13506 Commits

Author SHA1 Message Date
Fiora
72c96c20d3 JIT: more optimizing of float ops based on known input characteristics
If the inputs are both float singles, and the top half is known to be identical
to the bottom half, we can use packed arithmetic instead of scalar to skip
the movddup.

This is slower on a few rather old CPUs, plus the Atom+Silvermont, so detect
Atom and disable it in that case.

Also avoid PPC_FP on stores if we know that the output came from a float op.
2014-11-29 11:33:11 -08:00
Fiora
4e0591cdf1 JIT: float instruction attribute fixes, fix binding mistakes
These instructions modify only the bottom halves of the output register,
so the output register needs to be treated as an input too.
2014-11-29 11:30:52 -08:00
Fiora
8d039a77af JIT: minor cleanup, avoid MOVSD where MOVAPD will do
Avoids false dependencies.
2014-11-29 11:30:51 -08:00
Fiora
7df50b0710 JIT: skip weird fmul rounding if the input is known to be single precision 2014-11-29 11:30:51 -08:00
Ryan Houdek
38dfc970df Fixes OpenGL ES rendering.
sampler2DArray doesn't have a default precision, so we need to set it ourselves.
2014-11-29 01:27:47 -06:00
Ryan Houdek
f588a82b9a Merge pull request #1294 from FioraAeterna/noaccuratefcmp
JIT: remove "accurate fcmp" option
2014-11-28 22:48:11 -06:00
Ryan Houdek
1aed2542c7 Merge pull request #1602 from FioraAeterna/fixforce25bitimprecise
JIT: fix Force25BitPrecision with accurate single precision mode off
2014-11-28 22:42:44 -06:00
Ryan Houdek
e7daf6b3bc Merge pull request #1606 from FioraAeterna/vertexloadercall
Vertex loader: use ABI_CallFunction
2014-11-28 22:40:06 -06:00
Ryan Houdek
5003618587 Merge pull request #1605 from FioraAeterna/fixcrormerge
JIT: fix fcmp+cror merging bug
2014-11-28 22:39:13 -06:00
Ryan Houdek
1a85df0459 Merge pull request #1603 from FioraAeterna/nofastinterrupts
JIT: remove "fast interrupts" option set and then used nowhere
2014-11-28 22:37:52 -06:00
Ryan Houdek
2d2baec65d Merge pull request #1595 from degasus/master
OGL: require GL version >= 3.0
2014-11-28 22:37:35 -06:00
Fiora
7acd5eba17 Vertex loader: use ABI_CallFunction
Should result in faster/shorter code sequences on platforms where generated
code is close enough to the code segment (e.g. Windows).
2014-11-28 20:26:00 -08:00
Ryan Houdek
ec3d6da7b5 [ARM32] Remove conditional execution from store instructions. 2014-11-29 02:44:17 +00:00
Ryan Houdek
6c399ce9ae [ARM32] Removes a block of conditional execution in the dispatcher. 2014-11-29 02:42:30 +00:00
Ryan Houdek
e358696d46 [ARM32] Removes conditional execution from ARMv7's Jit function. 2014-11-29 02:42:22 +00:00
Lioncash
c2e5715034 Merge pull request #1601 from RachelBryk/wiimote-hotkey2
Fix wiimote connect hotkeys.
2014-11-28 19:50:13 -05:00
Fiora
d42305aba0 JIT: fix fcmp+cror merging bug
Destination CR bit needs to be cleared if it's not one of the sources.
2014-11-28 16:11:04 -08:00
Ryan Houdek
ce059769f6 Merge pull request #1439 from Armada651/ogl-stereo-3d
OGL: Stereoscopic 3D Support
2014-11-28 11:45:38 -06:00
Fiora
41f5ef3304 JIT: remove "fast interrupts" option set and then used nowhere 2014-11-28 06:42:40 -08:00
Fiora
3e893913dd JIT: fix Force25BitPrecision with accurate single precision mode off
Doesn't affect anything now, but it's more correct (and should make setting
AccurateSinglePrecision to false work properly now).
2014-11-28 06:39:47 -08:00
Rachel Bryk
df9ace0985 Fix wiimote connect hotkeys. 2014-11-28 08:55:19 -05:00
Fiora
561e96b080 JIT: clear FIFO write addresses when block cache is cleared
Fixes a spurious FIFO write check which caused a flags locking assert in
Splinter Cell: Double Agent.
2014-11-27 17:15:01 -08:00
Unknown W. Brackets
815b7bec96 DiscIO: Change a memset() to zero initialization. 2014-11-27 11:12:17 -08:00
Unknown W. Brackets
f54bf81520 DiscIO: Avoid zeroing buffer when compressing gcz.
This saves 6% time.
2014-11-27 08:58:09 -08:00
Unknown W. Brackets
2635e7d9ea DiscIO: Decompress to file using a larger buffer.
This improves performance by around 20% for me, and the memory use impact
is negligible considering Dolphin is otherwise unusable.
2014-11-27 08:34:44 -08:00
Unknown W. Brackets
f2f83a0c60 DolphinWX: Allow cancelling gcz compression. 2014-11-27 07:53:28 -08:00
Jules Blok
6d51455195 VideoConfig: Further optimize convergence and separation values and update their descriptions.
Previous convergence distance was much too large.
2014-11-27 16:19:26 +01:00
Jules Blok
b3c6602d06 OGL: Only show the options when stereoscopy was enabled in the INI file.
We'll enable the stereoscopy options globally when it is ready for release.
2014-11-27 16:17:37 +01:00
degasus
c63a38088a OGL: require GL version >= 3.0
This "fix" a crash because of glVertexAttribI only available on gl3+ contexts.
2014-11-26 21:33:47 +01:00
Rohit Nirmal
84b060d313 Fix building with PCH disabled. 2014-11-26 10:21:04 -06:00
Lioncash
25492f3d70 Merge pull request #1593 from lioncash/arm
Arm(64)Emitter: Make some variables static
2014-11-26 07:56:21 -05:00
Lioncash
e9b09a4c9f Arm(64)Emitter: Make some variables static 2014-11-25 23:27:48 -05:00
skidau
b806680eac Merge pull request #1522 from jcowgill/sfml-2.1
Update / Port to SFML 2.1
2014-11-26 12:33:03 +11:00
skidau
69bd1562e2 Merge pull request #1561 from comex/10.9
Update OS X Requirement to 10.9 + fixes
2014-11-26 12:31:28 +11:00
Fiora
3be31ca2c8 JIT: remove "accurate fcmp" option
This doesn't seem to be necessary anymore now that FPRF is implemented in the
JIT. Technically, this isn't the same as before, since the JIT doesn't
implement the fcmp exception semantics, but as far as testing has shown, this
doesn't seem necessary.

