8821 Commits

Author SHA1 Message Date
nitsuja
0d9e87da18 prevent CLogWindow::UpdateLog from constantly burning through timer objects, because it was allocating memory a lot and making it hard to debug some things. I think this should be faster even in release builds, but any speedup is probably too tiny to measure. 2012-01-01 14:28:21 -08:00
nitsuja
f0d7b8122f increased fault tolerance of shader cache files.
more specifically: if the emulator stops unexpectedly, it is quite possible that one of the shader cache files will have some bytes near the end that never got their values filled in. this change adds an index number at the end of each entry as extra verification that the entry is valid, so that invalid entries can be ignored (and eventually overwritten) instead of causing crashes.
2012-01-01 14:28:20 -08:00
nitsuja
6f1b2d7748 name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966ed. 2012-01-01 14:28:19 -08:00
skidau
ba545ec1e9 Build fix 2012-01-01 18:09:39 +11:00
skidau
e4b4a65346 Merge branch 'PowerPC' 2012-01-01 16:17:52 +11:00
skidau
5a914744a2 Added some support for the OE flag. Thanks to j4ck.fr0st for the tip. 2012-01-01 16:12:53 +11:00
skidau
c53593a40a Moved the Audio Throttle option to the Framelimit drop-down. The Audio Throttle should never be used alongside the frame limiter as that can cause audio sync issues. 2012-01-01 14:32:54 +11:00
skidau
80504efcdf Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes.
To use the native code handler, place the kenobiwii.bin file into the Sys directory.  Dolphin will silently fall-back to the emulated code handler if the file is not there.

Fixes issue 4561.
2011-12-31 15:18:48 +11:00
skidau
cfee6d8473 Stubbed the /dev/usb/oh1 path. Fixes issue 4936. 2011-12-31 09:51:41 +11:00
Shawn Hoffman
bd5cf88686 let us try normal c++ static init instead... 2011-12-29 16:25:03 +01:00
skidau
f7ef58ff9a Removed the VID/PID validation for Wiimotes allowing Dolphin to detect third party wiimotes with a VID/PID that is different to Nintendo's.
Checked for timeouts reported by the bluetooth stack.
Added RVL-CNT-01-TR detection.
2011-12-29 21:18:35 +11:00
Ryan Houdek
6a5b56d25f Get the program binary type correctly or else ATI makes massive (~400MB) shader caches. Also, don't need the line in the PixelShaderGen. 2011-12-29 01:35:50 -06:00
Ryan Houdek
8a48b42e4c Add support for Dual source blending to older ATI cards that don't support 420pack but do support GL_ARB_blend_func_extended. This is more proper as well anyways. 2011-12-29 00:32:06 -06:00
Ryan Houdek
fbbea9bb9b These checks aren't needed when using CG. 2011-12-29 00:01:50 -06:00
skidau
1df7af35e9 Reset errno to zero before testing it after the strtoul call. Fixes issue 5078. 2011-12-29 12:05:36 +11:00
Ryan Houdek
2cb53854f7 Merge branch 'GLSL-master' of https://code.google.com/p/dolphin-emu into GLSL-master 2011-12-27 12:36:23 -06:00
Ryan Houdek
88d20f1a2b Had a few vec4 and float4(0) calls floating around. 2011-12-27 12:35:35 -06:00
Shawn Hoffman
c8d0c8e217 oops, forgot to make sure the gl program is actually free'd. 2011-12-26 10:27:18 -05:00
Ryan Houdek
6f729f8cbf Woops, better not forget the ing 2011-12-26 04:09:36 -06:00
Ryan Houdek
3773d29b6d Remove some warnings in ProgramShadercache, Was using wrong variable for checking dual source blending. 2011-12-26 03:54:44 -06:00
Shawn Hoffman
5f296d0be7 refactor ProgramShaderCache::PCacheEntry 2011-12-26 02:58:52 -05:00
Shawn Hoffman
16f9d8e06d Checking GLEW_VERSION_4_0 is superfluous since we check GL_ARB_get_program_binary, and it's a runtime variable anyways. 2011-12-26 00:43:47 -05:00
Shawn Hoffman
4bc14c3473 fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
Shawn Hoffman
f59063c8e7 default to GLSL instead of Cg 2011-12-25 22:00:24 -05:00
Ryan Houdek
8266a56486 Missed a line here 2011-12-25 12:44:31 -06:00
Ryan Houdek
b607695103 Add in the Windows fix. 2011-12-25 12:21:31 -06:00
Pierre Bourdon
af8a866afc Implement what was done by r9a627e89 using a stub device
This is arguably better then using the slot0 device for slot1, because it maps
the real hardware better (nothing can be mounted on slot1 on a Wii AFAICT).
This also makes Kirby: Return to Dreamland work properly and fixes some of the
SD card problems (libs do not expect to have the same SD card mounted two times
in RW...).
2011-12-25 01:55:25 +01:00
Pierre Bourdon
070c933088 Revert "Add unimplemented device map for sdio/slot1 and slot2. Fixes #4932."
This reverts commit 9a627e89fb2e5a8f00ad158fde595926298cc573.

