d
Merge pull request #8713 from sepalani/dbg-printf
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HLE: Add more debug functions
2020-04-21 12:58:34 -04:00
JMC47
d845b31579
Merge pull request #8717 from stenzek/mismatched-xf-bp
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VertexManagerBase: Skip drawing objects with mismatched xf/bp stages
2020-04-21 10:07:36 -04:00
Parthiv Vora
3cff3478e0
Remove unnecessary EFB to Texture disabling for Spider-Man 2
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Removed unnecessary EFBToTextureEnable=False for Spider-Man 2, as the game no longer requires it
Also removed empty config blocks
2020-04-19 04:45:00 -04:00
Jordan Woyak
d6dfb3a553
WiimoteEmu: Rename some variables from "cursor" to "point".
2020-04-18 13:20:50 -05:00
Jordan Woyak
bd067875e7
WiimoteEmu: Apply "Tilt" rotations separately and before those of "Point" and "Swing" for proper tilted pointing.
2020-04-18 13:15:52 -05:00
JMC47
2d8758daaa
Merge pull request #8750 from leoetlino/close-before-rename
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IOS/FS: Fix FST write failure on some platforms
2020-04-18 06:50:59 -04:00
Léo Lam
b2cf106ae9
IOS/FS: Fix FST write failure on some platforms
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On some platforms (like Windows), the temporary file must be closed
before it can be renamed.
I guess nobody noticed this for so long because (1) the FS code has a
failsafe for missing FST entries (because existing users do not have
a FST), and most games do not care about file metadata;
(2) the write failures can only be seen in the logs.
Because we don't want this to break, I have turned the ERROR_LOGs into
PanicAlerts.
2020-04-18 12:42:12 +02:00
JosJuice
21e3e14d8a
Translation resources sync with Transifex
2020-04-17 11:44:24 +02:00
JosJuice
cf67b2093e
Merge pull request #8735 from Ebola16/INIT
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Android: Reload Wii Remote settings upon saving them
2020-04-17 11:31:18 +02:00
JMC47
9de3717c50
Merge pull request #8340 from stenzek/max-res
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DolphinQt: Don't overwrite >8x IR scale in ini, add maximum internal res option
2020-04-16 21:01:14 -04:00
JMC47
ba4438f08d
Merge pull request #8746 from Ebola16/ASD
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Android: Set Insert SD Card default setting to true
2020-04-16 19:38:35 -04:00
Ryan Meredith
096e63d3f9
Android: Set Insert SD Card default setting to true
2020-04-16 19:11:19 -04:00
JMC47
935b12d785
Merge pull request #8730 from JosJuice/frame-advance-duplicate-frame
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Core: Skip duplicate frames when using frame advance
2020-04-16 18:29:16 -04:00
JMC47
85a8325701
Merge pull request #8733 from JosJuice/di-baten-kaitos
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Adjust s_DIMAR/s_DILENGTH behavior (fixes Baten Kaitos music)
2020-04-16 18:28:09 -04:00
JMC47
19fc43f190
Merge pull request #8708 from Ebola16/Wii
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Android: Add Insert SD Card and update the description
2020-04-16 18:27:51 -04:00
JMC47
55ed980620
Merge pull request #8711 from Ebola16/SDDE
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Set Insert SD Card default value to true
2020-04-16 18:25:47 -04:00
JosJuice
3629e75dd2
Merge pull request #8716 from Pokechu22/properties-leak
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Delete properties dialog on close
2020-04-16 13:53:37 +02:00
JosJuice
19e9a9c945
DiscIO: Clean up decompression size calculation
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We can use subtraction and std::min instead of
modulo and explicit if statements.
This commit does not change the behavior.
2020-04-15 22:15:40 +02:00
Admiral H. Curtiss
330c80055d
Qt/Debugger: Refresh windows on savestate load.
2020-04-15 00:12:35 +02:00
JMC47
744abab478
Merge pull request #8741 from cristian64/add_checkbox_to_filter_ingame_netplay_sessions
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DolphinQt: Added checkbox to filter out NetPlay sessions that are already in-game.
2020-04-13 08:52:23 -04:00
JMC47
c0ae9cbc45
Merge pull request #8584 from jordan-woyak/widescreen-heuristic-fix
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VideoCommon: Tweak widescreen heuristic.
2020-04-13 05:57:19 -04:00
JMC47
39f107f360
Merge pull request #8742 from Techjar/netplay-usbhost-hang
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IOS/USBHost: Skip starting threads when determinism is enabled
2020-04-12 23:53:47 -04:00
Techjar
bb99062f18
IOS/USBHost: Skip starting threads when determinism is enabled
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The threads can't actually be started when determinism is enabled, as
the behavior would not be deterministic, but Open() still tries to
start the threads and wait, resulting in a deadlock when booting
certain games and homebrew in NetPlay.
2020-04-12 23:44:53 -04:00
Christian Aguilera
dab4f8b36e
DolphinQt: Added checkbox to filter out NetPlay sessions that are already in-game.
2020-04-13 00:42:03 +02:00
JosJuice
3aa463cdae
DiscIO: Fix decompressing writing too much sometimes
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This issue cannot happen with good dumps due to their size,
but it can happen with trimmed dumps.
2020-04-12 21:47:10 +02:00
JosJuice
26b21e3186
DiscIO: Fix decompressing writing too little sometimes
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This issue cannot happen with good dumps due to their size,
but it can happen with trimmed dumps.
