13932 Commits

Author SHA1 Message Date
LillyJadeKatrin
b05028da1f Added Change Media client functionality to AchievementMananger
The client can handle media changes natively so disabling can take place internally. This code uses the same external calls to load data, but will call either BeginLoad or BeginChangeMedia based on whether any media is already loaded.
Due to the client's handling of media changes (it simply disables hardcore if an unknown media is detected) the existing functionality for "disabling" the achievements is no longer necessary and can be deleted.
2024-05-01 07:04:32 -04:00
LillyJadeKatrin
878e6e847b Update Achievement Dialog Header to use rc_client
Two portions of this need updating.
Anything related to points and unlock counts and scoring uses game_summary now instead of the TallyScore method. Unfortunately this comes with the drawback that I cannot easily at this time access the number of points/unlocks from the other hardcore mode, so things like the second progress bar have been deleted.
Rich presence, which no longer needs to be stored, but can be calculated at request. As the AchievementHeader can now update just the Rich Presence, DoFrame can now simply call a header update with .rp=true and the current Rich Presence will be calculated immediately.
As the two items above are the last remaining things to use a number of the components in AchievementManager, this also deletes: Request V1 (V2 is renamed accordingly), ResponseType, PointSpread, TallyScore, UnlockStatus, and the RP generation and ping methods.
2024-05-01 07:04:32 -04:00
LillyJadeKatrin
4214c301ef Refactor AchievementsWindow::UpdateData to take a partial update parameter
UpdateData in AchievementsWindow now only updates the components being requested, massively improving the window's performance. The parameter is UpdatedItems in AchievementManager, which tracks which portions of the system have been updated for every update callback.
2024-05-01 07:04:32 -04:00
LillyJadeKatrin
fa2210f80d Refactor leaderboard entry calls to use rc_client
Leaderboard entry calls are asyncronous and use a callback. Logic remains the same, but the callback populates the list that the UI grabs values from.
2024-05-01 06:43:20 -04:00
LillyJadeKatrin
c57be0efca Refactor Leaderboard widget to allow partial updates
Similarly to the Progress widget (though without the separate object for each box, because each Leaderboard unit is just three text fields stacked vertically), AchievementLeaderboardWidget.UpdateData will now accept three options: destroy all and rebuild, update all, or update a set of rows.

