Aestek
cd9a58b704
Check if all players have the game before starting netplay
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https://bugs.dolphin-emu.org/issues/8885
2016-07-10 10:13:34 +02:00
Pierre Bourdon
7ee6d08213
Merge pull request #3961 from phire/less_virtual_xfb_lag
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XFB: Send image to screen at start of field (Reduce VirtualXFB latency)
2016-07-10 03:01:26 +02:00
Pierre Bourdon
6204a813fd
Merge pull request #3995 from RisingFog/remove_vi_movie_playback
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Remove VI count limit on Movie playback
2016-07-10 02:54:31 +02:00
Chris Burgener
d00c013339
Remove VI count limit on Movie playback
2016-07-09 20:35:01 -04:00
Léo Lam
90ed048532
DolphinWX: Print a message when we receive a signal
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This makes it clear that sending a signal a second time will force stop
Dolphin (which is useful in case the GUI is deadlocked or otherwise
unable to react to the signal).
2016-07-09 20:27:49 +02:00
Pierre Bourdon
59f4d445bb
Merge pull request #3991 from leoetlino/signal
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DolphinWX: Shut down cleanly on shutdown signal
2016-07-09 14:17:22 +02:00
mimimi085181
de7b2f984a
Make tries a u32
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Before this variable was an u8, which could theoretically result in desyncs with a large buffer(greater than 255*120/200=153) filled with blank inputs. If this could actually happen, i don't know. But this part of the code on its own looks like it could break.
2016-07-08 23:30:25 +02:00
mimimi085181
b962c1f392
Fix running more than one session with Wiimotes
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A static var is not a good idea, when the value needs to be reset for every session. Also, the variable holds the data size, so it makes sense to set the data size, where the data is added.
2016-07-08 23:30:24 +02:00
Léo Lam
0f028df6b2
DolphinWX: Shut down cleanly on signal
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This makes DolphinWX shut down cleanly, just like it would with
File->Exit when it receives a SIGINT, SIGTERM (Unix) or some signals
on Windows.
The default signal handler will be restored after a first shutdown
signal so a second signal will exit Dolphin forcefully.
2016-07-08 23:11:27 +02:00
mimimi085181
4f9fe41ee6
Revert pr#3660
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https://github.com/dolphin-emu/dolphin/pull/3660
2016-07-08 20:23:33 +02:00
mimimi085181
330289cf71
Revert pr#3691
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https://github.com/dolphin-emu/dolphin/pull/3691
2016-07-08 20:23:32 +02:00
mimimi085181
fcf5d4f6bc
Revert pr#3802
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https://github.com/dolphin-emu/dolphin/pull/3802
2016-07-07 14:25:30 +02:00
Pierre Bourdon
3f03e2d5fe
Merge pull request #3982 from JosJuice/how-did-this-even-compile
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DolphinWX: Fix a mix-up
2016-07-06 18:46:05 +02:00
JosJuice
3b7c614124
DolphinWX: Fix a mix-up
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Caused by a commit of mine, cb3b1b6
2016-07-06 18:31:18 +02:00
JosJuice
f3e459091b
Merge pull request #3874 from dolphin-emu/revert-3873-argh
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Revert "Undo the addition of a translatable string during the string freeze"
2016-07-05 12:07:53 +02:00
Matthew Parlane
7ad74832e6
Revert "Undo the addition of a translatable string during the string freeze"
2016-07-05 21:44:38 +12:00
Scott Mansell
708fb35fdb
Merge pull request #3878 from mathieui/enable-cheats-for-jmc-the-cheater
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Sync the "enable cheat" setting over netplay
2016-07-05 21:36:02 +12:00
Scott Mansell
69bf05b302
Merge pull request #3976 from JosJuice/shutdown-clear-codes
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PatchEngine: Clear active codes on shutdown
2016-07-05 21:13:48 +12:00
JDV
d6a2fcd26c
Formatting and setting is now only temporarily changed ( #1 )
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Add the cheat setting to the bootmanager config cache, and reformat
2016-07-05 02:23:19 +02:00
mathieui
8a2e7fddd1
Sync the "enable cheat" setting over netplay
2016-07-05 02:23:10 +02:00
JosJuice
b210769ea0
PatchEngine: Clear active codes on shutdown
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The active codes normally get cleared when a game boots, because
LoadPatches gets called, replacing the codes from the previous game.
However, there were cases where LoadPatches doesn't get called, and
then codes from the previous game would be used for the current game.
This commit clears the codes on shutdown so that it doesn't matter
whether the boot process loads LoadPatches.
