c9ef042b2d
Software: Clean out unnecessary includes/fwd decls
2016-09-24 05:28:00 -04:00
ab28ef5cff
FramebufferManager: Add missing header guard
2016-09-23 13:55:51 -04:00
330944eef8
DebugUtils: const correctness
2016-09-22 21:05:17 -04:00
5ac161c132
TextureEncoder: const correctness
2016-09-22 21:01:56 -04:00
eb574e7bac
NativeVertexFormat: const correctness
2016-09-22 21:01:55 -04:00
5f1e444c28
Clipper: const correctness
2016-09-22 21:01:49 -04:00
d79d5d49f4
Rasterizer: const correctness
2016-09-22 20:39:28 -04:00
2d0e857cb3
Merge pull request #4225 from lioncash/soft
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SWVertexLoader: Value initialize SetupUnit instance
2016-09-22 16:05:32 +02:00
a8c8dd0c53
SWVertexLoader: Value initialize SetupUnit instance
2016-09-22 09:58:44 -04:00
5890565575
Merge pull request #4233 from lioncash/efb
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EfbInterface: Change out parameters on getters to return by value
2016-09-22 10:49:33 +02:00
33288c4569
EfbInterface: Change out parameters on getters to return by value
2016-09-21 20:56:44 -04:00
fc41e982e9
SWOGLWindow: Utilize the move constructor in PrintText
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The previous code would always do a copy
2016-09-21 13:11:34 -04:00
99baa3268f
SWOGLWindow: const correctness for ShowImage
2016-09-21 12:54:22 -04:00
5b3c74a31a
OGL: Remove unnecessary c_str calls
2016-09-09 06:30:34 -04:00
f5c70a4b27
EFB2RAM: Downsample higher resolutions with linear filtering.
2016-09-07 11:17:32 +12:00
9d8f373016
VideoSoftware: Don't Init the PixelEngine twice
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PixelEngine is initialized by InitializeShared()
2016-09-03 15:12:41 +10:00
da82389347
Merge pull request #4172 from phire/software_fog_error
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VideoSoftware: Fix unsigned overflow bug in fog
2016-09-02 09:53:44 +02:00
0e7424b359
VideoSoftware: Fix unsigned overflow bug in fog
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Was causing fog errors on the left half of the screen.
Only appeared to affect visual studio builds, GCC did the correct
thing.
2016-09-02 10:12:44 +12:00
2ab9e5e610
Merge pull request #4165 from lioncash/global
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Backends: Remove unnecessary references to the renderer global
2016-09-01 03:20:31 +02:00
ec7114a658
OGL: Remove unnecessary renderer global references
2016-08-31 14:19:56 -04:00
168e145fae
D3D: Remove unnecessary renderer global references
2016-08-31 14:17:22 -04:00
9e26ef4aa8
D3D12: Remove unnecessary renderer global references
2016-08-31 14:14:51 -04:00
94cbe0c12a
Comments
2016-08-31 06:40:50 -05:00
e6ccd0729f
Revert postMat movement
2016-08-31 02:14:51 -05:00
89b1d613cc
Remove else in software renderer
2016-08-30 18:33:27 -05:00
e0a1ab9027
lint fix
2016-08-30 18:33:26 -05:00
8f69de51ca
inputform ABC1's q value is defaulting to 0
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This is causing the 0 divide case to run when source row is using tex0-7 and inputform is ABC1.
2016-08-30 18:33:25 -05:00
767f56d7c8
Software renderer fix
2016-08-30 18:33:24 -05:00
0fbf72cbf1
Merge pull request #4140 from Armada651/ww-depth
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D3D: Correctly invert the viewport depth range.
2016-08-24 02:28:53 +12:00
a8a9348913
OGL: Handle cases where reversed depth is already used.
2016-08-23 15:54:04 +02:00
65472260d8
D3D: Correctly invert the viewport depth range.
2016-08-23 09:57:11 +02:00
2bf05a544d
VertexManager: Correct variable naming scheme
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Altered to indicate regular class members
2016-08-22 20:01:00 -04:00
f1964f90d6
Merge pull request #4129 from RisingFog/hahahahahahahahahaha
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Fix a really stupid GLSL version parsing bug
2016-08-20 08:48:28 +12:00
da0204a85c
Fix a really stupid GLSL version parsing bug
2016-08-19 08:53:27 -04:00
31c530c7b3
Merge pull request #3386 from lioncash/memory
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Common: Namespace MemoryUtil
2016-08-19 11:04:45 +02:00
e86d7cbc99
OGL: Workaround gl_ClipDistance bug on Mesa i965.
2016-08-18 01:08:39 +02:00
7078216b61
Improve documentation.
2016-08-16 21:09:58 +02:00
8c1c7fc2da
Cosmetics.
2016-08-15 13:11:30 +02:00
afa251af42
DriverDetails: Add bug for broken gl_ClipDistance on i965.
2016-08-15 13:11:28 +02:00
94927f360f
VideoCommon: Add a user-defined far clipping plane.
2016-08-15 13:11:28 +02:00
6e2052fae6
OGL: Disable clip distance on when not in a game-like state.
2016-08-15 13:11:27 +02:00
a141e91dd2
OGL: Check for GL_DEPTH_CLAMP support.
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It's not available in OpenGL ES and officially it's not supported on OpenGL 3.0/3.1.
Fallback to old depth range code if there is no method to disable depth clipping.
It's more important to have correct clipping than to have accurate depth values.
Inaccurate depth values can be fixed by slow depth.
2016-08-15 13:11:26 +02:00
4582853af4
VertexShaderGen: Use reversed depth range.
2016-08-15 13:11:26 +02:00
e9e81ece65
VideoBackends: Enable depth clamping.
2016-08-15 13:11:25 +02:00
b1ed7e80fb
VertexShaderGen: Clip z using user-defined clipping planes.
2016-08-15 13:11:25 +02:00
c223bd47b9
VideoCommon: Implement depth range equation in vertex shader.
2016-08-15 13:11:23 +02:00
bce8097712
D3D11: Support texture dumping of non-zero mipmap levels
2016-08-10 23:45:25 +10:00
e01c143379
Common: namespace MemoryUtil
2016-08-07 13:03:07 -04:00
d078c6cb35
Merge pull request #4073 from amaiorano/fix-d3d-debugobjectname
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Fix D3D::SetDebugObjectName to bind to the EFB color_read_texture rat…
2016-08-01 00:38:02 +02:00
2030a5e1b8
Fix D3D::SetDebugObjectName to bind to the EFB color_read_texture rather than the depth_read_texture (probably a copy paste error)
2016-07-31 10:48:09 -04:00