Commit Graph

33603 Commits

Author SHA1 Message Date
58b7b80902 Android: Convert GraphicsModsDisabledWarningFragment to Kotlin 2023-03-01 13:40:48 -05:00
a8da5902bb Android: Convert CheatViewHolder to Kotlin 2023-03-01 13:40:28 -05:00
25fb3218d9 Android: Convert CheatsDisabledWarningFragment to Kotlin 2023-03-01 13:40:08 -05:00
fcfde12c52 Android: Convert CheatsAdapter to Kotlin 2023-03-01 13:39:49 -05:00
23d9def613 Android: Convert CheatsActivity to Kotlin 2023-03-01 13:39:23 -05:00
3bcc4a0a59 Android: Convert CheatListFragment to Kotlin 2023-03-01 13:39:07 -05:00
d8c1381155 Android: Convert CheatItemViewHolder to Kotlin 2023-03-01 13:38:27 -05:00
cacbac9152 Android: Convert CheatItem to Kotlin 2023-03-01 13:37:57 -05:00
5f5c95e7da Android: Convert CheatDetailsFragment to Kotlin 2023-03-01 13:37:21 -05:00
b2dd510d0a Android: Convert ActionViewHolder to Kotlin 2023-03-01 13:37:07 -05:00
fb177631ef Android: Convert ReadOnlyCheat to Kotlin 2023-03-01 13:36:53 -05:00
59ecda7939 Android: Convert CheatsViewModel to Kotlin 2023-03-01 13:36:40 -05:00
1b61f2c223 Android: Convert Cheat to Kotlin 2023-03-01 13:35:43 -05:00
fbc617c917 Android: Convert AbstractCheat to Kotlin 2023-03-01 13:35:33 -05:00
37e8cd1789 Android: Convert GeckoCheat to Kotlin 2023-03-01 13:35:14 -05:00
9e090c6bab Android: Convert GraphicsMod to Kotlin 2023-03-01 13:34:34 -05:00
5f6995fe6c Android: Convert GraphicsModGroup to Kotlin 2023-03-01 13:34:09 -05:00
9cbe66bce4 Android: Convert PatchCheat to Kotlin 2023-03-01 13:33:16 -05:00
408b6cb50c Android: Convert ARCheat to Kotlin 2023-03-01 13:32:42 -05:00
42cb3f3904 VideoCommon: remove HiResTexture DDS loading, update hirestexture logic to use custom texture data 2023-03-01 12:11:04 -06:00
3e35255983 VideoCommon: add class to load custom texture data 2023-03-01 11:58:37 -06:00
a4730a9388 Android: Initialize TaskViewModel earlier in User Data Activity 2023-03-01 08:28:44 -05:00
211be4698f Merge pull request #11515 from t895/user-data-kotlin
Android: Rewrite User Data Activity in Kotlin
2023-02-28 23:47:00 -05:00
c904e068f0 Android: Use DialogFragments to direct UserData actions 2023-02-28 22:33:42 -05:00
8d1cf14565 Android: Convert ThreadUtil to Kotlin 2023-02-28 22:21:18 -05:00
e2bd7d1d95 Common/FatFsUtil: Close temp file before deleting it on conversion failure. 2023-02-28 20:31:56 +01:00
fe26b54efd Qt/WiiPane: Add progress window for SD card conversion. 2023-02-28 20:31:55 +01:00
435d8c39ee Common/FatFsUtil: Add callback for cancelling SD card conversion. 2023-02-28 20:31:51 +01:00
b6256a57ef Jit: Move stack handling code to JitBase
Deduplication between Jit64 and JitArm64.
2023-02-28 20:30:06 +01:00
86c1f6e1e7 Jit: Don't use a second stack
This second stack leads to JNI problems on Android, because ART fetches
the address and size of the original stack using pthread functions
(see GetThreadStack in art/runtime/thread.cc), and (presumably) treats
stack addresses outside of the original stack as invalid. (What I don't
understand is why some JNI operations on the CPU thread work fine
despite this but others don't.)

Instead of creating a second stack, let's borrow the approach ART uses:
Use pthread functions to find out the stack's address and size, then
install guard pages at an appropriate location. This lets us get rid
of a workaround we had in the MsgAlert function.

Because we're no longer choosing the stack size ourselves, I've made some
tweaks to where the put the guard pages. Previously we had a stack of
2 MiB and a safe zone of 512 KiB. We now accept stacks as small as 512 KiB
(used on macOS) and use a safe zone of 256 KiB. I feel like this should
be fine, but haven't done much testing beyond "it seems to work".

