b51aa4fa89
Rename Log2 and add IsPow2 to MathUtils for future use
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Also remove unused pow2/pow2f functions.
2014-09-01 20:41:07 -07:00
20c2e8e895
DolphinWX: Get rid of unnecessary getName function in LogWindow
2014-09-01 20:15:50 -04:00
1977ea42ae
DiscIO: Prefix class member variables with "m_"
2014-09-01 15:48:02 -04:00
5cc0bda3d5
Merge pull request #932 from lioncash/ptr
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DolphinWX: Use normal instantiation of wxTimer in HotkeyDlg
2014-09-01 20:12:13 +02:00
d9950d8cab
Merge pull request #921 from lioncash/unique
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DiscIO: Move some raw pointers over to unique_ptr
2014-09-01 20:11:18 +02:00
1ad3740770
DolphinWX: Use normal instantiation of wxTimer in HotkeyDlg
2014-09-01 13:44:16 -04:00
4bbf96ffd2
Merge pull request #922 from lioncash/export
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DolphinWX: Fix exporting of Wii save files
2014-09-01 11:05:05 -04:00
24b5ce2ddc
Merge pull request #917 from lioncash/input
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InputCommon: Rename class InputPlugin to InputConfig
2014-09-01 16:36:52 +02:00
27bd0ce70e
Merge pull request #929 from skidau/dsp-acc-loop
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Take the size of the audio data into account when checking for the loop address
2014-09-01 10:07:43 -04:00
647dc998e4
unittests: correct some integers which should have been floating point types
2014-09-01 05:57:03 -07:00
91a6962565
Take the size of the audio data into account when checking for the loop address. Fixes the static audio in the FMV of Megaman X Collection, Pac Man World 2, off pitched instruments in Skies of Arcadia and audio desync in the Taiko no Tatsujin series.
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Fixes:
issue 7154
issue 7222
issue 7280
issue 7457
2014-09-01 21:43:33 +10:00
494a60e41b
VertexLoader: Change VtxDesc to use u64 instead of u32
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This is required to make packing consistent between compilers: with u32, MSVC
would not allocate a bitfield that spans two u32s (it would leave a "hole").
2014-09-01 11:18:02 +02:00
22c7664aaf
DolphinWX: Fix exporting of Wii save files
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This would trip an out of bounds assert due the fact that the size is reserved, but the vector is not actually resized.
2014-08-31 15:23:25 -04:00
4cb46879bc
DiscIO: Move some raw pointers over to unique_ptr
2014-08-31 14:48:57 -04:00
f8e24de833
Merge pull request #907 from FioraAeterna/rollbacklmw
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JIT: revert lmw optimizations
2014-08-31 13:51:24 -04:00
1a3ebbb831
InputCommon: Rename class InputPlugin to InputConfig
2014-08-31 00:59:06 -04:00
ea7eee1f58
Merge pull request #913 from lioncash/movie-func
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Core: Break movie header validity checking into a function
2014-08-31 06:55:04 +02:00
f22597a4ee
Core: Break movie header validity checking into a function
2014-08-31 00:52:36 -04:00
ee880ea73c
Merge pull request #914 from lioncash/potential-uninitialized
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Core: Fix potential uninitialized variable warnings in Wii_IPC_HLE_Devices_es.cpp
2014-08-31 06:46:45 +02:00
377a1c8f20
AudioCommon: Get rid of now unused handle param for InitSoundStream()
2014-08-30 23:36:00 -04:00
1a6268e6cf
Merge pull request #899 from FioraAeterna/checkram
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JIT: fix RAM check in load-from-constant-address
2014-08-30 20:49:33 -05:00
2f7df4a803
AudioCommon: Declare iterator variable in loop body in DPL2Decoder
2014-08-30 21:10:18 -04:00
5f43685f4e
Core: Fix potential uninitialized variable warnings in Wii_IPC_HLE_Device_es.cpp
2014-08-30 19:06:07 -04:00
beb95b75ca
PPCAnalyst: Use std::swap instead of making a temporary variable
2014-08-30 18:32:09 -04:00
eb535be874
Core: Clean up brace placements
2014-08-30 18:06:49 -04:00
8553b0f27b
DolphinWX: Clean up brace placements
2014-08-30 18:06:48 -04:00
844d45b26e
D3D: Clean up brace placements
2014-08-30 18:06:47 -04:00
4af8d9d248
VideoCommon: Clean up brace placements
2014-08-30 18:06:45 -04:00
bc14d6966f
InputCommon: Clean up brace placements
2014-08-30 18:06:44 -04:00
55a0034dd5
DiscIO: Clean up brace placements
2014-08-30 18:06:43 -04:00
f94e764df5
AudioCommon: Clean up brace placements
2014-08-30 18:06:42 -04:00
ba4934b75e
Common: Clean up brace placements
2014-08-30 18:06:35 -04:00
77aef014a0
Merge pull request #909 from lioncash/void
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Get rid of C-style empty function parameter indicators
2014-08-30 15:28:47 -04:00
1d706b2311
Get rid of C-style empty function parameter indicators
2014-08-30 15:23:48 -04:00
265504bc23
Merge pull request #910 from lioncash/bitwise
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Core: Change a bitwise OR fail case to a logical AND success check in ActionReplay.cpp
2014-08-30 15:19:49 -04:00
d7db9dd1a8
Core: Change a bitwise OR fail case to a logical AND success check in
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ActionReplay.cpp
2014-08-30 15:17:15 -04:00
1ed6be12b9
JIT: revert lmw optimizations
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This seems to break Star Wars Rogue Leader and I have no idea why, so for the
meantime I'm just going to revert it since it's not very important.
