22884 Commits

Author SHA1 Message Date
Jasper St. Pierre
980ecfba7f IPC_HLE_net_ssl: Include mbedtls/platform.h
My version of mbedtls seems to require this -- otherwise, it doesn't compile.
2016-09-04 10:44:22 -07:00
Scott Mansell
f5fa5a7d32 Merge pull request #4168 from EmptyChaos/coretiming-cleanup
Core: CoreTiming Cleanup (Add UnitTests)
2016-09-04 11:48:54 +12:00
Mat M
0f359000c5 Merge pull request #4166 from lioncash/emitter-func
x64Emitter: Generify ABI_CallFunction variants
2016-09-03 07:26:34 -04:00
EmptyChaos
9d8f373016 VideoSoftware: Don't Init the PixelEngine twice
PixelEngine is initialized by InitializeShared()
2016-09-03 15:12:41 +10:00
EmptyChaos
3a85aa9817 EXI_DeviceMemoryCard: Use CoreTiming/DoState correctly
CoreTiming gets restored before ExpansionInterface so CoreTiming
events need to already be registered before the save state loading
begins. This means that the callbacks must be registered
unconditionally instead of on-demand.
2016-09-03 14:55:45 +10:00
EmptyChaos
fb5537213a CoreTiming: Document initial startup behavior
Events don't update the downcount until after the first Advance(),
thus Advance() must be called once before scheduling works normally.
2016-09-03 14:55:45 +10:00
EmptyChaos
59465911d7 CoreTiming: Fix scheduling into the past
ForceExceptionCheck messes up the downcount and slice length if the
callback is scheduled into the past (g_slice_length becomes negative)
2016-09-03 14:55:44 +10:00
EmptyChaos
ac63e54473 [UnitTests] Add CoreTimingTest 2016-09-03 14:55:44 +10:00
EmptyChaos
aa16282516 Core: Change CoreTiming event key from int to EventType*
Replace 'int' keys with something that carries type information.
Performance is neutral.
2016-09-03 14:55:44 +10:00
EmptyChaos
f15e4fb35e WII_IPC: Fix reregistering CoreTiming callback multiple times.
Separate state reset from Init().
2016-09-03 14:55:43 +10:00
Scott Mansell
a32bb8f1b9 Movie: Fix null pointer derefrence.
Part of the acceleration data is packed in with the buttons. We
always have button data when we have acceleration data.
2016-09-03 16:46:48 +12:00
EmptyChaos
17c34ae0b1 CoreTiming: Data structure cleanup
Replace adhoc linked list with a priority heap. Performance
characteristics are mostly the same, but is more cache friendly.

[Priority Queues have O(log n) push/pop compared to the linked
list's O(n) push/O(1) pop but the queue is not big enough for
that to matter, so linear is faster over linked. Very slight gains
when framelimit is unlimited (Wind Waker), 1900% -> 1950%]
2016-09-03 12:46:14 +10:00
EmptyChaos
b88b188819 CoreTiming: Cleanup naming conventions 2016-09-03 12:46:14 +10:00
Markus Wick
da82389347 Merge pull request #4172 from phire/software_fog_error
VideoSoftware: Fix unsigned overflow bug in fog
2016-09-02 09:53:44 +02:00
Scott Mansell
0e7424b359 VideoSoftware: Fix unsigned overflow bug in fog
Was causing fog errors on the left half of the screen.

