24649 Commits

Author SHA1 Message Date
Markus Wick
d8ba3034c3
Merge pull request #7133 from lioncash/assembler
DSPAssembler: Minor changes
2018-06-21 10:02:36 +02:00
Markus Wick
b4b9b53239
Merge pull request #7143 from lioncash/bt-helper
BTEmu: Make m_WiiMotes private
2018-06-21 10:00:28 +02:00
Markus Wick
4ca05810be
Merge pull request #7144 from lioncash/cast
ActionReplay: Use Common::BitCast instead of reinterpret_cast in Subtype_AddCode()
2018-06-21 09:56:05 +02:00
Markus Wick
966cc5bc01
Merge pull request #7142 from lioncash/shadow
Common/MemoryPatches: Silence variable shadowing warnings
2018-06-21 09:52:47 +02:00
Markus Wick
9f03d8ca6a
Merge pull request #7139 from lioncash/tb
PowerPC: Add functions to read/write the full timebase value
2018-06-21 09:52:13 +02:00
Markus Wick
235a01c976
Merge pull request #7131 from JosJuice/android-case-insensitive-sort
Android: Use case insensitive sorting in game list
2018-06-21 09:29:41 +02:00
Markus Wick
3816e825c9
Merge pull request #7135 from JosJuice/cant-load-state
Only show savestate version mismatch OSD message when relevant
2018-06-21 09:28:47 +02:00
Lioncash
540bb1a1b0
Software: Don't link against X11 libraries
The software backend doesn't actually use X11 in any capacity directly.
2018-06-21 01:47:37 -04:00
Lioncash
7eb86cdb67 BTEmu: Add helper function for accessing WiimoteDevice instances by index
This makes it much more straightforward to access WiimoteDevice
instances and also keeps the implementation details of accessing those
instances in one spot.

Given as all external accesses to the WiimoteDevice instances go through
this function, we can make the other two private.
2018-06-20 17:05:54 -04:00
Lioncash
0e437c41e5 ActionReplay: Use Common::BitCast instead of reinterpret_cast in Subtype_AddCode()
Using reinterpret_cast (or a C-styled equivalent) to reinterpret
integers as floating-point values and vice-versa invokes undefined
behavior. Instead, use BitCast, which does this in a well-defined
manner.
2018-06-20 16:38:30 -04:00
Lioncash
e4b6d7626b WiimoteDevice: Make Callback_WiimoteInterruptChannel() accept its data as a u8* rather than void*
All current usages of the function pass in either u8 arrays or pointers,
so we can make this part of the function a concrete type.
2018-06-20 16:04:10 -04:00
Lioncash
2b60fe684c BTEmu: Make m_WiiMotes private
We can already utilize the public interface to access the necessary
instance without exposing a private data member.
2018-06-20 15:15:05 -04:00
Lioncash
dddac76b8c Common/MemoryPatches: Silence variable shadowing warnings 2018-06-19 21:33:50 -04:00
Léo Lam
bdfc6de9fd
Merge pull request #7137 from lioncash/copy
GameFile: Avoid copying map pairs in GetLanguages()
2018-06-19 22:57:29 +02:00
Léo Lam
de0b153867
Merge pull request #7136 from lioncash/unused
GameFile: Remove unused variable within GetUniqueIdentifier()
2018-06-19 22:57:00 +02:00
Léo Lam
e728c0c948
Merge pull request #7132 from lioncash/table
BTEmu: Make read-only arrays const
2018-06-19 22:56:10 +02:00
Lioncash
6066ca30b2 DolphinQt2/RegisterWidget: std::move std::function instances in AddRegister()
These can be moved into the RegisterColumn constructor, which avoids
potential allocations in the case a std::function would otherwise need
to allocate to hold all of it's captured data.