2014-08-30 04:17:48 -07:00
cee3362e33
DiscIO: Get rid of unnecessary struct differencing
2014-08-29 20:07:55 -04:00
5724e4021d
Remove the SSE2 messagebox.
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This is no longer required since we don't support x86_32 anymore.
x86_64 implies SSE2 support.
Also this check was a bit messed up and was hitting on Generic builds.
2014-08-29 12:13:54 -05:00
d159bc9998
Merge pull request #886 from RachelBryk/netplay-buffer
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Change default netplay buffer to 5.
2014-08-29 06:51:56 +02:00
fc92490031
Merge pull request #902 from Sonicadvance1/android-64bit-support
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Update shown CPU cores in the Android UI.
2014-08-28 18:20:35 -05:00
5bf9472214
Update shown CPU cores in the Android UI.
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Only show the JIT cores on x86_64(Will have its own issues once we reach that point)
Show AArch64 JIT if running on a AArch64 device(Good luck with that for now. Future proofing though)
2014-08-28 18:00:32 -05:00
b197f44518
Update build.gradle to newer buildtools.
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Newer android studio versions now mandate at least build tools 20.0.0 and gradle 0.12+
So update the gradle file for this.
2014-08-28 17:21:48 -05:00
683191b6c6
Merge pull request #892 from comex/oh-the-abstraction
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Optimize PointerWrap.
2014-08-28 17:28:16 -04:00
88095a607a
JIT: fix RAM check in load-from-constant-address
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A bug that seems to have been uncovered by allowing immediate-address loads.
Super Monkey Ball 2 crashes without this change -- it's possible, however, that
the game actually requires the MMU hack, since it crashed due to accessing an
address in the 0x20000000-0x3fffffff range.
2014-08-28 12:54:23 -07:00
faa2666393
PointerWrap currently checks its mode for every individual byte of everything it 'does', including all of RAM. Make it not do that.
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Decreases total Wii state save time (not counting compression) from
~570ms to ~18ms.
The compiler can't remove this check because of potential aliasing; this
might be fixable (e.g. by making mode const), but there is no reason to
have the code work in such a braindead way in the first place.
- DoVoid now uses memcpy.
- DoArray now uses DoVoid on the whole rather than Doing each element
(would fail for an array of STL structures, but we don't have any of
those).
- Do also now uses DoVoid. (In the previous version, it replicated
DoVoid's code in order to ensure each type gets its own implementation,
which for small types then becomes a simple load/store in any modern
compiler. Now DoVoid is __forceinline, which addresses that issue and
shouldn't make a big difference otherwise - perhaps a few extra copies
of the code inlined into DoArray or whatever.)
2014-08-28 15:35:19 -04:00
ad8fe0fb52
Merge pull request #879 from FioraAeterna/frspx
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JIT64: add frspx implementation
2014-08-28 14:12:21 -05:00
c359d65dfe
JIT64: add frspx implementation
2014-08-28 11:40:31 -07:00
4a78a8a72a
Merge pull request #876 from FioraAeterna/floatloadstore
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JIT64: clean up and unify float load/store code
2014-08-28 13:37:27 -05:00
359aa664e1
Merge pull request #898 from FioraAeterna/fprffix
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JIT: make fprf conditional in fcmp, just like the other instructions
2014-08-28 20:25:26 +02:00