By the way, on Windows it was already the case that we didn't create
a second stack... But there was a bug in the implementation!
The code for protecting the stack has to run on the CPU thread, since
it's the CPU thread's stack we want to protect, but it was actually
running on EmuThread. This commit fixes that, since now this bug
matters on other operating systems too.
2023-02-28 20:29:46 +01:00
0cdae98181 Jit: Fix GUARD_OFFSET calculation
Seems like this was broken all along. The safe zone is at the lower
addresses of the stack, not the higher addresses.
2023-02-28 19:11:35 +01:00
a0974c18cd RiivolutionPatcher: Use capitalization of file that exists in the host file system if possible.
Fixes https://bugs.dolphin-emu.org/issues/13138
2023-02-28 00:56:34 +01:00
bdb19085c4 Common: Add utility function for case-insensitive string comparison. 2023-02-28 00:56:33 +01:00
b827b155a0 Android: Refactor handleMenuTag
It was a bit silly having four functions for effectively the same thing
in all of SettingsFragmentView, SettingsFragment, SettingsActivityView,
SettingsActivity, and SettingsActivityPresenter.

With this change, we split on the four MenuTag types in
SettingsActivityPresenter instead of in SettingsAdapter.
2023-02-27 21:52:17 +01:00
8acc39cc3f Android: Add a button for accessing controller mappings
The settings GameCube Controller N and Wii Remote N (where N is a number)
have two purposes: You can select what controller type you want to use,
and also, when you select a controller type (even if you're selecting the
one that already is selected), the mapping settings open. This second part
is less discoverable than it ideally should be. I'm changing it so that
there now is a button for opening the mapping settings instead.
2023-02-27 20:10:24 +01:00
7586fc8134 Merge pull request #11608 from Dentomologist/fix_dynamicinputtextures_directory_error_logs
UICommon: Create Load/DynamicInputTextures directory on startup
2023-02-27 18:07:57 +01:00
251fb92b80 Merge pull request #11606 from JosJuice/control-group-save-enabled
InputCommon: Fix ControlGroup::SaveConfig with DefaultValue::Disabled
2023-02-27 12:02:25 +01:00
c730ee2de2 Merge pull request #11596 from AdmiralCurtiss/copyany
Common/FileUtil: Migrate CopyDir() to a more clear interface.
2023-02-27 12:02:00 +01:00
a11b9d585f Common/FileUtil: Remove obsolete CopyDir() function. 2023-02-26 23:17:10 +01:00
4f462b4ef6 Migrate destructive calls of File::CopyDir() to File::Move(). 2023-02-26 23:17:10 +01:00
5367bf394c Common/FileUtil: Add Move() function. 2023-02-26 23:17:09 +01:00
e62162e486 UICommon: Create Load/DynamicInputTextures directory on startup
Fix console error spam on Dolphin and game startup if the directory
doesn't exist.
2023-02-26 13:10:15 -08:00
02f7c0213f Qt/GameList: Also filter by filename when searching. 2023-02-26 19:13:45 +01:00
9b3816c993 InputCommon: Fix ControlGroup::SaveConfig with DefaultValue::Disabled
I also changed LoadConfig, but that change doesn't affect correctness,
it's only so it looks neat by matching SaveConfig.

This bug was added in 18a4afb053, the
commit that introduced DefaultValue::Disabled. The bug can't actually be
triggered in master, but it can be triggered in the Android input
overhaul PR.
2023-02-26 17:45:09 +01:00
26adf78e45 Merge pull request #11602 from JosJuice/cpu-guard-expression
PowerPC: Rework CPUThreadGuard handling in Expression.cpp
2023-02-26 11:55:47 +01:00
28956cc6c2 workaround msvc optimizer bug 2023-02-25 23:26:27 -08:00
ad6e95afb4 D3D: Restore workaround for erroneous NaN optimization
The HLSL compiler incorrectly decides isnan can't be true, so this
workaround was originally added in 52c82733 but lost during the
conversion to SPIR-V.
2023-02-25 16:27:30 -08:00
19e8569634 Merge pull request #11594 from t895/autofit-grid
Android: Responsive autofit grid
2023-02-25 17:30:40 +01:00
a049a0d4bc Android: Remove unused refreshScreenshotAtPosition interface method 2023-02-25 11:17:16 -05:00
5957d85178 Android: Create AutofitGridLayoutManager
Extends GridLayoutManager to make span changes much more responsive.
2023-02-25 11:17:16 -05:00