7b9c8da468
Merge pull request #726 from Armada651/ogl-exclusive
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CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.
2014-08-12 14:55:18 -07:00
d704ebdb40
Merge pull request #691 from Armada651/veto_fix
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CFrame: Handle close events that can't be vetoed.
2014-08-12 14:46:01 -07:00
27f496fa34
Fix regression with toggling the toolbar from PR761
2014-08-12 01:04:51 -07:00
b81617fba1
Removed TBDebug, using TBMain instead. Fixed debugger assert.
2014-08-09 03:40:56 -07:00
b8b72861b5
Removed AuiTB, moved functions to menubar (Debug->Perspectives)
2014-08-09 03:40:56 -07:00
6cd0ebab93
Included toolbar headers, preventing forward-decl errors
2014-08-08 15:04:58 -07:00
67d67884a1
Allow toggling the toolbar in the menu
2014-08-08 14:36:20 -07:00
400a7bd612
Switch play/pause button icons when necessary
2014-08-08 13:47:04 -07:00
019d5aee49
Changed toolbar to be static, increasing UI integration
2014-08-08 03:43:13 -07:00
9818bd3edf
CFrame: Render to a child on Linux and Mac OS X.
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This is needed to fix the hotkeys on those platforms.
2014-08-04 13:22:41 +02:00
fbd2e43ac3
Revert "Fix hotkeys in Linux and Mac OS X"
2014-08-04 01:56:08 -04:00
497de04c52
Merge pull request #671 from lioncash/non-panic
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DolphinWX: Use a regular wxMessageBox instead of a PanicAlert for non-panic errors.
2014-08-03 21:27:27 -07:00
b67ec4ea58
CFrame: Always exit fullscreen before showing the stop dialog.
2014-08-03 23:38:20 +02:00
0ed29e1fac
DolphinWX: Use a regular wxMessageBox instead of a PanicAlert for non-panic errors.
2014-08-02 13:49:51 -04:00
6ab6d07948
FrameTools: Add a wxPanel as the child of the RenderFrame.
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Needed for hotkeys to be captured on Linux.
2014-08-02 13:55:23 +02:00
3b5625c76b
VideoConfig: Ignore Borderless Fullscreen setting when the backend does not support exclusive fullscreen.
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This was expected to be handled by VerifyValidity(), but that only verifies the validity of the INI files.
2014-07-30 12:15:58 +02:00
e07c06cb16
CFrame: Handle close events that can't be vetoed.
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This can happen during shutdown.
As long as we don't call event.Skip() the CFrame won't be closed yet, so even if we can't veto the shutdown will still happen in the correct order.
2014-07-29 12:36:10 +02:00
6724ce6275
Cosmetic changes based on feedback on PR #506 .
2014-07-26 13:04:39 +02:00
009b4dd376
Exit exclusive fullscreen when the stop confirmation is shown.
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Also have the renderer remember its own fullscreen state. This is done to prevent a case where we exit exclusive fullscreen through the configuration and a focus shift at the same time. In this case the renderer would fail to detect that the fullscreen state was changed.
2014-07-21 20:50:48 +02:00
1b70bebb5a
Don't create a Panel for a seperate render window.
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Instead of setting RenderParent to null and raising complexity RenderFrame can be its own parent.
2014-07-19 15:56:49 +02:00
6d3f249dcc
mark all local variables as static
2014-07-11 16:10:20 +02:00
24ca493dd1
Don't allow starting recording in states that will cause a crash or other problem.
2014-07-08 17:18:37 -04:00
db7e746cb4
Check whether the core is running instead of checking if it is unitialized.
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This properly handles the stopping state and more accurately represents the intended check.
2014-07-08 22:30:44 +02:00
ad1b61af2e
FrameTools: Update GUI and disable Play button when in stopping state.
2014-07-08 21:21:25 +02:00
b30d5dccbe
Frame: OnClose now handles asynchronous behaviour of DoStop().
2014-07-08 21:21:24 +02:00
3266394dfb
Make the emulation stop asynchronous to prevent deadlocks.
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This may expose bugs which relied on the Main Thread to be suspended in the stopping state.
2014-07-08 21:21:23 +02:00
8571d7aceb
RenderFrame: Set the background to black.
2014-06-28 16:02:51 +02:00
d3a55ccb79
Update references of Google Code to GitHub and update copyright year.
2014-06-18 23:40:25 +02:00
a8f32adcab
Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
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Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
5d793881b0
Fix the capitalization of "GameCube" throughout the project.
2014-06-08 11:24:49 +09:00
7d12a31cc2
Merge pull request #395 from RachelBryk/race
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Fix a couple race conditions.
2014-06-07 01:10:51 -05:00
91840cb4c7
added option for selecting which column are displayed in the game list, added optional game id column, and added config entry to disable making compressed games blue
2014-06-05 15:34:20 -04:00
e6684d17c1
Fix a couple race conditions.
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Checks if another game is already starting to boot before starting to boot a new one, and only change video backend, and dual core if a game is actually not running.
2014-05-23 10:22:00 -04:00
e1359382be
Kill off _T and wxT macros
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Minor other alterations that relate to above as well.
Also added the PanicAlertT version of alerts for some error messages that
use PanicAlert. We want the user to actually understand why the error
occurred.
2014-05-17 16:25:51 -04:00
a82675b7d5
Kill off some usages of c_str.
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Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00
31cfc73a09
Fixes spacing for "for", "while", "switch" and "if"
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Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
d802d39281
clang-modernize -use-nullptr
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
8d57f38be7
Purge wx elements of the console.
2014-02-23 03:12:24 -05:00
70f3a069f2
Revert "Merge pull request #83 from lioncash/remove-console"
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This breaks Linux stdout logging.
This reverts commit 7ac5b1f2f8
, reversing
changes made to 9bc14012fc
.
Revert "Merge pull request #77 from lioncash/remove-console"
This reverts commit 9bc14012fc
, reversing
changes made to b18a33377d
.
Conflicts:
Source/Core/Common/LogManager.cpp
Source/Core/DolphinWX/Frame.cpp
Source/Core/DolphinWX/FrameAui.cpp
Source/Core/DolphinWX/LogConfigWindow.cpp
Source/Core/DolphinWX/LogWindow.cpp
2014-02-23 07:48:06 +01:00
f344a43657
Make DolphinWX/ mostly IWYU clean.
2014-02-23 00:27:27 +01:00
c698c07755
Make DiscIO/ mostly IWYU clean (and fix errors in rest of the project detected by this change).
2014-02-22 23:37:29 +01:00
6d8df311a3
Merge pull request #88 from lioncash/relative-includes
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Relative includes
2014-02-20 02:08:44 +01:00
592ebc5262
Fix more header sorting issues in DolphinWX/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
b1f77d0191
Save frame skipping option, and allow loading it from game ini too.
2014-02-18 12:25:11 -05:00
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
3fd87a7636
Second and final pass of clearing out tabs.
2014-02-17 02:19:41 -05:00
ca7bdf1d5d
Remove the embedded Console from the possible logging options.
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Note I do not mean the Logging window, but the console window.
It's literally rarely, if at all used, and offers less advantages over the built-in logging window (ie. it breaks on different locales: http://i.imgur.com/Cs92tQE.png )
This commit should remove all of the console logging.
2014-02-16 20:40:33 -05:00
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00