Only appeared to affect visual studio builds, GCC did the correct
thing.
2016-09-02 10:12:44 +12:00
Jules Blok
d072d6d336 Merge pull request #4170 from Armada651/float-abs
VertexShaderManager: Explicitly use floating-point variant of abs.
2016-09-01 19:03:03 +02:00
Markus Wick
f33a6d42c9 Merge pull request #4171 from Armada651/static-mutex
PixelEngine: Add missing static specifier for `s_token_finish_mutex`.
2016-09-01 18:34:30 +02:00
Jules Blok
9fb6f93ca1 PixelEngine: Add missing static specifier for s_token_finish_mutex. 2016-09-01 17:28:48 +02:00
Jules Blok
376cadb862 VertexShaderManager: Explicitly use floating-point variant of abs.
Some compilers don't have an automatic abs() overload for floats.
Doesn't really matter if they use the integer variant here, but
it's better to be explicit about the fact that we're using floats.
2016-09-01 17:23:07 +02:00
JosJuice
ec428756a6 Merge pull request #4169 from Armada651/dvd-triforce
DVDInterface: Remove unused Triforce buffer.
2016-09-01 17:20:20 +02:00
Jules Blok
73b05b339b DVDInterface: Remove unused Triforce buffer. 2016-09-01 17:15:43 +02:00
Jules Blok
50984d85b0 Merge pull request #4164 from Armada651/sonic-clipping
VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
2016-09-01 15:28:09 +02:00
Mat M
b7933c49b6 Merge pull request #4167 from EmptyChaos/fix-d3d-x3014
VertexShaderGen: Fix D3D11 X3014 compile error
2016-09-01 02:34:37 -04:00
EmptyChaos
e0d4dc6fed VertexShaderGen: Fix D3D X3014 compile error
float2 requires 2 parameters in HLSL apparently.
2016-09-01 14:43:19 +10:00
Lioncash
13506d3c12 x64Emitter: Generify ABI_CallFunction variants
Gets rid of the need to cast to void* just to use the functions.
2016-08-31 22:54:47 -04:00
Jules Blok
15a009706d Merge pull request #4143 from Pringo/capitalize
Fix Graphics Settings Capitalization
2016-09-01 03:21:24 +02:00
Jules Blok
2ab9e5e610 Merge pull request #4165 from lioncash/global
Backends: Remove unnecessary references to the renderer global
2016-09-01 03:20:31 +02:00
Jules Blok
9a660fdf18 Merge pull request #3707 from OrN/proj_stq-zz
Fix bug with texture coordinate q value being 0
2016-09-01 01:41:03 +02:00
Jules Blok
debaf63fe8 VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
In the vertex shader we have control over the depth clipping planes,
so we don't have to offset every floating point value and lose accuracy.
2016-09-01 01:14:14 +02:00
Lioncash
ec7114a658 OGL: Remove unnecessary renderer global references 2016-08-31 14:19:56 -04:00
Lioncash
168e145fae D3D: Remove unnecessary renderer global references 2016-08-31 14:17:22 -04:00
Lioncash
9e26ef4aa8 D3D12: Remove unnecessary renderer global references 2016-08-31 14:14:51 -04:00
Preston Smith
94cbe0c12a Comments 2016-08-31 06:40:50 -05:00
Preston Smith
e6ccd0729f Revert postMat movement 2016-08-31 02:14:51 -05:00
EmptyChaos
9842cef13f GameListCtrl: Reimplement Custom Paint to remove column lines.
This leaves system themes enabled and instead just repaints the
list view background to eliminate the column ruler lines.
2016-08-31 14:32:39 +10:00
EmptyChaos
50756d69c0 WX: Various fixes.
Dolphin no longer lowers itself below the top window when opening.
Dolphin no longer draws garbage lines all over the game list.

Use the correct platform macros so Dolphin can actually find the
translation catalogs on Unix.
2016-08-31 14:32:39 +10:00
EmptyChaos
cf0b4c9387 ISOProperties: Add notification when Cheats are disabled.
If the user enables a cheat while cheats are globally disabled then
display a notice about it. Issue 9690.
2016-08-31 14:32:12 +10:00
EmptyChaos
00a4404045 CheatManager/ISOProperties: Refactor ActionReplay tabs as a class
Refactor Action Replay code into its own class like Gecko Codes.
2016-08-31 14:32:12 +10:00
Preston Smith
89b1d613cc Remove else in software renderer 2016-08-30 18:33:27 -05:00
Preston Smith
e0a1ab9027 lint fix 2016-08-30 18:33:26 -05:00
Preston Smith
8f69de51ca inputform ABC1's q value is defaulting to 0
This is causing the 0 divide case to run when source row is using tex0-7 and inputform is ABC1.
2016-08-30 18:33:25 -05:00
Preston Smith
767f56d7c8 Software renderer fix 2016-08-30 18:33:24 -05:00
Preston Smith
5a6b876dbd Hardware renderer fix 2016-08-30 18:33:23 -05:00
Scott Mansell
def0b42fb7 Merge pull request #4161 from OrN/wxwidgets-build-fix
Fix wxWidgets build for 32-bit arch
2016-08-31 11:29:04 +12:00
Preston Smith
f212d856b3 Fix wxWidgets build for 32-bit arch 2016-08-30 18:17:17 -05:00
JosJuice
081cad709a Merge pull request #4046 from CharlesCorrin/master
GameSettings - Fix flickering cutscenes in Castlevania - The Adventure ReBirth
2016-08-30 18:27:52 +02:00
Jules Blok
9c51b2748b Merge pull request #4158 from Armada651/null-texture
TextureCacheBase: Handle textures loaded from address 0x0.
2016-08-30 16:49:34 +02:00
Jules Blok
92920c4005 TextureCacheBase: Address 0x0 is valid, don't you dare ignore it. 2016-08-30 16:45:49 +02:00
Sepalani
53b64435ae Map: Prevents symbols from being stripped 2016-08-30 17:59:49 +04:00
Benjamin Hodgetts
c0ad35db81 SSX Tricky requires real XFB to display videos
This will avoid just getting a black screen when starting up. Dual-core lockup when enabling XFB no-longer seems to happen so this should be safe.
2016-08-30 14:16:34 +01:00