9681 Commits

Author SHA1 Message Date
Lioncash
0d89650950 EXI_DeviceIPL: Use std::array where applicable 2018-06-02 14:18:02 -04:00
Lioncash
bf4775f95f EXI_DeviceIPL: Normalize variable names
Makes naming consistent with our coding style.
2018-06-02 14:14:08 -04:00
Lioncash
b6203c66c2 EXI_DeviceIPL: In-class initialize data members where applicable 2018-06-02 14:08:01 -04:00
Léo Lam
62fdef0e6c
Merge pull request #7046 from lioncash/priv
EXI_DeviceMic: Make data members of CEXIMic private
2018-06-02 11:53:07 +02:00
spycrab
0e8db9fd1d Analytics: Report update track 2018-06-02 05:59:03 +02:00
Lioncash
3906859984 EXI_DeviceMic: Remove unimplemented StreamLog function prototype 2018-06-01 20:43:28 -04:00
Lioncash
9e068ad2c4 EXI_DeviceMic: Make data members of CEXIMic private
Given they were only made public so that the callback could access class
state, we can simply make the callback a private static function of
CEXIMic, which allows access to members from the callback function
without making all of said members public.
2018-06-01 20:43:28 -04:00
Lioncash
179d73ac0d Interpreter_FloatingPoint: Clear FPSCR.FI and FPSCR.FR if an SNaN is an input to fres
In the PEM manual, within Table 3-12, which lists what should occur for
invalid operation exceptions, the FPSCR.FI and FPSCR.FR bits are listed
as "Cleared" for when FPSCR.VE is unset and set. So we clear these bits
as well to match hardware behavior.
2018-06-01 20:21:13 -04:00
Lioncash
a08ad82ace Interpreter_FloatingPoint: Don't store to destination in fres if VE or ZE is set and a relevant exception occurs
In the PowerPC Microprocessor Family: The Programming Environments
Manual for 32 and 64-bit Microprocessors, in section 3.3.6.1, Table
3-12 lists what should occur if an invalid operation exception occurs in
situations where VE is set and when VE is not set. In the case where VE
is set, it lists the frD as "Unchanged". It also lists the FPRF flags as
"Unchanged".

Further down in Table 3-13, the listings for what should occur when zero
divide exceptions occur is listed, both for when ZE is set, and when it
isn't. When ZE is set, it lists frD as "Unchanged". It also lists the
FPRF flags as "Unchanged" as well.

This also alters the code so that we don't even calculate the result if
we don't need to compute it, making it a little bit less wasteful.
2018-06-01 20:21:09 -04:00
Léo Lam
69abaf3ec4 WiiSave: Merge Header and DataBinHeader to reduce noise
DataBinHeader is not used anywhere in the code other than via Header,
so let's merge them to reduce noise when accessing header fields
(currently we have to do header.hdr which looks silly).
2018-06-01 23:45:58 +02:00
Léo Lam
210377816d WiiSave: Get rid of some magic numbers
It would make sense for 0x80 and 0xf0c0 to be respectively
sizeof(BkHeader) and sizeof(Header) as Nintendo is signing anything
that comes after the header, including the BkHeader.
2018-06-01 23:44:24 +02:00
Léo Lam
8eafd1928e WiiSave: Move user interaction to UI frontends 2018-06-01 20:46:35 +02:00
Léo Lam
4df266f943 WiiSave: Use the correct length for paths
Paths can never exceed 0x40 characters as this is the maximum length
that is allowed by IOS (and probably the common FS library too).
2018-06-01 20:46:35 +02:00
Léo Lam
8af16fdd28 WiiSave: Use an enum class for save file type 2018-06-01 18:58:34 +02:00
Léo Lam
94953670f2 WiiSave: Move overwrite prompt to Import
WriteHeader should just write the header and not do anything else.
2018-06-01 00:14:48 +02:00
Léo Lam
a46a8dd378 WiiSave: Refactor import/export code
The current WiiSave code is extremely messy, as it exposes all kinds of
implementation details in the header (including internal struct
definitions and magic numbers that don't have to be).

The read/write code is intermingled, so it's hard to tell which members
are used, or when/where they are set at all.

It also implicitly relies on some functions being called in a specific
order since it doesn't seek manually every time, which makes the code
even more fragile.

