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4f82d6f7af
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PixelShaderGen: Implement tev combiner lerping in a faster way which also reproduces hardware behavior perfectly.
The new behavior has been verified to be correct by hardware tests. This is an improvement over the old code, which was just a guess.
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2014-03-26 00:17:04 +01:00 |
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fdad95c055
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PixelShaderGen: Cleanups and fixes for tev combiners.
Fixes issue 4674.
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2014-03-26 00:17:03 +01:00 |
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0f81cbd6be
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PixelShaderGen: More code alignment fixes.
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2014-03-14 22:33:26 +01:00 |
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c1016205d3
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Pixel/LightingShaderGen: Fix code alignment issues.
Most of these weren't even introduced by me, but hey - I'm nice and love wasting my time :p
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2014-03-14 22:33:26 +01:00 |
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2067f88e0f
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PixelShaderGen: Don't make local lookup tables "static".
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2014-03-14 22:33:26 +01:00 |
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0ce92e0162
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PixelShaderGen: Remove the "i" prefix for integer variables.
The prefix was just required in the development stage to reduce the risk of regressions.
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2014-03-14 22:33:26 +01:00 |
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bdd629c598
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PixelShaderGen: Use spaces for alignment where appropriate.
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2014-03-14 22:33:26 +01:00 |
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6e65e02c9e
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ConstantManager: Do not use single-element arrays.
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2014-03-14 22:33:25 +01:00 |
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6c2971eaf6
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PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to understand.
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2014-03-14 22:33:25 +01:00 |
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8ebb65ebf2
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PixelShaderGen: Prettify generated shader source.
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2014-03-14 22:33:24 +01:00 |
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e2e1c5c905
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PixelShaderGen: Add a note about a random idea which should be checked with hardware tests.
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2014-03-14 22:33:12 +01:00 |
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6fcbda6752
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PixelShaderGen: Cleanup and clarify bump alpha combiner inputs.
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2014-03-14 22:33:12 +01:00 |
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9a96a1d525
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PixelShaderGen: Remove old, mostly useless comments.
A few vague lines of comments cannot replace an afternoon reading of how TEV works.
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2014-03-14 22:33:12 +01:00 |
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8b8bb04fd3
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PixelShaderGen: Use bit shifts instead of multiplications as a small optimization.
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2014-03-14 22:33:12 +01:00 |
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036a8c6951
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PixelShaderGen: Clean up tev compare functionality.
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2014-03-14 22:33:10 +01:00 |
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fa7173d099
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PixelShaderGen: Store tex scale as an integer.
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2014-03-14 22:32:30 +01:00 |
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16109fb453
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PixelShaderGen: Treat UV coordinates as actual integers.
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2014-03-14 22:32:29 +01:00 |
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50526ae50a
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PixelShaderGen: Remove some dead code.
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2014-03-14 22:32:18 +01:00 |
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065919f599
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PixelShaderGen: Perform some of the fog calculations with integers.
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2014-03-14 22:31:32 +01:00 |
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605b687af8
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PixelShaderGen: Use integer math for z textures.
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2014-03-14 22:31:31 +01:00 |
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3a6389992e
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PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
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2014-03-14 22:31:30 +01:00 |
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3e6efdb53e
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LightingShaderGen: Perform more lighting calculations with integers.
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2014-03-14 22:31:19 +01:00 |
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387b9bf3c2
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LightingShaderGen: Perform some lighting calculations with integers.
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2014-03-14 22:31:19 +01:00 |
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78623871f9
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ShaderGen: Store material uniforms as integers.
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2014-03-14 22:31:19 +01:00 |
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4bf57565e8
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ShaderGen: Store light color uniforms as integers.
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2014-03-14 22:31:18 +01:00 |
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68e91f0d55
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PixelShader: Store fog color as an integer.
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2014-03-14 22:31:18 +01:00 |
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0238a56816
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PixelShaderGen: Change indirect texture matrix uniforms to use integers.
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2014-03-14 22:31:18 +01:00 |
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c13a5c38e9
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PixelShaderGen: Change the "alpha" uniform to use integers.
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2014-03-14 22:31:18 +01:00 |
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ec60acac3a
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PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
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2014-03-14 22:31:18 +01:00 |
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df94e62350
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PixelShaderGen: Process fog calculations with integer math.
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2014-03-14 22:31:18 +01:00 |
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21eb482a6e
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PixelShaderGen: Write constants in decimal instead of hexadecimal where appropriate.
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2014-03-14 22:31:11 +01:00 |
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cff952c397
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PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
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2014-03-14 22:30:27 +01:00 |
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e7a42d884f
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PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
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2014-03-14 22:30:16 +01:00 |
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cb1514e082
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PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer.
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2014-03-14 22:30:15 +01:00 |
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a11ae69cb0
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PixelShaderGen: Use integer math for TEV combiners.
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2014-03-14 22:28:32 +01:00 |
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aaa8e74a68
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PixelShaderGen: Use integer math for tev outputs.
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2014-03-14 22:28:14 +01:00 |
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654442feb7
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PixelShaderGen: Use integer math for tev konst value.
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2014-03-14 22:28:12 +01:00 |
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e69ee6ae0a
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PixelShaderGen: Remove remaining floating point bits for texture color.
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2014-03-14 22:26:50 +01:00 |
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ac1c77c392
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PixelShaderGen: Use integer math for rasterizer color.
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2014-03-14 22:26:50 +01:00 |
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3ea97f7730
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PixelShaderGen: Use integer math for indirect texture coords.
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2014-03-14 22:26:50 +01:00 |
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0e711bf520
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PixelShaderGen: Use integer math for sampling textures.
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2014-03-14 22:26:50 +01:00 |
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1b3b12caa0
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PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't.
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2014-03-14 22:26:50 +01:00 |
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fa77e1d2b6
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PixelShaderGen: Use integer math for alpha testing.
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2014-03-14 22:26:48 +01:00 |
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22c989de9a
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Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
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2014-03-14 22:26:27 +01:00 |
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bed442198f
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PixelShaderGen: Make SampleTexture static inline.
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2014-03-14 22:26:26 +01:00 |
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31cfc73a09
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Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
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2014-03-11 00:35:07 +13:00 |
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d802d39281
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clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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2014-03-09 21:14:26 +01:00 |
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aaaa5af0b2
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remove (ATTR|VARY)(IN|OUT) macros
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2014-02-26 11:37:29 +01:00 |
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ffe588cc24
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Fix more header sorting issues in VideoCommon/ (now check-includes clean).
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2014-02-20 01:01:10 +01:00 |
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2afe215271
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
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