2020-04-12 21:45:55 +02:00
Mat M
013e0528d5
Merge pull request #8736 from Pokechu22/dsp-lle-no-thread-hang
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Fix bug 11920
2020-04-10 18:10:49 -04:00
Pokechu22
d3dc81ba74
Fix bug 11920
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DSP LLE Interpreter does not have a DSP thread, so trying to wait would hang. (DSP LLE recompiler also has no thread when in determinism mode).
2020-04-10 12:15:06 -07:00
Ryan Meredith
0b66310957
Android: Reload Wii Remote settings upon saving them
2020-04-10 10:23:32 -04:00
Mat M
d8d620ef0e
Merge pull request #8734 from JosJuice/movie-update-comment
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Remove outdated comment from Movie::FrameUpdate
2020-04-09 19:52:19 -04:00
JosJuice
b2c9149cf8
Remove outdated comment from Movie::FrameUpdate
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9c5c3c0 made this function be called on the CPU thread.
2020-04-10 00:18:53 +02:00
JosJuice
94f83db2b5
Adjust s_DIMAR/s_DILENGTH behavior (fixes Baten Kaitos music)
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https://bugs.dolphin-emu.org/issues/11997
The problem seemed to be that s_DILENGTH would get set to 0
at times when it shouldn't. Simply not changing it in case
of NoReply or DTK seems to fix the problem. However, we can
actually go one step further in accuracy and use data.size()
to change s_DIMAR and s_DILENGTH as partial reads (NoReply
commands) complete, instead of jumping directly to 0 when
the whole read completes.
2020-04-09 22:13:45 +02:00
JosJuice
812ad4257c
Core: Skip duplicate frames when using frame advance
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It used to be the case that frame advance skipped duplicate frames
(i.e. it would take 30 frame advances to get through one second
of emulated time in a 30 fps game), but this broke in 9c5c3c0.
Skipping duplicate frames making TASing less annoying.
2020-04-09 11:39:29 +02:00
JosJuice
1a42355f96
Core: Clarify Callback_VideoCopiedToXFB and FrameUpdate
2020-04-09 00:21:04 +02:00
Mat M
9a2d8a9623
Merge pull request #8715 from JosJuice/panic-alert-deadlock
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DolphinQt: Fix the panic alert deadlock (a.k.a. "Question" issue)
2020-04-08 17:20:32 -04:00
Connor McLaughlin
960ba4fe5e
Merge pull request #8728 from stenzek/update-mvk
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Vulkan: Switch from vkCreateMacOSSurfaceMVK() to vkCreateMetalSurfaceEXT() and Update MoltenVK
2020-04-08 00:30:40 +10:00
Stenzek
a2f4fafe86
Vulkan: Switch from vkCreateMacOSSurfaceMVK() to vkCreateMetalSurfaceEXT()
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Since we are calling this off the UI thread, we can't use anything which
accesses the underlying NSView object. We create and set the Metal layer
on the UI thread before the video backend is initialized. This extension
is both compatible with MoltenVK and gfx-portability for accepting a
layer at surface creation.
2020-04-07 18:56:55 +10:00
Stenzek
52d4756679
Externals: Update MoltenVK to SDK version 1.2.131.2
2020-04-07 18:53:26 +10:00
xperia64
b4e49dc656
Respect Core::WantsDeterminism for DNS on Linux
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Previously Core::WantsDeterminism was only checked for setting the DNS on WIN32.
Same check should apply to Linux too.
2020-04-06 15:45:43 -04:00
Sean Yeh
74d8697ea3
Qt/GameList: Use KeyPress instead of KeyRelease
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This fixes a bug where pressing Enter in the "Do you want to stop the
current emulation?" confirmation popup also triggers a KeyRelease in
GameList, which starts a new game.
2020-04-03 23:01:21 -05:00
JosJuice
55f787b898
Remove unused function Host_UpdateProgressDialog
2020-04-03 12:53:38 +02:00
JosJuice
c6ee767851
DolphinQt: Run tasks that use progress dialogs on separate threads
2020-04-03 12:53:38 +02:00
Pokechu22
e11a2bda56
Delete properties dialog on close
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Fixes the game file being locked until Dolphin closes.
2020-04-02 16:14:37 -07:00
JosJuice
163b176bab
Android: Use the newly added style for all dialogs
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For consistency, and in case I missed any cases where not specifing
a theme could lead to a crash on Android TV.
2020-04-02 15:06:34 +02:00
JosJuice
ff0c36b21a
Android: Use the newly added style for the analytics alert too
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See 85ac06a.
2020-04-02 15:03:39 +02:00
JosJuice
4fd42d994e
Android TV: Fix crash when long pressing a game
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Also fixes the same crash when accessing the game details
(which only can be accessed after long pressing a game).
The problem was that we were not using a theme that had
an AppCompat theme as a parent.
Unfortunately, the game details dialog uses white on white on
Android TV, and I don't know how to fix this in a clean way.
2020-04-02 15:03:24 +02:00
JosJuice
4ff855921e
Merge pull request #8720 from webgeek1234/master
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Android: Fix ATV on API 28+
2020-04-02 09:46:59 +02:00
Stenzek
ff7180cac4
Analytics: Add quirk for mismatched xf/bp texgens/colors
2020-04-02 12:52:16 +10:00