degasus
ae481068cd
cleanup ogl extension osd
2013-02-26 23:36:22 +01:00
degasus
a650ae8c7b
workaround for base vertex. damn old nvidia driver
2013-02-26 23:15:55 +01:00
degasus
025f8d342f
remove flag GL_SYNC_FLUSH_COMMANDS_BIT on syncing
2013-02-26 21:48:35 +01:00
Ryan Houdek
717b976875
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
degasus
9bc8d6e02b
make samplercache global and call constructor/destructor
2013-02-26 18:30:13 +01:00
degasus
4883fa268f
Split VideoBackend::Cleanup from Shutdown.
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First is called from ogl/d3d thread, second is called from emulation thread (x11...)
2013-02-26 16:42:32 +01:00
degasus
8b7141d3de
Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."
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This reverts commit 380f22ca0eeab998d4c73cb3a4116bd98d62e1ea.
Yeah, reverting a revert.
2013-02-26 08:57:35 +01:00
Jordan Woyak
380f22ca0e
Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.
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This reverts commit 52dacaa3e3ca5cfd6ca0e524a5e5e3ff843cba02.
2013-02-25 20:52:30 -06:00
Jordan Woyak
52dacaa3e3
Make the posmtx vertex attribute an int instead of converting to and from a float.
2013-02-23 20:54:30 -06:00
degasus
242d960781
increase buffer size
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32M UBO, 16M Vertex, 2M Index
2013-02-22 10:25:38 +01:00
Jordan Woyak
db1be085c2
VertexManager cleanup
2013-02-22 01:41:52 -06:00
degasus
9332775b68
default upload method for nvidia is buffersubdata
2013-02-21 21:59:40 +01:00
degasus
40e17b4cb8
add option for hacked upload and disable it by default
2013-02-21 18:18:44 +01:00
degasus
76e6085e31
consistently usage of buffer pointers
2013-02-21 12:36:29 +01:00
Jordan Woyak
e7c93b8ac3
Minor sampler cache cleanup.
2013-02-20 17:15:10 -06:00
Jordan Woyak
6e6d8af6dd
Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
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All backend TextureCaches now load level 0 in CreateTexture.
This reverts commit 294cb165ba3449cc4fd96eabb5272e2984a58eb8.
2013-02-20 05:42:22 -06:00
Jordan Woyak
55c2a01744
Check for sampler object support, just to be nice.
2013-02-19 21:24:08 -06:00
Jordan Woyak
f2647a1216
Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement.
2013-02-19 21:18:53 -06:00
degasus
d93e57ff22
revert b5fe39b8c721 "fix texture parameters"
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these parameters are really floats. I was just wrong
2013-02-19 22:20:39 +01:00
degasus
b5fe39b8c7
fix texture parameters
2013-02-19 17:28:46 +01:00
degasus
50f4bf114e
Revert "map_orphan_and_risk - next try for upload method"
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This reverts commit 17747fcfb8a4f076ea97d8d5781539735ab32f72.
On orphaning, some gl drivers do heurisitics where to store the buffer.
As the hack may only work on pinned memory, it would be much less deteministic.
2013-02-19 15:51:48 +01:00
degasus
0f2ee45d96
remove ati workaroung for mipmap creation
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isn't needed any more by merging mapmap_fixes
2013-02-19 15:40:34 +01:00
degasus
17747fcfb8
map_orphan_and_risk - next try for upload method
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should work around nvidia600 driver issue which will flush gpu on syncing
also increase buffer size by orphaning
2013-02-19 13:18:48 +01:00
degasus
a629dea4dc
Merge branch 'master' into GLSL-master
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Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Src/GLInterface/WX.cpp
Source/Core/DolphinWX/Src/GLInterface/WX.h
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.h
Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp
damn mipmap_fixes ...
2013-02-18 18:49:20 +01:00
NeoBrainX
19ab5bf50d
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
2013-02-18 17:14:56 +01:00
NeoBrainX
0f617183a8
Add a possible TODO.
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Dunno if the hardware behaves like this, but it likely does.
2013-02-18 14:54:24 +00:00
degasus
bef24b5c6b
new format for gl extensions
2013-02-17 21:41:00 +01:00
Jordan Woyak
53aec6c476
Fix OGL perf queries and make them not slow!
2013-02-16 19:30:24 -06:00
Jordan Woyak
d994e56b60
Changes/cleanup to TextureCache::Load and other mipmap related code.
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The significant change is what is now line 520 of TextureCacheBase.cpp:
((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1)
to
TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
Fixes issue 5328.
Fixes issue 5461.
2013-02-15 22:56:29 -06:00
degasus
e259343275
fix efb copy shaders
2013-02-15 13:13:45 +01:00
degasus
9f4a616f2e
build fix
2013-02-14 19:04:52 +01:00
degasus
a0ef58418b
workaround for buggy intel windows driver. revert this as soon as there are newer driver
2013-02-14 18:59:45 +01:00
degasus
0325e37bfb
merge glsl headers into one place
2013-02-13 21:34:48 +01:00
degasus
3392562501
rewrite efb copy shader, copied from dx11
2013-02-13 18:01:06 +01:00
degasus
21b83b436c
create shader cache directoy
2013-02-13 16:50:56 +01:00
degasus
b3675d15dc
enable shader cache again
2013-02-13 16:30:15 +01:00
degasus
398b37f371
fix ValidateShaderIDs
2013-02-13 15:16:32 +01:00
degasus
bbc292c210
merge Vertex and PixelShaderCache into ProgramShaderCache
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this is the first step, uniform handling is still missing
2013-02-13 13:12:19 +01:00
NeoBrainX
ed0abc9dc5
Merge branch 'mipmap_fixes'.
2013-02-07 20:40:33 +01:00
NeoBrainX
6870c1fdd5
Fix some potential issues when blending on EFB formats without alpha.
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Clean up state transition tables.
2013-02-07 18:01:24 +01:00
degasus
f079b04a5d
also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown on shader compilation)
2013-02-07 12:47:41 +01:00
degasus
9987765b1f
build fix
2013-02-07 10:48:42 +01:00
degasus
376a807dea
first try of osx fix, mostly by pauldachz
2013-02-07 10:34:29 +01:00
degasus
e7a8d3f854
check for GL_ARB_sync, it's in ogl 3.2
2013-02-06 01:05:19 +01:00
degasus
ef602fd643
workaround for glGetUniformLocation in efb2ram
2013-02-05 18:22:23 +01:00
degasus
76adc77fa6
bigger buffers
2013-02-05 18:01:27 +01:00
degasus
1d86dafbe2
evil hack: map the buffer once and use this pointer after unmaping
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This isn't allowed by gl and may _only_ work, if the driver uses cpu bound buffer.
But it may speed up :-)
2013-02-05 00:53:14 +01:00
degasus
f677b8cba3
update to glew1.9, win binaries also from official release
2013-02-04 21:11:12 +01:00
degasus
2108529120
also align the size of buffers for pinned memory
2013-02-04 20:48:28 +01:00
degasus
6e0b0192a8
correct spelling of align
2013-02-02 19:39:26 +01:00