The logic is also hardcoded to only support bin->nand or nand->bin,
even though it would be useful to support nand->nand (for the
Movie save copying code, for example).

This commit attempts to solve these problems by getting rid of the
WiiSave class:

* Read/write code is moved to new Storage classes (NandStorage and
  DataBinStorage) with small, clear functions that do one and only
  one thing.

* The import/export logic was refactored into a generic Copy function
  that takes two storages as parameters.

* The existing import and export functions are now just small wrappers
  that call Copy with the appropriate storages.
2018-05-31 20:52:01 +02:00
Léo Lam
60dd2553c6
Merge pull request #7033 from lioncash/jitarm
JitArm64_BackPatch: Correct usage of an invalidated iterator after a std::map erase() call in HandleFastmemFault()
2018-05-31 18:05:47 +02:00
Léo Lam
fff1db9730 Common: Add Random utilities
This makes it easier to generate random numbers or fill a buffer with
random data in a cryptographically secure way.

This also replaces existing usages of RNG functions in the codebase:

* <random> is pretty hard to use correctly, and std::random_device does
  not give enough guarantees about its results (it's
  implementation-defined, non cryptographically secure and could be
  deterministic on some platforms).
  Doing things correctly is error prone and verbose.

* rand() is terrible and should not be used especially in crypto code.
2018-05-31 17:54:43 +02:00
Anthony
a9a03d1565
Merge pull request #7034 from lioncash/override
JitArm64/Jit_Util: Add missing override specifiers
2018-05-31 08:48:35 -07:00
Mat M
dd77ace56a
Merge pull request #7005 from lioncash/div
Interpreter_FPUtils: Correct setting the FPSCR's zero divide exception flag in the 0/0 case in NI_div()
2018-05-31 11:22:45 -04:00
Mat M
f1b7259446
Merge pull request #6978 from lioncash/fcti
Interpreter_FloatingPoint: Handle NaN flag setting within fctiw and fctiwz
2018-05-31 11:22:04 -04:00
Lioncash
bffcaf3218 JitArm64_BackPatch: Correct usage of an invalidated iterator after a std::map erase() call in HandleFastmemFault()
Given the iterator gets invalidated within the erase() call, just keep a
temporary around to store the pointer address.
2018-05-30 11:08:11 -04:00
Lioncash
ba6c371746 JitArm64/Jit_Util: Add missing override specifiers 2018-05-30 10:50:11 -04:00
Lioncash
038bb9b3e1 AudioInterface: Use member initializers where applicable for unions
Migrates more code to the initialization capabilities available since C++11
2018-05-30 09:49:28 -04:00
Lioncash
b59cda1435 AudioInterface: Amend variable naming
Normalizes variable names to conform to our coding conventions.
Previously we were signifying some variables as externally linked
globals, which wasn't the case.
2018-05-30 09:47:08 -04:00
Léo Lam
fb124c2eb0 Use nested namespaces for IOS HLE
Pretty much all of the source files contain the following:

    namespace IOS
    {
    namespace HLE
    {
    namespace <name>
    {
    // actual code here
    }  // namespace <name>
    }  // namespace HLE
    }  // namespace IOS

which is really verbose boilerplate, because most of the files inside
of Core/IOS are for IOS HLE.

This commit replaces that with a more concise `namespace IOS::HLE`
or `namespace IOS::HLE::(name)`.
2018-05-30 11:40:05 +02:00
Lioncash
986d644a01 JitAsmCommon: Make CommonAsmRoutinesBase a struct
This is just used as a means of carting around routines. It's not meant
to directly have functionality embedded within it--this is the job of
the inheriting data structure--so we can just make this a basic struct.

