Commit Graph

75 Commits

Author SHA1 Message Date
b823983199 [Android] Multi-language support (or at least the basic foundation of it).
Added an example translation (Japanese). So now the Android version can both display in English and Japanese, depending on what the Android device's system language is set to.

Also did a tiny clean-up of InputConfigItem.java so that the parameters are slightly more descriptive.

Now, to do a translation in [x] language, all you have to do is take the normal English strings.xml and translate the XML entries into said language, and simply make a folder in the /res/ sub-directory in the form of values-[region code]. IE) With the Japanese translation, it is in the folder /res/values-ja

No configuration other than that is needed. After doing the above, the language should load fine on any device when set to that specific system language.

By default, if a translation file does not exist for a given system language. The app will automatically fall back to using the English translation.

This *should* be bug-free since I did check everything multiple times. But if any issues occur, please report them so that I can fix them.
2013-08-12 21:22:20 -04:00
3b272d81b4 [Android] Use a HashMap in PrefsFragment.java instead of two CharSequence arrays.
This way, we hold the [key|value] pairs together in one object and reduce overall code clutter.
2013-08-12 19:41:23 -04:00
00b034f991 [Android] Seems like InputConfigFragment.java also had explicit list indexing. Removed it from here too. 2013-08-12 15:32:52 -04:00
68e12407a5 [Android] Remove unnecessary explicit indexing of entries in a List within AboutFragment.java
Indexes are handled internally within a List object.
2013-08-12 15:16:15 -04:00
958590beaa [Android] Fix OpenGL ES 3 detection on Nexus 10. Nexus 10 defaults to GLES1 context when not specified while Adreno defaults to GLES2. Thanks to Jeremy D Miller for noticing and finding out why this was failing. 2013-08-12 04:44:08 -05:00
5d38a9c91e [Android] Some minor cleanup. 2013-07-27 15:09:33 -05:00
952aa714fd [Android] Another check for OpenGL ES 3. 2013-07-26 21:07:17 -05:00
4deea2bcae Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released."
This reverts commit bc58e7f42f.
2013-07-25 19:35:01 +00:00
bc58e7f42f [Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released. 2013-07-25 18:45:40 +00:00
2e92e3814e [Android] Tiny cleanup regarding method indentation in GameListAdapter.
getItem() and getView were a little off-kilter with the rest of the class. Keeps things more consistent, etc.
2013-07-18 09:00:20 -04:00
a1b9a4dc5e [Android] Oops. Keep the screenOrientation setting to landscape. 2013-07-16 09:08:41 -05:00
bd6218685f [Android] Folder Browser a fragment as well. Removes the menu item for selected path, because it was just a confusing mechanic anyway. People just tap on the ISO in the browser anyway. 2013-07-16 06:59:07 -05:00
d1baa8edd9 [Android] Change input configuration to a fragment. 2013-07-16 06:30:50 -05:00
ee26564c65 [Android] In the About pane, show if the phone supports OpenGL ES 3. Makes it less confusing for users. 2013-07-16 05:43:45 -05:00
023922cd5b [Android] Start making it so the side pane is visible on all activities by converting them to fragments. Only Browse Folder and Gamepad Config remain. Fix a issue that Lioncash introduced where no games would show up in the folder browser or the game list. 2013-07-16 05:32:14 -05:00
fbd67325a6 [Android] If one wants to use Android Studio. They can import the folder themselves. 2013-07-16 03:47:45 -05:00
c35916a3e5 Add .dff FIFO logs to the list of valid extensions in FolderBrowser. 2013-07-15 10:01:04 -04:00
0ba2594339 Use HashSets in FolderBrowser as well, like the last commit for GameListFragment.
Should have originally done this with the first refactor. My bad.
2013-07-15 09:58:54 -04:00
13f30d1d1d [Android] Simplify GameListFragment.Fill a little bit.
Made the filtering check against a HashSet of specified supported extensions.
Not only does this get rid of the multitude of checks for extensions in the if-statement, but it also makes for less typing in the future if new file extensions/formats are used. Simply add the extension to support to the set, and you're done.
2013-07-15 09:35:45 -04:00
4e8c3b2f12 [Android] Make FolderBrowser.Fill look slightly nicer. Improve readability a bit.
- Added a basic function description.

