7827 Commits

Author SHA1 Message Date
Léo Lam
b0a132875a IOS/FFSP: Fix the "past EOF" check
Fixes a logic bug I introduced as part of #4942. We were not
handling the "read past EOF" case correctly, which caused
requested_read_length to underflow in some cases.

Also fixes a comparison (though this is unlikely to change anything).
2017-02-22 20:54:02 +01:00
Augustin Cavalier
806bb2a4d0 IOS/Network/Net: Use a mapper function instead of a static array for SOCKOPT mapping.
Some platforms (e.g. Haiku) define SOL_SOCKET to be -1, which obviously
does not work with static arrays. Plus, this is cleaner.
2017-02-22 10:55:38 -05:00
JMC47
d320a2a067 Force Wallace and Gromit to use smaller memcard. 2017-02-21 16:09:49 -05:00
Lioncash
ff0f60c9f9 JitInterface: Amend ExceptionType enum value names
Since ExceptionType is an enum class, its name already acts like the
common prefix.
2017-02-21 15:40:00 -05:00
Lioncash
f65c34d63d JitArm64_Tables: Make initialization instruction tables constexpr 2017-02-21 10:23:39 -05:00
Lioncash
4b342fbbfc JitIL_Tables: Make initialization instruction tables const 2017-02-21 09:55:08 -05:00
Lioncash
092d21253d Jit64_Tables: Make initialization instruction tables const 2017-02-21 09:54:51 -05:00
Pierre Bourdon
8e3e1e7750 Merge pull request #4942 from leoetlino/ios-ffsp-read
IOS/FFSP: Fix the read handler logic
2017-02-21 11:46:30 +01:00
Léo Lam
a6649da088 IOS/FFSP: Fix the read handler logic
This changes the read request handler to work just like IOS:

* To make things clearer, we now return early from error conditions,
  instead of having nested ifs.

* IOS does an additional check on the requested read length, and
  substracts the current seek position from it, if the read would
  cause IOS to read past the EOF (not sure what the purpose of this
  check is, but IOS does it, so we should too).

* The most significant one: IOS does *not* return the requested read
  length, or update the file seek position with it. Instead, it uses
  the *actual* read length.

As a result of simply doing what IOS does, this fixes _Mushroom Men_.
The game creates a save file, reads 2560 bytes from it, then
immediately writes 16384 bytes to it. With IOS, the first read does not
change the seek position at all, so the save data is written at
offset 0, not 2560. With Dolphin, the read erroneously set the
seek position to 2560, which caused the data to be written at
the wrong location.

Behavior confirmed by comparing IPC replies with IOS LLE and by looking
at the FS module in IOS.
2017-02-20 23:13:15 +01:00
JosJuice
b1589a6337 DolphinWX: Don't use a special color for compressed games
- There's no clear definition of what it means for a GC/Wii game
  to be compressed. GC games in GCZ are obviously compressed,
  but what about formats like WBFS and CISO that just discard data?
- Hardcoded colors might have bad contrast with the used theme.
- It feels Windows XP to me.
2017-02-20 16:02:30 +01:00
Léo Lam
696e493acc IOS/ES: Fix the initial content FD value
YYCJ is one of the last titles to be completely broken in Dolphin.
It would hang right after the Wii remote screen. Looking at the
game's debug messages reveals that it was failing to find some of
its files.

IOS LLE booted the game just fine, which confirmed that it was an issue
with IOS HLE.

By comparing the ioctlv requests and responses with IOS, it turns out
that one of the very first ES replies was different between IOS HLE and
IOS: there was a mismatch for the content fd returned by ES.

Changing the initial content FD to what IOS returns fixes the issue.

IOS
000000: 00 00 00 08 00 00 00 00 00 00 00 07 00 00 00 09  ................
000010: 00 00 00 01 00 00 00 00 01 38 66 f0 00 00 00 20  .........8f....
000020: 00 00 00 00 00 00 00 00 00 00 00 00 81 36 d3 18  .............6..
000030: 81 36 d3 18 00 00 ff ff ff ff ff ff ff ff ff ff  .6..............

Dolphin
000000: 00 00 00 08 06 00 00 00 00 00 00 07 00 00 00 09  ................
000010: 00 00 00 01 00 00 00 00 01 38 66 f0 00 00 00 20  .........8f....
000020: 00 00 00 00 00 00 00 00 00 00 00 00 81 36 d3 18  .............6..
000030: 81 36 d3 18 00 00 ff ff ff ff ff ff ff ff ff ff  .6..............