As part of this, AchievementManager::GetLeaderboardsInfo has been refactored to GetLeaderboardInfo to return a single leaderboard for the ID passed in.
2024-05-01 06:43:20 -04:00
LillyJadeKatrin
3793d723b9 Created AchievementBox Qt object
AchievementBox is an extension of QGroupBox that contains the data for a single achievement, initialized with the achievement data and able to reference AchievementManager to update itself.
2024-05-01 06:43:20 -04:00
LillyJadeKatrin
0627209131 Add DoState to AchievementManager
While state loading is not allowed in the hardcore mode that most players will use, it is allowed in softcore mode; more importantly, if something fails to unlock or unlocks when it shouldn't in either mode the player can create a save that retains the current achievement state.
2024-05-01 06:43:20 -04:00
LillyJadeKatrin
70116b222d Handle Game Completed Client Event 2024-05-01 06:43:20 -04:00
LillyJadeKatrin
6b5b7cbd7c Handle Achievement Progress Client Events
This is not a 1 to 1 relationship with how the events look primarily because currently achievement
progress messages are in OnScreenDisplay, which currently vanishes messages automatically.
As this covers the last remaining runtime-based event from the old event handler, that handler has been deleted and the new event handler has been renamed to take its place.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
a70733f74f Handle Achievement Challenge Indicator Show/Hide Client Events
Also deletes the corresponding runtime-based events from the old event handler.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
6f3a608e92 Add active leaderboard tracker to achievement manager
The active leaderboard data (leaderboards currently being attempted, which get displayed on screen) is now tracked. When a leaderboard is started its value is added to a vector (sorted by start frame). There are a separate set of client events specifically to handle leaderboard trackers, that are used to populate and manage this vector. The top portion of this vector (by RetroAchievement standards, the first four items) is exposed to be displayed on screen.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
eee77ec6b7 Handle Leaderboard Submitted/Started/Failed Client Events
Also deletes the corresponding runtime-based events from the old event handler.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
bc3e429dd9 Handle Achievement Triggered Client Event
Also deletes the old runtime-based Achievement Triggered event from the old handler, and the methods used by it to publish to the server and reactivate/deactivate achievements in the runtime.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
c88d4cf040 Created EventHandlerV2 and added client to DoFrame
As MemoryPeeker V1 is no longer in use, it is deleted and MemoryPeekerV2 is renamed in its place.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
7497df99df Refactored Welcome Message to use rc_client
Restructured the welcome message to use the information in rc_client, particularly the summary. Redesigned the message in the process to look cleaner.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
c5bb1c4e68 Retooled achievement badge fetch process
This change was primarily made to refactor the badge fetching to use the client instead of the runtime, but in the process I also refactored the code to cut down on complexity and duplication. Now the FetchBadge method is passed a function that generates the badge name; this is used to ensure that once the badge is loaded that it is still the desired badge to avoid race conditions.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
7b835a20ca Updated GetGameDisplayName to use rc_client 2024-05-01 06:43:19 -04:00
LillyJadeKatrin
486a9d2318 Refactored Achievement Mananger to load games through rc_client
HashGame has become LoadGame, similar structure with the file loaders but using the client instead. LoadGameCallback has been created to handle the results. The old LoadGameSync has been deleted as have
several hash and load methods that it called.
2024-05-01 06:43:19 -04:00
LillyJadeKatrin
355b892621 Get display name and score from client
Delete m_display_name and m_player_score fields and retrieve those values directly from the client's user information.
2024-05-01 06:43:18 -04:00
LillyJadeKatrin
3bf8b5fb90 Refactored Achievement Manager Login to use rc_client
LoginCallback was created to handle the results of the asynchronous client login calls; VerifyCredentials was deleted as no longer necessary.
2024-05-01 06:43:18 -04:00
LillyJadeKatrin
7b3fac18cd Remove synchronous achievement login
Deletes AchievementManager::Login, renames LoginAsync to Login, and replaces the one synchronous call in the AchievementSettingsWidget with the async call. There is a minor usability regression in that the UI currently does not notify the user when a login has failed; this will be addressed in a later change (possibly in a different PR).
2024-05-01 06:43:18 -04:00
LillyJadeKatrin
ba519e4670 Add rc_client to AchievementManager
Also includes init and shutdown V2s.
2024-05-01 06:43:18 -04:00
LillyJadeKatrin
4ec662bcdf Add rc_client MemoryPeekerV2 to AchievementManager
Has a more traditional read-x-bytes structure; for passing into rc_client in the constructor.
2024-05-01 06:43:18 -04:00
LillyJadeKatrin
05136ee099 Add rc_client RequestV2 to AchievementManager
RequestV2 is to be passed into rc_client upon construction so rc_client can handle server calls internally.
2024-05-01 06:43:18 -04:00
Dentomologist
628ab51b4b CheatSearch: Use two's complement for negative hex values 2024-04-28 11:00:47 -07:00
JosJuice
e8154a529f JitArm64: Increase farcode & nearcode cache size
This is a JitArm64 version of 219610d8a0e5a2c12d074314c6f2e62a4b43d7e4.

