238a70b006
VideoCommon: Move some common initialization logic to RenderBase
2017-03-04 16:42:16 +10:00
277829d842
VideoCommon: Eliminate static state in Renderer
2017-03-04 16:39:50 +10:00
552c0d8404
Common: Move byte swapping utilities into their own header
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This moves all the byte swapping utilities into a header named Swap.h.
A dedicated header is much more preferable here due to the size of the
code itself. In general usage throughout the codebase, CommonFuncs.h was
generally only included for these functions anyway. These being in their
own header avoids dumping the lesser used utilities into scope. As well
as providing a localized area for more utilities related to byte
swapping in the future (should they be needed). This also makes it nicer
to identify which files depend on the byte swapping utilities in
particular.
Since this is a completely new header, moving the code uncovered a few
indirect includes, as well as making some other inclusions unnecessary.
2017-03-03 17:18:18 -05:00
7982ba120f
Merge pull request #4995 from lioncash/normalize
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CMakeLists: Normalize whitespace
2017-03-02 11:51:06 +01:00
ee61bd6f2e
CMakeLists: Normalize whitespace
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Normalizes tabs to spaces to follow our codebase's indentation style.
2017-03-01 14:53:23 -05:00
83bd74aef0
Merge pull request #4974 from gamemasterplc/master
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Widescreen Hack improvement
2017-03-01 02:17:33 +01:00
5ed55ffb34
PixelEngine: Move enum constants into the PixelEngine namespace
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Gets some identifier names out of the global namespace.
2017-02-28 07:01:50 -05:00
a3af5b09d3
error logs
2017-02-27 23:45:35 -08:00
6b1910a078
Appease global header warning.
2017-02-27 23:45:35 -08:00
f82e3de763
Dump to arbitrary URLs.
2017-02-27 23:45:34 -08:00
21e66e60e3
Configable dump codec.
2017-02-27 23:45:12 -08:00
a1a9e488a5
XVID FourCC for MPEG-4 codecs.
2017-02-27 23:44:33 -08:00
d4686aa1a7
More warnings for AVIDump.
2017-02-27 23:44:33 -08:00
86a8382376
Arbitrary dump formats.
2017-02-27 23:44:29 -08:00
1723645c99
guess format before allocating context
2017-02-27 23:43:15 -08:00
8fb2eb889d
Handle delayed frames at the end of the movie.
2017-02-27 23:43:15 -08:00
ed6a46a193
Merge pull request #4958 from RisingFog/avidump_bitrate
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Add configurable video dump bitrate to INI
2017-02-27 10:15:19 -08:00
63c5230d9b
Merge pull request #4959 from lioncash/ini
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IniFile: Handle s64/u64 values
2017-02-27 10:02:53 -08:00
b16cebc297
Merge pull request #4978 from ligfx/avidumpclosefiles
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AVIDump[regression]: close avio handles
2017-02-27 09:39:40 -08:00
f5d14e3691
Merge pull request #4933 from Armada651/disable-cache
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VideoBackends: Add a developer option to disable the shader cache.
2017-02-27 17:35:01 +01:00
621472336c
AVIDump[regression]: close avio handles
2017-02-26 23:26:31 -08:00
4c4a96bfc5
Widescreen Hack improvement
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Fixes Projection alignment in some N64 VC games. The original code forgot to multiply rawProjection[1] and rawProjection[3].
2017-02-26 12:55:57 -06:00
005e6796b8
Disable pinned memory for AMD mesa drivers
2017-02-26 10:49:28 -05:00
a15555fe03
VideoBackends: Use vertex shader depth range if ztexture is used.
2017-02-26 11:34:48 +01:00
bfb17d5a9e
Add configurable video dump bitrate to INI
2017-02-25 23:58:21 -05:00
beec40f178
IniFile: Handle s64/u64 values
2017-02-25 00:03:20 -05:00
94522d4cf3
OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
2017-02-24 14:54:16 +01:00
4e93002adb
Merge pull request #4800 from JosJuice/movie-dual-core-determinism
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Remove special condition for auto dual core determinism
2017-02-23 13:19:39 -08:00
21967b1f6e
VideoBackends: Add a developer option to disable the shader cache.