The attempted Kirby: Return to Dreamland fix does not work properly and while
it fixes this particular game, it completely breaks SD card support on Dolphin.
BTW, I've never head of /dev/sdio/slot2 before...
2011-12-25 00:03:45 +01:00
Ryan Houdek
8349cc2551 Only use explicit attribute locations when we are supporting GLSL > 1.2 since we need in/out instead of attribute variable types. This was brought to my attention from MESA. MESA supports GL_ARB_explicit_attrib_location, but yets to support GLSL 1.3, so basically useless extension to MESA right now? 2011-12-24 08:58:51 -06:00
Ryan Houdek
aa2032af2c Write all shaders to disk on emulator stop instead of constantly. Also change pair from u64 to u32. 2011-12-24 02:19:30 -06:00
Ryan Houdek
b90fa37c60 If user doesn't compile with glew 1.6, cut out program binaries so everything still compiles. 2011-12-24 00:37:13 -06:00
Ryan Houdek
9bc6b83fd0 If CG isn't available, still compile and fallback on GLSL 2011-12-24 00:24:13 -06:00
LPFaint99
d389f7139b restore wii sorting order by using the ascii string from the banner instead of the iso file 2011-12-22 15:53:41 -08:00
LPFaint99
ca8af741b8 Merge branch 'unicode_gamelist' 2011-12-22 14:29:47 -08:00
LPFaint99
825e2ea4df fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings 2011-12-22 14:28:12 -08:00
Sonicadvance1
7c558df283 Missed a if, don't want people crashing now do we? 2011-12-21 22:33:33 +00:00
Ryan Houdek
8e0172374c Give OSX users more of a chance of supporting Single pass DSB in the future. 2011-12-21 01:29:29 -06:00
Ryan Houdek
a10656b1b2 Implement Program shaders cache. Seems to reduce a small amount of stuttering when F-Zero starts. Did it because I can :| 2011-12-21 00:15:48 -06:00
Ryan Houdek
31a9b6c322 Go back to using glGetString with GL_EXTENSIONS because glew 1.7 is required to check for newer 4.2 extensions that way. 2011-12-20 23:07:42 -06:00
Ryan Houdek
dc134b9bac Move the GLSL extension checks over here so it is nicer. 2011-12-20 21:55:11 -06:00
LPFaint99
8f6c25a5aa cleanup: merge handling of ntsc/pal games in gamelist/isoproperties 2011-12-20 02:19:46 -08:00
LPFaint99
e4c4602d9e use windows-1252 for gamename/description, fixes copyright/tm symbol in the gamelist & isoproperties 2011-12-20 02:10:40 -08:00
LPFaint99
9ddb67d4a9 fix shift-jis conversion on linux, and check for the codepage on windows in the memorycard manager like everywhere else 2011-12-20 01:35:12 -08:00
nitsuja
33f0f9fd9f fix ZWW intro music crackling with DSPHLE 2011-12-19 21:52:47 -08:00
Ryan Houdek
f6b33cf0be Add a define back so we work without GLEW 1.6, Also I missed a line when I was fixing binding sampler locations last night when I was tired. 2011-12-19 19:10:05 -06:00
nitsuja
3006d0696c fix the read-only menu item being disabled when emulation is paused (the hotkey was fine but I guess some people still use the menu) 2011-12-19 16:38:07 -08:00
nitsuja
3e773f093d fixed a freeze on emu shutdown in windows build 2011-12-19 15:13:26 -08:00
Ryan Houdek
9ce17a43ec There we go, actually found the issue. 2011-12-19 00:15:07 -06:00
LPFaint99
de4e3e7462 add wstring name(s)/description to the cachefile, use when available in gamelist and properties window 2011-12-18 22:01:46 -08:00
LPFaint99
7f4efa094e add the function to read the game name and description from the banner as unicode 2011-12-18 21:56:13 -08:00