This should make games that use FPRF a few percent faster (e.g. F-Zero GX)
since fcmpx no longer has to be fallbacked.
2014-11-25 09:54:40 -08:00
Lioncash
4afb85ef33 Merge pull request #1584 from degasus/master
OGL: also show driver warnings on release builds
2014-11-25 12:41:47 -05:00
Lioncash
aa92797f93 Merge pull request #1582 from Stevoisiak/newImprovedFormatting
More formatting and consistency fixes
2014-11-25 12:41:32 -05:00
Lioncash
dcdd4e51f6 Merge pull request #1589 from lioncash/x11
VideoOGL: Move X11 wxWidgets utilities to DolphinWX
2014-11-25 12:41:00 -05:00
James Cowgill
a93f86330e Port dolphin to SFML 2.1 2014-11-25 16:44:38 +00:00
Pringo
217ca9ba2b http -> https for Wiki Seach 2014-11-24 22:06:41 -08:00
comex
b36b55cfcb Upgrade AudioUnit API usage.
weird that such a simple change doesn't seem to have any obvious
documentation on Apple's website or elsewhere...
2014-11-25 00:42:21 -05:00
comex
759ea3bce7 Update Main.cpp version checks. 2014-11-25 00:27:13 -05:00
comex
e631f68c1b Switch from deprecated Carbon idle tickling to Cocoa power assertions.
Also, this avoids keeping the system awake if a game is not being
played.

Frankly, I don't know what the point of precisely tracking these things
is, but that's how the API works.  Feel free to add analogous
functionality on other platforms.
2014-11-25 00:27:13 -05:00
comex
aae234c5d7 Fix name conflict between SoundTouch BOOL and ObjC BOOL. 2014-11-25 00:27:13 -05:00
comex
245ff601b7 Merge pull request #1552 from waddlesplash/dolphin-qt
DolphinQt: GameList!
2014-11-25 00:24:32 -05:00
Lioncash
c0fd319295 VideoOGL: Move X11 wxWidgets utilities to DolphinWX 2014-11-24 21:15:52 -05:00
Stevoisiak
6da394a4d0 More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
Rohit Nirmal
4d931c16ad Silence a few "zero as null pointer" warnings. 2014-11-24 12:36:46 -06:00
Jules Blok
145e0cc84c OGL: Display the stereoscopy support warning before the stereo setting is reset.
Previously the message would never display, because stereoscopy would be turned off before the warning.
2014-11-24 15:11:00 +01:00
Jules Blok
a04edbcb9a VideoConfig: Add separation and convergence modifiers to the game ini. 2014-11-24 15:10:52 +01:00