NeoBrainX
e204a6e015
Add some TODOs.
2013-01-08 18:56:01 +01:00
NeoBrainX
be706a3977
Disable color writing when alpha test always fails.
2013-01-08 18:56:01 +01:00
NeoBrainX
d26bcb0847
Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
2013-01-08 18:56:01 +01:00
NeoBrainX
876eee5e60
PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing).
2013-01-08 18:16:48 +01:00
NeoBrainX
e979b2d4a2
DX11: Fix a small mistake.
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Remove some incorrect and/or confusing comments.
Fixes issue 5251. Thanks to limburgerite :)
2013-01-08 18:16:48 +01:00
Ryan Houdek
d0301ca89d
Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae
2013-01-07 13:47:34 -06:00
degasus
b7906b49c9
fix byte order in osd rasterfont
2013-01-07 20:11:26 +01:00
degasus
ef32231431
fix screenshots
2013-01-03 21:40:54 +01:00
degasus
fc02427d54
xfb draw by blit - disable postprocessing
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blitting can't do postprocessing - so for postprocessing, we have to add a new stage
2013-01-03 20:44:47 +01:00
degasus
b67b1c376d
fix virtual xfb - remove glCopyTexImage2D
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glCopyTexImage2D isn't in core (and so not supported everywhere) and it cannot store into GL_TEXTURE_RECTANGLE
2013-01-03 18:36:19 +01:00
degasus
363ffd3a5f
swap() by blitting
2013-01-03 12:33:18 +01:00
degasus
ecedf56eb4
uses the ARB_framebuffer_object syntax
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also require this extention (OGL3.0), but it have one _realy_ big advantage:
- now it's possible to blit between different texture sizes, so all util draw calls can be implemented as blit
2013-01-03 12:06:47 +01:00
degasus
a1ca288555
fix some AMD issues
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This is only a hack. The correct solution would be:
1. don't use GL_TEXTURE_RECT ever. GL_TEXTURE_2D should also be faster
2. use GL_TEXTURE8+ for util textures
3. both
2013-01-03 09:45:12 +01:00
degasus
b38b62afc6
remove glsl binding support. convert every shader to version 130
2013-01-02 16:56:08 +01:00
degasus
c2898748ac
bind locations _before_ link program, fix dest alpha
2012-12-31 02:34:27 +01:00
Ryan Houdek
64afbade33
Fix 4 warnings on OSX
2012-12-30 04:32:37 -06:00
Ryan Houdek
e5d5365bac
Fix the last few warnings in Dolphin on my system.
2012-12-30 02:34:14 -06:00
Ryan Houdek
49ed752126
This line in SWRenderer has been wrong ever since the beginning.
2012-12-30 02:12:31 -06:00
Ryan Houdek
b4f30e549e
Missed a precision qualifier in a HWRasterizer shader.
2012-12-29 21:50:07 -06:00
degasus
30dd9c2e17
always calls glBindBuffer(0) after disabling vao
2012-12-29 12:50:42 +01:00
degasus
e9d00bfeeb
revert RasterFont optimization
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isn't needed and also not tested and buggy
2012-12-29 00:37:50 +01:00
degasus
d9f3fc4495
fix ubo for intel cards (also amd?)
2012-12-28 17:06:08 +01:00
degasus
48ede4dd30
switch to glsl 130, more than OpenGL 3.1 isn't needed
2012-12-28 16:05:14 +01:00
degasus
70c63ce6cf
fix dual pass alpha
2012-12-28 14:24:12 +01:00
degasus
82b33471ae
cleanup rasterfont
2012-12-28 11:46:00 +01:00
Ryan Houdek
7d93834cd8
Bit more cleanup from removing Nvidia CG
2012-12-27 22:53:07 -06:00
degasus
d7f43c7a68
remove cg from windows project files
2012-12-28 01:08:29 +01:00
degasus
193056493a
also use shaderCaches in rasterFont
2012-12-28 00:52:44 +01:00
degasus
316a33d1e6
Merge branch 'master' into GLSL-master
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Conflicts:
Source/Core/DolphinWX/Src/VideoConfigDiag.h
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2012-12-27 10:36:54 +01:00
degasus
db5f4c8c20
fix byte order in osd rasterfont
2012-12-26 23:48:33 +01:00
Ryan Houdek
01cdcc83a3
Merge Fail: Make sure we are using the interface file to get backbuffer dimensions. GL helper function was duplicated.
2012-12-26 13:15:19 -06:00
Ryan Houdek
67c1c6b062
Merge branch 'GLES-software'
2012-12-26 12:54:58 -06:00
Ryan Houdek
2d4c3c7c91
Beautify some tabs.
2012-12-26 10:33:45 -06:00
Ryan Houdek
e2489196e4
Got overzealous. We aren't removing CG quite yet with this branch.
2012-12-26 00:41:25 -06:00
Ryan Houdek
9a58f9a3bb
Rename another function...
2012-12-26 00:34:09 -06:00
Ryan Houdek
f4e7a280a9
Remove cg.lib from some files for Windows and renaming a function.
2012-12-26 00:07:43 -06:00
Ryan Houdek
01953ff64a
Rename the interface files and hopefully fix OSX building.
2012-12-25 19:08:24 -06:00
degasus
bff0faea2d
Merge branch 'immediate-removal'
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Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
degasus
399a6af66d
revert update the rasterfont shader to GLSL3.3 - OGL 2.0 should be enough
2012-12-25 12:22:02 +01:00
NeoBrainX
2fedab3bad
OGL: Make OSD messages fade out properly instead of having them disappear spontaneously.
2012-12-24 19:50:16 +01:00
Ryan Houdek
9209253e0d
Initial removal of Nvidia CG. Still some more cleanup to go
2012-12-24 11:09:52 -06:00
Ryan Houdek
296b9b1c16
Small bit of clean up in GLES-software.
2012-12-24 09:37:12 -06:00
degasus
78ff8a769c
Merge branch 'osx-savegame-fix'
2012-12-24 13:30:59 +01:00
degasus
bd0abb3d2f
revert last commit, add CheckInvalidState to VideoBackend
2012-12-23 13:32:23 +01:00
Matthew Parlane
e3eebdf591
Fixes swprintf_s issues hopefully.
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Also fixed an include not using correct caps.
According to:
http://connect.microsoft.com/VisualStudio/feedback/details/646532
2012-12-23 20:25:11 +13:00
Matthew Parlane
089434b719
Apply same force to float fix as has already been done for DX11.
2012-12-23 20:01:58 +13:00
degasus
85ac76e8e2
fix gcc compilation
2012-12-19 23:42:22 +01:00
Ryan Houdek
b78f5debe6
Initial push of GLES and GLUtil file breakup.
2012-12-17 14:54:20 -06:00
degasus
1919a458e8
only use one buffer, orphaning should do the rest
2012-12-15 17:28:58 +01:00
degasus
ba8264c2ac
use VAO in VertexManager
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to use VAO, we must use VBO, so some legency code was removed:
- ARB_map_buffer_range must be available (OGL 3.0), don't call glBufferSubData if not
- ARB_draw_elements_base_vertex also (OGL 3.2), else we have to set the pointers every time
- USE_JIT was removed, it was broken and it isn't needed any more
And the index and vertex buffers are now synchronized, so that there will be one VAO per
NativeVertexFormat and Buffer.
2012-12-15 14:43:01 +01:00