So where did 0x6000000 come from?
2017-02-19 15:46:51 +01:00
JosJuice
f5c82adc59 Change INI keys containing "Wii Remote" back to "Wiimote"
4bd5674 changed "Wiimote" to "Wii Remote" in the GUI
(intentionally) but also did the same change for two INI
keys (seemingly unintentional, breaks backwards compatibility,
and is inconsistent with the INI's filename). This commit
reverts the INI keys but not the GUI strings.

This commit uses the same approach as cbd539e used for GameCube
sticks (but I made sure to avoid the bug that 56531a0 fixed).
2017-02-18 12:59:36 +01:00
Lioncash
aaa6430db6 PPCAnalyst: Make SetInstructionStats' opinfo parameter a const pointer
trivial const-correctness stuff
2017-02-18 04:14:26 -05:00
Lioncash
a8eb2e2a8f IOS Network: Split wd/command code into its own source files 2017-02-18 02:35:53 -05:00
Lioncash
ec298d9ea9 IOS Network: Split ncd/manage code into its own source files 2017-02-17 23:55:33 -05:00
Mat M
82734fffaa Merge pull request #4910 from lioncash/netsplit
IOS Network: Move net/ip/top code into its own source files
2017-02-17 22:42:28 -05:00
degasus
674e7430d0 JitArm64: Extract block exit link area generation.
Always use 3 instructions on linking.
2017-02-17 23:07:28 +01:00
Sepalani
5f7002da5c HLE: More printf floating point types handled 2017-02-17 10:51:10 +00:00
Léo Lam
aa9ed91bc8 IOS: Add constants for IOS40
This adds memory constants for IOS40.

We should now support every system menu, courtesy of Bent82:
https://github.com/dolphin-emu/dolphin/pull/4907#issuecomment-280433023
2017-02-16 20:50:02 +01:00
Phil Christensen
2ed61b0ee1 C++ conformance fixes (MSVC /permissive-)
We (the Microsoft C++ team) use the dolphin project as part of our "Real world code" tests.
I noticed a few issues in windows specific code when building dolphin with the MSVC compiler
in its conformance mode (/permissive-).  For more information on /permissive- see our blog
https://blogs.msdn.microsoft.com/vcblog/2016/11/16/permissive-switch/.

These changes are to address 3 different types of issues:

1) Use of qualified names in member declarations

    struct A {
        void A::f() { } // error C4596: illegal qualified name in member declaration
                        // remove redundant 'A::' to fix
    };

2) Binding a non-const reference to a temporary

    struct S{};
  
    // If arg is in 'in' parameter, then it should be made const.
    void func(S& arg){}
  
    int main() {
      //error C2664: 'void func(S &)': cannot convert argument 1 from 'S' to 'S &'
      //note: A non-const reference may only be bound to an lvalue
      func( S() );
   
      //Work around this by creating a local, and using it to call the function
      S s;
      func( s );
    }

3) Add missing #include <intrin.h>

Because of the workaround you are using in the code you will need to include
this.  This is because of changes in the libraries and not /permissive-
2017-02-15 20:37:04 -08:00
JosJuice
f80f7b6f9c Merge pull request #4883 from JosJuice/dvd-timing-address-translation-2
DVDInterface: Translate Wii partition offsets for timing purposes
2017-02-15 21:12:42 +01:00
JosJuice
339f6e353d Merge pull request #4907 from leoetlino/ios-constants
IOS: Add constants for some missing IOSes
2017-02-15 21:09:42 +01:00
Lioncash
92e17d2eb8 IOS: Move net/ip/top code to its own source files 2017-02-15 14:42:43 -05:00
Lioncash
245de3fa4f IOS: Move network MAC utilities to their own source files
All three implementations within Net.cpp currently rely on these
functions.
2017-02-15 13:38:52 -05:00
Lioncash
0da963c32c NetKDRequest: Make lookup maps const 2017-02-15 11:50:37 -05:00
Mat M
6f272b3a4c Merge pull request #4862 from lioncash/compile
CPU Backends: Make instruction table initialization private
2017-02-15 11:44:37 -05:00
Mat M
8fd16db80d Merge pull request #4778 from leoetlino/update-mbedtls
Externals: Update mbedtls to 2.4.1
2017-02-15 11:30:18 -05:00
Mat M
3d1f00e98d Merge pull request #4874 from ligfx/movie_magic_number
Movie: replace magic number 8 with sizeof(ControllerState)
2017-02-15 11:25:26 -05:00
Mat M
28a6575244 Merge pull request #4900 from lioncash/netkd
IOS: Separate net/kd code out from Net.cpp
2017-02-15 11:21:01 -05:00
Mat M
30ee4dfcdf Merge pull request #4908 from leoetlino/apostrophe
Remove C++14 optional digit separator
2017-02-14 11:06:08 -05:00
Markus Wick
032b6252a0 Merge pull request #4875 from degasus/ABI
JitArm64: Optimize GPR register push/pop and fix the FPR one.
2017-02-14 17:02:17 +01:00
Léo Lam
089f45212e IOS: Add constants for some missing IOSes
This adds memory values for IOS11, 20, 30, 50, 51, 52, 60 and 70.