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Makes it easier to disable the cache while working on the shaders.
2017-02-19 12:05:44 +01:00
b8eb1080ce
Merge pull request #4924 from stenzek/vulkan-list-restart
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Vulkan: Fix GPU hangs on AMD Polaris
2017-02-18 21:58:30 +10:00
6acad27919
Merge pull request #4927 from lioncash/unique-ptr
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VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 12:40:00 +01:00
1fa81f24d3
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
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Much safer as opposed to just returning raw allocated memory.
2017-02-18 03:16:24 -05:00
4da7164f66
Merge pull request #4596 from ligfx/updateffmpeg
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AVIDump: Updates to avoid deprecation warnings
2017-02-18 21:12:37 +13:00
e2ddb3853e
DriverDetails: Set BUG_PRIMITIVE_RESTART for AMD drivers
2017-02-18 15:07:35 +10:00
691abc223b
Merge pull request #4859 from lioncash/opcodedecoder
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OpcodeDecoding: Convert #defines into enum constants
2017-02-08 18:12:11 +13:00
d9d069e024
OpcodeDecoding: Convert #defines into enum constants
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Gets several constants out of global scope.
2017-02-08 00:05:17 -05:00
8c82607c95
cmake: Don't use unqualified target_link_libraries
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You can't mix unqualified and qualified link libraries (PUBLIC / PRIVATE).
Use the modern form.
2017-02-08 03:07:43 +01:00
04158dfe15
AVIDump: use a separate AVCodecContext
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Using the AVCodecContext contained in AVStream for muxing is officially
discouraged[1] and AVStream::codec was deprecated in favor of
AVStream::codecpar in libavformat 57.33.100 / 57.5.0.
1: [FFmpeg-cvslog] lavf: replace AVStream.codec with AVStream.codecpar: https://ffmpeg.org/pipermail/ffmpeg-cvslog/2016-April/099152.html
2017-02-06 20:23:37 -08:00
867d6134c5
AVIDump: open codec before stream
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Minor oversight in the existing code.
2017-02-06 20:23:37 -08:00
dd3d8c7a4e
AVIDump: use avformat_free_context
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This function frees all associated streams and codec contexts, and
has existed since libavformat 52.96.0 (February 2011).
2017-02-06 20:23:37 -08:00
ac214190fd
AVIDump: Replace deprecated avcodec_encode_video2
2017-02-06 20:23:37 -08:00
eb3c172b95
Merge pull request #4618 from Helios747/bounding_box_check
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[Video] Warn when booting a bounding box game on an unsupported GPU
2017-02-06 21:58:19 +01:00
4c22e6387d
[Video] Warn when booting a bounding box game on an unsupported GPU
2017-02-04 10:08:52 -08:00
c85e0a2586
FramebufferManagerBase: Return a std::pair from GetTargetSize
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Keeps associated data together. It also eliminates the possibility of out
parameters not being initialized properly. For example, consider the
following example:
-- some FramebufferManager implementation --
void FBMgrImpl::GetTargetSize(u32* width, u32* height) override
{
// Do nothing
}
-- somewhere else where the function is used --
u32 width, height;
framebuffer_manager_instance->GetTargetSize(&width, &height);
if (texture_width != width) <-- Uninitialized variable usage
{
...
}
It makes it much more obvious to spot any initialization issues, because
it requires something to be returned, as opposed to allowing an
implementation to just not do anything.
2017-02-03 15:27:53 -05:00
468f623d27
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
045de7dd26
Remove special condition for auto dual core determinism
2017-02-01 15:43:47 +01:00
273ace7bb7
LightingShaderGen: Remove unnecessary includes
2017-02-01 01:06:00 -05:00
1f24cf2a2d
RenderBase: Get rid of unnecessary casts
2017-01-31 20:25:50 -05:00
b7e59f4e55
AVIDump: Rename CloseFile to CloseVideoFile
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Retains symmetry with CreateVideoFile.
2017-01-29 22:05:12 -05:00
3405f0ba01
Merge pull request #4739 from AdmiralCurtiss/auto-adjust-window-size-16-9
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Make the "Auto Adjust Window Size" option respect the current game's aspect ratio.
2017-01-28 13:02:54 +01:00