Particularly given all the data members were public to begin with.
2018-05-30 05:22:41 -04:00
Lioncash
f5f4c10fd1 JitAsmCommon: Amend member variable names for CommonAsmRoutinesBase 2018-05-30 05:22:36 -04:00
JosJuice
ae4aa0b25c
Merge pull request #7010 from leoetlino/can-of-worms
Don't switch to blank NAND in the middle of emulation
2018-05-30 08:00:15 +02:00
JosJuice
6cb81ca851
Merge pull request #7015 from lioncash/pcap
PcapFile: Namespace code under the Common namespace
2018-05-30 07:45:09 +02:00
JosJuice
2f561dafd9
Merge pull request #7014 from lioncash/const
DSPEmulator: Make the IsLLE() member function const-qualified
2018-05-30 07:40:44 +02:00
Lioncash
97c5a840db PcapFile: Namespace code under the Common namespace
Brings more common code under the Common namespace.
2018-05-29 17:56:15 -04:00
Lioncash
a7de492696 DSPEmulator: Make the IsLLE() member function const-qualified
This function only queries state and doesn't modify it, so this can be
made a const member function
2018-05-29 17:45:07 -04:00
degasus
bde65d8b42 Jit64: Fix MORE_ACCURATE_DOUBLETOSINGLE.
This is broken since 3d12849967277b81966e443940f5eb3668ff1ab4.
2018-05-29 23:25:30 +02:00
Léo Lam
a4ec3ddef1 Don't switch to blank NAND in the middle of emulation
Switching to blank NAND when emulation is running is an extremely bad
idea. It's akin to opening up a Wii and replacing the NAND chip while
you're playing a game on it.

Except we're not even replacing it with a NAND that has the same
contents. The blank NAND has nothing in it except the save file for
the current game, which is likely to result in the emulated software
getting inconsistent results and possibly even crashing depending on
how it caches title information.

An example of games that check the saves for other games is
Mario Kart Wii -- it checks the filesystem for Super Mario Galaxy saves
to decide whether to unlock characters. With this 'switch NAND
while emulation is active' misfeature, this will likely break.
And that's the main problem: it encourages sloppy emulation and no one
really knows how many things it can break.

Just don't let the user do horrible things like that during emulation.
If they want to use a blank NAND, they can do so by starting input
recording before launching a game. It's likely they will want to do
this if they plan to share their DTM anyway.
2018-05-29 15:41:11 +02:00
Léo Lam
00d91db2ec
Merge pull request #7008 from spycrab/ddos_sux
Fix "Download Codes" hitting DDOS protection
2018-05-29 14:42:24 +02:00
Lioncash
c33228e466 DSPEmulator: Default destructor in the cpp file
This gets rid of a -Wweak-vtables warning
2018-05-29 07:54:39 -04:00
spycrab
c086f894b1 Core/GeckoCodeConfig: Circumvent DDOS protection 2018-05-29 03:56:28 +02:00
Lioncash
7bfeffe32f Interpreter_FPUtils: Unset FPSCR.FI and FPSCR.FR when FPSCR.ZX is set in NI_div()
Another bit of behavior that we weren't performing correctly is the
unsetting of FPSCR.FI and FPSCR.FR when FPSCR.ZX is supposed to be set.
This is supported in PEM's section 3.3.6.1 where the following is
stated:

"
When a zero divide condition occurs, the following actions are taken:

- Zero divide exception condition bit is set FPSCR[ZX] = 1.
- FPSCR[FR, FI] are cleared.
"

And so, this fixes that behavior.
2018-05-28 16:03:59 -04:00
Lioncash
3deadd1fff Interpreter_FPUtils: Correct setting the FPSCR's zero divide exception flag in the 0/0 case
FPSCR[ZX] is the bit defined to represent the zero divide exception
condition bit, and is defined as (according to PowerPC Microprocessor
Family: The Programming Environments Manual for 32 and 64-bit
Microprocessors, which will be referred to as "PEM" for the rest of this
commit message) at section 3.3.6.1:

"
A zero divide exception condition occurs when a divide instructions is
executed with a zero divisor value and a finite, nonzero dividend value
or when a floating reciprocal estimate single (fres) or a floating
reciprocal square root estimate (frsqrte) instruction is executed with a
zero operand value.
"

Note that it states the divisor must be zero and the dividend must be
nonzero in order for ZX to be set. This means that the interpreter was
performing the wrong behavior for the case where 0/0 (with any sign on
the zeros) is performed. We would incorrectly set the ZX bit when only
the VXZDZ bit should be set.

It's also worth pointing out that N/0 (where N is any finite nonzero
value) and 0/0 are not within the same exception class. N/0 is a zero
divide exception case, while 0/0 is considered an invalid operation
exception case, which is also indicated in the PEM section 3.3.6.1 as
well where it lists the criteria for invalid operation exceptions.