- Modified the main parameter to be more informative of what should be passed. Helps people who read the codebase for the first time.

- Made a variable for storing the entry name so getName() isn't called a bunch of times.

- Added some comments to explain some parts.

- Rename the exception catch variable to ignored, since it currently isn't being used.
2013-07-15 09:16:20 -04:00
c86480d082 [Android] Fix a null pointer exception. 2013-07-14 16:31:47 -05:00
ea146627e6 [Android] Enable OpenGL ES 3 by default. Add in a modified GLES3/gl3.h header for supporting it. 2013-07-13 18:42:04 -05:00
737df2a68c Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support. 2013-07-13 17:24:23 -05:00
95d4dc92c1 [Android] Show the OpenGL ES 3 backend video option only on devices that support it. 2013-07-11 11:22:02 -05:00
e1f641424d [Android] Show JIT cores based on host arch. 2013-07-11 10:18:03 -05:00
33ca010115 [Android] Derp Squad. Show compressed files in the browse folder dialog. Show in red text and if one clicks on it. Say we don't support compressed file formats. 2013-07-11 03:57:24 -05:00
22c80e1dc2 Fix ICC profiles in some of our PNGs (ic_drawer, Dolphin icon).
Also keep a PNG version of bin2c'd resources in order to make these kind of
changes easier in the future.

Fixes recent versions of libpng complaining loudly about our images.
2013-07-07 02:40:59 +02:00
cdfd7905a0 [Android] Copy over DSP roms and font assets on build and first runs. 2013-07-05 19:18:33 -05:00
c19858ca87 [Android] Instead of wiping shared preferences, set the default values so the settings are actually selected when going in to the settings menu. 2013-07-05 18:49:59 -05:00
a610cdac8b [Android] Fix Android 4.0 gamepad input. 2013-07-05 06:29:01 -05:00
72257d5f69 [Android] Support clicking on games in the folder browser to add the folder currently in. Mostly for derps that keep trying to run the game from the folder browser. 2013-06-27 04:47:39 -05:00
0037acbbaa [Android] Actually copy Dolphin.ini correctly... 2013-06-26 05:32:56 -05:00
06d721984d [Android] Make the navigation drawer not so blindingly dark. 2013-06-26 04:58:34 -05:00
fc0f347cea [Android] Open the navigation drawer by clicking on the button. Woops, didn't realize that gmail did this as well. 2013-06-25 14:36:52 -05:00
143d2eccb4 [Android] Open drawer if there isn't anything in the game list, instead of on first run. 2013-06-24 12:17:31 -05:00
5f91998302 [Android] Add default Android config file 2013-06-24 01:42:35 -05:00
852698ceef [Android] On first run, open up the navigation drawer so people realize that there is a drawer. 2013-06-24 01:42:35 -05:00
ae395639b0 [Android] Fix drawing on screen control setting being derpy at times. 2013-06-24 01:42:34 -05:00
06b98225e7 [Android] 0.6 Release 2013-06-24 01:42:34 -05:00
6bb7cc5fea [Android] Add an about screen that shows build revision. 2013-06-22 22:54:36 -05:00
d86185ca54 [Android] Fix ant build? 2013-06-22 08:06:39 -05:00
2b9f79dff3 [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup. 2013-06-22 07:45:05 -05:00
02cbcc8ec4 [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /anything/ on screen. 2013-06-18 12:44:06 -05:00
7223778520 [Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly 2013-06-18 07:09:38 -05:00
3ddd24872b Merge branch 'GLES3'
Conflicts:
	Source/Android/.idea/workspace.xml
2013-06-12 03:29:18 -05:00
e4a3919a2b [Android] 0.5 Release. 2013-06-12 03:11:59 -05:00
baf16a72b6 [Android] Back to enforcing ICS or above limitation. Tired of this nonsense. 2013-06-11 08:45:31 -05:00
703a51e4c0 [Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still. 2013-06-11 08:33:56 -05:00
1bea76a6e0 [Android] Remove artificial limitation to not leave the sdcard directory in the folder browser as well. 2013-06-11 08:25:15 -05:00
fcf86f112a [Android] Remove artificial limitation to not leave the sdcard directory. Keep screen on while running. 2013-06-11 08:24:23 -05:00