Unfortunately, IOS40 (in its working version) is not present on NUS, so
constants for that one are still missing.
2017-02-14 12:18:58 +01:00
Léo Lam
1aae7fb9c8 Remove C++14 optional digit separator
It confuses GitHub and localization tools. And some people as well.
2017-02-13 14:25:14 +01:00
Matthew Parlane
d1ade5de22 Merge pull request #4904 from JosJuice/oh0-usb-state-warning
Don't show savestate USB warning when not using USB passthrough
2017-02-13 14:36:26 +13:00
JosJuice
8a6b8f7b53 Don't show savestate USB warning when not using USB passthrough 2017-02-12 18:16:26 +01:00
Pierre Bourdon
047394c099 Merge pull request #4903 from leoetlino/usb-kbd-stub
IOS/USB_KBD: Re-add the Write stub handler
2017-02-12 16:33:02 +01:00
Léo Lam
5add8c23ee IOS/USB_KBD: Re-add the Write stub handler
This is something I removed by mistake. It didn't break anything in
most titles, but the Mii Channel *requires* write requests to
/dev/usb/kbd to succeed before exiting, so this commit readds the stub.
2017-02-12 16:00:50 +01:00
Lioncash
921ab22cb7 Boot: Remove unused game ID string 2017-02-12 07:55:49 -05:00
Léo Lam
b8dd3e690f Externals: Update mbedtls to 2.4.1
The latest version has tons of security fixes (which is expected for a
library such as mbedtls).

Updating also allows getting rid of a few deprecation warnings.
2017-02-12 10:29:02 +01:00
JosJuice
49ec22bc42 DVDInterface: Translate Wii partition offsets for timing purposes
Until now, Dolphin has been using the wrong values
for calculating DVD timing for decrypted Wii reads
(which Wii games essentially always use).
2017-02-12 09:37:39 +01:00
Lioncash
40cea773bc IOS: Separate net/kd code out from Net.cpp
Net.cpp is just a huge glob of network related things, this separates the
KD portion out to make things a little more manageable.
2017-02-11 23:09:08 -05:00
Mat M
3e016ecc1d Merge pull request #4888 from leoetlino/good-bye-singleton
Get rid of a singleton for NAND shared contents
2017-02-11 20:02:52 -05:00
Mat M
9cdb07b2ef Merge pull request #4886 from leoetlino/no-prefix
FileIO: Minor cleanup
2017-02-11 20:00:58 -05:00
Mat M
295600c86e Merge pull request #4884 from leoetlino/wii-connect-on-boot
Fix connecting Wii remotes on boot
2017-02-11 19:59:50 -05:00
Anthony
bb82586a3d Merge pull request #4897 from JosJuice/correct-es-comment
Correct the comment about the number of ES devices
2017-02-11 10:27:35 -08:00
JosJuice
aaa8ad330a Correct the comment about the number of ES devices 2017-02-11 17:13:42 +01:00
Léo Lam
81b1425b52 Remove useless Wiimote reconnect code on ES_Launch
Turns out it is completely unneeded and it actually works better
*without* it.

Just try launching the system menu from the HBC; in current master, it
will disconnect the remote and not connect it automatically again. With
this change, it will.
2017-02-11 09:02:32 +01:00
Léo Lam
c14becd575 Fix connecting Wii remotes on boot
The recent IOS initialization changes caused the Bluetooth device to
no longer exist before "starting" IOS (as it should be…), which meant
that Core could not activate Wii remotes during the boot process
anymore.

But that is actually completely useless, because we can just have the
emulated Bluetooth code itself activate Wii remotes as appropriate,
at the right moment.
2017-02-11 08:58:47 +01:00
Lioncash
3c071cefa0 Boot_WiiWAD: Simplify state_checksum
Simplifies the interface and gets rid of pointer casts.
2017-02-10 21:14:39 -05:00
degasus
8829af62cb JitArm64: Fix for stack push/pop ABI. 2017-02-11 00:59:12 +01:00