Therefore we should only be setting the VXZDZ bit in the 0/0 case, not
VXZDZ and ZX. This was also verified via hardware tests to ensure that
this behavior indeed holds.
2018-05-28 16:00:23 -04:00
Léo Lam
f05eb10026
Merge pull request #7003 from lioncash/host
Common: Move host communication enum to Host.h
2018-05-28 20:57:34 +02:00
Lioncash
4288bfe0f9 Common: Move host communication enum to Host.h
Given this is actually a part of the Host interface, this should be
placed with it.

While we're at it, turn it into an enum class so that we don't dump its
contained values into the surrounding scope. We can also make
Host_Message take the enum type itself directly instead of taking a
general int value.

After this, it'll be trivial to divide out the rest of Common.h and
remove the header from the repository entirely
2018-05-28 14:34:59 -04:00
Lioncash
78a934bb12 Interpreter_FloatingPoint: Handle cases when FPSCR.VE is set and exceptions occur in fctiw and fctiwz
If invalid operation exceptions are enabled and an invalid operation
occurs, then the destination value remains untouched. This fixes issues
that may arise when using these two instructions where the destination
gets steamrolled by an infinity or NaN value.
2018-05-28 14:05:12 -04:00
Lioncash
8c4aa133ca Interpreter_FloatingPoint: Handle NaN flag setting within fctiw and fctiwz
If a NaN of any type is passed as the operand to either of these
instructions, we shouldn't go down the regular code path, as we end up
potentially setting the wrong flags. For example, we wouldn't set the
FPSCR.VXCVI bit properly. We'd also set FPSCR.FI, when in actuality it
should be unset.

If an SNaN is passed as an operand, we also need to set the FPSCR.VXSNAN
bit as well.

The flag setting behavior for these can be found in Appendix C.4.2 in
PowerPC Microprocessor Family: The Programming Environments Manual for
32 and 64-bit Microprocessors.
2018-05-28 14:05:08 -04:00
Lioncash
0125d9b099 Interpreter_FloatingPoint: Factor out common code from fctiw and fctiwz
fctiwz functions in the same manner as fctiw, with the difference being
that fctiwz always assumes the rounding mode being towards zero. Because
of this, we can implement fctiwz in terms of fctiw's code, but modify it
to accept a rounding mode, allowing us to preserve proper behavior for
both instructions.

We also move Helper_UpdateCR1 to a temporary home in
Interpreter_FPUtils.h for the time being. It would be more desirable to
move it to a new common header for all the helpers, so that even JITs
can use them if they so wish, however, this and the following changes
are intended to only touch the interpreter to keep changes minimal for
fixing instruction behavior.

JitCommon already duplicates the Helper_Mask function within
JitBase.cpp/.h, and the ARM JIT includes the Interpreter header in order
to call Helper_Carry. So a follow up is best suited here, as this
touches two other CPU backends.
2018-05-28 13:28:44 -04:00
Léo Lam
a9f022a067
Merge pull request #6993 from lioncash/nan
Interpreter_FPUtils: Set VXSNAN if any input operands are a signaling NaN in remaining NI_* functions
2018-05-28 18:49:13 +02:00
Léo Lam
0cba9bb218
Merge pull request #7000 from lioncash/wii-extension
WiimoteEmu: Get rid of pointer casting in extension GetState() functions
2018-05-28 12:39:01 +02:00
Markus Wick
9e102e1584
Merge pull request #6943 from lioncash/overflow
Interpreter/Jit64/JitArm64: Correct negative overflow handling for divw
2018-05-28 09:49:19 +02:00
Markus Wick
a4d25537a1
Merge pull request #6990 from leoetlino/save
Config: Fix path settings not being saved
2018-05-28 09:46:27 +02:00
Lioncash
6ad6781bd3 WiimoteEmu: Get rid of pointer casting in extension GetState() functions
We can just memcpy the data instead of pointer-casting data, which is
alignment-safe and doesn't run afoul of aliasing rules.

Previously it also made it seem as if data itself pointed to valid
usable data, but it doesn't, it simply functions as an out parameter
where we push data built up from the GetState() functions into it.
2018-05-27 22:33:26 -04:00