Due to limitations on how far you can jump with a single AArch64 branch
instruction, going above the former limit of 128 MiB of code (counting
nearcode and farcode combined) requires a bit of restructuring. With the
restructuring in place, the limit now is 256 MiB. See the new large
comment in Jit.h for a description of the new memory layout.
2024-04-22 08:31:48 +02:00
Tilka
b6f0e8876e
Merge pull request #12731 from JosJuice/jitarm64-mfcr-ubfx
JitArm64: Skip UBFX in mfcr
2024-04-21 20:56:46 +01:00
Jordan Woyak
a89336001a
Merge pull request #12733 from mitaclaw/instructionNumber
JitState: Remove Unused instructionNumber
2024-04-21 14:39:25 -05:00
Jordan Woyak
d6bcbd0115
Merge pull request #12734 from mitaclaw/assert-dyna_rec
JIT: Fix Incorrect Assert Category
2024-04-21 14:38:41 -05:00
mitaclaw
e3721bee1b JIT: Fix Incorrect Assert Category 2024-04-21 09:07:47 -07:00
mitaclaw
e7dbd298a8 JitState: Remove Unused instructionNumber 2024-04-21 08:51:29 -07:00
JosJuice
e64cdca405 JitArm64: Skip UBFX in mfcr
We can implement the same behavior in one instruction less.
2024-04-21 16:13:33 +02:00
Tilka
020e7b3e2d
Merge pull request #11144 from JosJuice/jit64-arith-inline-avx
Jit64: Inline avx_op into fp_arith
2024-04-20 22:03:47 +01:00
Tilka
f1e40f73bd
Merge pull request #12705 from JosJuice/get-span-for-address
Memmap: Replace GetPointer with GetSpanForAddress
2024-04-20 21:16:54 +01:00
Tilka
6443084e8c
Merge pull request #12724 from Tilka/readstate
TAPServerConnection: drop unused enum class ReadState
2024-04-20 21:12:54 +01:00
JosJuice
3cfa233b63 VideoCommon: Use GetSpanForAddress safely in texture decoding
Now only VertexLoader remains... But that one might be tricky.
2024-04-20 18:31:08 +02:00
JosJuice
5c9bb80638 Memmap: Replace GetPointer with GetSpanForAddress
To ensure memory safety, callers of GetPointer have to perform a bounds
check. But how is this bounds check supposed to be performed?
GetPointerForRange contained one implementation of a bounds check, but
it was cumbersome, and it also isn't obvious why it's correct.

To make doing the right thing easier, this commit changes GetPointer to
return a span that tells the caller how many bytes it's allowed to
access.
2024-04-20 18:31:08 +02:00
JosJuice
13e9d5c889 Jit64: Improve register handling in fp_arith
This lets us avoid the "ugly" case.
2024-04-20 17:50:54 +02:00
JosJuice
2bb59ff0dc Jit64: Inline avx_op into fp_arith
This will let us manage registers better in the next commit.
2024-04-20 17:50:54 +02:00
JosJuice
2c2e06bf39 Jit64: Add extra cases for reversible avx_op
Optimization.
2024-04-20 17:50:54 +02:00
JosJuice
bb3306701b Jit64: Flatten avx_op
Reduces indentation and places the "ugly" case last. No behavior change.
2024-04-20 17:50:54 +02:00
Tilka
017f72f43e
Merge pull request #12672 from JosJuice/jit64-extract-with-byte-offset
Jit64: Clean up ExtractWithByteOffset
2024-04-20 12:41:29 +01:00
Tilka
b98176075e
Merge pull request #12719 from stblr/device-change-again
HIDv4: Fix racy device change behavior
2024-04-20 12:26:40 +01:00
Tillmann Karras
8ed41e7264 TAPServerConnection: drop unused enum class ReadState
This also fixes a -Wshadow warning because there is a function-local
equivalent in ReadThreadHandler().
2024-04-20 12:04:28 +01:00
JosJuice
758097f09c
Merge pull request #12717 from mitaclaw/downcountAmount
Change JitState::downcountAmount to a u32
2024-04-20 10:39:33 +02:00
Pablo Stebler
93b29cb8b2
HIDv4: Fix racy device change behavior
This prevents the device changes happening between 2 GETDEVICECHANGE
calls from being missed by the application.

Same as 7e7b0971ab014467ce6c2fccdd29bc9070eb333c.
2024-04-19 21:56:12 +02:00
Nicolas van Kempen
932645f245 Apply modernize-use-starts-ends-with 2024-04-19 14:55:29 -04:00
mitaclaw
65ff0146b9 Change JitState::downcountAmount to u32 2024-04-19 04:08:34 -07:00
Admiral H. Curtiss
83b5124d40
Merge pull request #12559 from sepalani/bba-refactor
BBA/HLE: Code refactoring
2024-04-16 22:43:04 +02:00
OatmealDome
ab53f6934c
Merge pull request #12704 from mitaclaw/symbol-description-view
PPCSymbolDB: GetDescription by std::string_view
2024-04-14 22:14:18 -04:00