2016-07-01 13:07:57 +02:00
Lioncash
9bfafed5b8
FifoPlayer: Get rid of semicolons on namespace braces
2016-07-01 04:36:05 -04:00
Lioncash
06ccfef1c1
FifoPlayer: Get rid of unnecessary includes
2016-07-01 04:25:40 -04:00
Markus Wick
b30bf5d959
Merge pull request #3966 from phire/ImNotTheOnlyPersonWhoMakesThisMistake
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Fix broken debug builds in visual studio
2016-07-01 08:24:02 +02:00
Chris Burgener
fcbb39d236
Merge pull request #3972 from RisingFog/merge_addstereosamples
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Remove AddStereoSamples function
2016-07-01 01:03:14 -04:00
Chris Burgener
76abf1f727
Remove AddStereoSample function
2016-07-01 00:59:25 -04:00
Chris Burgener
046c96f1b8
Merge pull request #3944 from RisingFog/configurable_dump_path
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Add Dump Path to Configuration Menu
2016-06-30 20:46:52 -04:00
Chris Burgener
e92ff9d09f
Add Dump Path to Configuration Menu
2016-06-30 20:20:48 -04:00
hthh
e57333ac5e
Jit: Remove unsafe MOV optimization
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This optimization broke arithXex in rare cases by
emitting XOR where MOV was expected.
2016-07-01 01:43:35 +10:00
Pierre Bourdon
f8bf839e36
Merge pull request #3967 from JosJuice/remove-boomy
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Remove Boomy
2016-06-30 12:07:50 +02:00
JosJuice
ed42467e87
Fall back to default theme when the configured theme doesn't exist
2016-06-30 11:49:13 +02:00
Scott Mansell
20449ec91f
Don't forget to initalize your variables.
2016-06-30 20:27:19 +12:00
Lioncash
396ae89e5c
FifoDataFile: Convert FifoFrameInfo's fifoData member into a vector
2016-06-29 02:54:49 -04:00
Lioncash
437b1294bb
FifoDataFile: Convert MemoryUpdate data member to std::vector
2016-06-29 02:29:34 -04:00
Lioncash
8943d23a4c
FifoDataFile: Make Load return a unique_ptr
2016-06-28 21:23:55 -04:00
Chris Burgener
41335752e5
Merge pull request #3891 from RisingFog/split_audio_dump_sample_rate
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Split Audio Dumps on Sample Rate Changes
2016-06-28 11:52:40 -04:00
Scott Mansell
35566316ed
XFB: Send image to screen at start of field.
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This is much more accurate to the hardware, and saves around 16ms
of latency.
2016-06-28 15:12:43 +12:00
Chris Burgener
28a3691e70
Merge pull request #3930 from RisingFog/split_video_dump_resolution
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Split Video Dumps on Resolution Change
2016-06-27 22:39:19 -04:00
Matt Mastracci
1e08ad0d97
Add MOV optimization and MOV_sum
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Replaces incarnations of the A=B+C pattern throughout the
code so we can apply optimizations consistently.
2016-06-27 15:43:52 -06:00
Matt Mastracci
b1296a7825
Refactor fastmem/trampoline code.
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Simplication to avoid reading back the generated instructions, allowing
us to handle all possible cases.
2016-06-27 14:58:20 -06:00
Markus Wick
ddc9e414ee
Merge pull request #3454 from mmastrac/gqr_fixes
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JIT perf improvements for quantized loads/stores
2016-06-27 18:31:50 +02:00
Chris Burgener
f31adf9635
Fix D3D crashes/issues
2016-06-27 10:13:17 -04:00
Léo Lam
1b71249562
D3D: Fix crash on start with BBox enabled
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Someone removed the BBox::Init(), causing crashes when BBox is enabled.
Fixes issue #9643 .
2016-06-27 12:45:00 +02:00
Pierre Bourdon
cf2c5e276c
Merge pull request #3957 from lioncash/mutex
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FifoRecorder: Use lock_guard instead of explicit lock/unlock
2016-06-27 10:36:43 +02:00
Lioncash
1dee75a68e
FifoRecorder: Use lock_guard instead of explicit lock/unlock
2016-06-27 04:15:16 -04:00
Matt Mastracci
4aa5291f54
Refactor the paired load/store code
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Simplification/reduction of duplicated code. Detect other constant GQR values and inline loads (5-10% speedup) and do direct dispatch to AOT methods for stores.
2016-06-26 19:49:02 -06:00
Léo Lam
d9fc1e01b4
LightingShaderGen: Fix formatting
2016-06-26 16:35:44 +02:00
Markus Wick
6b01eca3a0
Merge pull request #3950 from phire/fix-warnings
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VideoCommon: Fix some warnings.
2016-06-26 13:37:15 +02:00
Scott Mansell
d958388617
VideoCommon: Fix some warnings.
2016-06-26 23:10:31 +12:00
degasus
d79aeaa1e9
VideoCommon: Drop GetConfigName.
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We're past 5.0 now, so there is no need to look for old inis.
2016-06-26 12:34:59 +02:00