Also tidy up the inclusion order while we're at it.
2018-06-19 13:40:22 -04:00
Lioncash
562d2a700b PowerPC: Add functions to read/write the full timebase value
Allows us to get rid of a silly pointer cast and deduplicate some code
from the front-end when it comes to reading the value.
2018-06-19 13:26:08 -04:00
Lioncash
d3ed750c9d GameFile: Avoid copying map pairs in GetLanguages()
We can just reference the pairs instead of taking them by value,
avoiding copying std::string instances.
2018-06-19 12:25:16 -04:00
Lioncash
1e4f3607c3 GameFile: Remove unused variable within GetUniqueIdentifier() 2018-06-19 12:18:09 -04:00
JosJuice
860a89b943 Only show savestate version mismatch OSD message when relevant
We used to show it for all failed savestate loads, no matter what the
failure reason was. Fixes https://bugs.dolphin-emu.org/issues/9815
2018-06-19 16:15:18 +02:00
spycrab
18c3e0302f
Merge pull request #7127 from Techjar/patch-4
Qt/GameCubePane: Fix issues with changing memcard slots while game is running
2018-06-19 13:50:25 +02:00
Lioncash
9c3c92329e DSPAssembler: Remove commented out code
This is just dead line noise sitting around, so we can get rid of it.
2018-06-18 16:24:38 -04:00
Lioncash
549bedd30b BTEmu: Make read-only arrays const
Several arrays within this source file are only ever read from, so the
data can be made immutable.
2018-06-18 16:03:05 -04:00
Lioncash
b36cdbdda5 DSPAssembler: Convert typedef into a using alias 2018-06-18 15:45:59 -04:00
Lioncash
af41a8efba DSPAssembler: Make member variable naming consistent
Previously the class was intermixing m_ prefixed variables and
non-prefixed ones, which can be misleading. Instead, we make the
prefixing consistent across the board.
2018-06-18 15:44:13 -04:00
Lioncash
1389bf35bd DSPAssembler: In-class initialize members where applicable
Avoids repeating ourself in the initializer list and makes the class
have a predictable initial state.
2018-06-18 15:35:58 -04:00
JosJuice
d1a82182ac Android: Use case insensitive sorting in game list 2018-06-18 19:11:58 +02:00
JosJuice
091efcc41d
Merge pull request #7125 from lioncash/enum
ConfigManager: Convert GPUDeterminismMode into an enum class
2018-06-18 18:22:31 +02:00
Lioncash
eb76dc9600 DSPCore: Make ExceptionType an enum class
Makes the values strongly typed and avoids polluting the DSP namespace.
2018-06-17 17:42:54 -04:00
Lioncash
8459d2bc5d DSPCore: Make DSPCore_SetException() take an enum type instead of a u8
Makes it more immediately indicative which values are intended to be
passed to this function.
2018-06-17 16:02:56 -04:00
Techjar
7778859b55 Qt/GameCubePane: Fix issues with changing memcard slots while game is running
Selecting Dummy or Memory Card would pass wrong values to EXI::ChangeDevice and not work as expected
Changing path had no effect until device was changed as it didn't call EXI::ChangeDevice at all
2018-06-17 14:04:37 -04:00
spycrab
e3f7b0274c Qt/HotkeyScheduler: Fix 3D Mode hotkeys not behaving properly 2018-06-16 21:38:14 +02:00
spycrab
b5e6cd9725
Merge pull request #7122 from spycrab/qt_table_perf
Qt/GameList: Greatly improve performance (List view)
2018-06-16 12:40:13 +02:00
Lioncash
de9c5fd375 ConfigManager: Convert GPUDeterminismMode into an enum class
Makes the values strongly-typed and gets more identifiers out of the
global namespace.

We are forced to use anything that is not "None" to mean none, because
X11 is garbage in that it has:

\#define None 0L

Because clearly no one else will ever want to use that identifier for
anything in their own code (and is why you should prefix literally
any and all preprocessor macros you expose to library users in public
headers).
2018-06-15 14:45:30 -04:00
Léo Lam
bd85d63c62
Merge pull request #7120 from Ebola16/313
Update Android Gradle to 3.1.3 and minor improvements
2018-06-15 19:54:49 +02:00
Léo Lam
0ee9b884ca
Merge pull request #7123 from lioncash/enum
DSPCore: Convert core type enum into an enum class
2018-06-15 19:52:57 +02:00
Lioncash
6f473b96d0 PowerPC: Convert CPUCore enum into an enum class
Makes the enum values strongly-typed and prevents the identifiers from
polluting the PowerPC namespace. This also cleans up the parameters of
some functions where we were accepting an ambiguous int type and
expecting the correct values to be passed in.

Now those parameters accept a PowerPC::CPUCore type only, making it
immediately obvious which values should be passed in. It also turns out
we were storing these core types into other structures as plain ints,
which have also been corrected.

As this type is used directly with the configuration code, we need to
provide our own overloaded insertion (<<) and extraction (>>) operators
in order to make it compatible with it. These are fairly trivial to
implement, so there's no issue here.

A minor adjustment to TryParse() was required, as our generic function
was doing the following:

N tmp = 0;

which is problematic, as custom types may not be able to have that
assignment performed (e.g. strongly-typed enums), so we change this to:

N tmp;

which is sufficient, as the value is attempted to be initialized
immediately under that statement.
2018-06-15 10:27:59 -04:00
Lioncash
161dffe2f9 DSPCore: Rename JIT core type to JIT64
This changes the identifier to represent the x86-64 DSP emitter. If any
other JITs for the DSP are added in the future, they all can't use the
same generic identifier.
2018-06-15 07:59:05 -04:00
Lioncash
98af5e4c10 DSPCore: Convert core type enum into an enum class
Prevents pollution of the surrounding scope and makes the values
strongly-typed.
2018-06-15 07:55:31 -04:00
spycrab
daebbabb35 Qt/GameList: Greatly improve performance (List view) 2018-06-15 12:05:11 +02:00
Ryan Meredith
31b3647d73 Android: Add Emulated CPU Clock description and minor cleanup 2018-06-14 23:15:39 -04:00
Léo Lam
58606702f7
Merge pull request #7107 from lioncash/mac
Common/Network: Get rid of out parameters for MAC address utilities
2018-06-14 19:44:09 +02:00
Léo Lam
c7280707ec
Merge pull request #7113 from lioncash/mask
Gekko: Centralize bitmasking of the FPSCR within UReg_FPSCR
2018-06-14 18:28:11 +02:00
Léo Lam
59cd9a5af7
Merge pull request #7118 from lioncash/hotkey-str
HotkeyManager: Minor changes
2018-06-14 18:26:03 +02:00
Lioncash
189d277cfc Common/Random: Add convenience template for simple arithmetic values
In cases where we just want a random value for a primitive arithmetic
type, we can wrap this in a template to allow convenient direct
assignment instead of keeping declaration and initialization separate
(making it more difficult to use values uninitialized). This also allows
the use of Common::Random with functions such as std::generate, making
it more flexible in how random values can be generated.
2018-06-14 10:31:13 -04:00
spycrab
e69c6cdaab
Merge pull request #7114 from Techjar/patch-3
Qt/GameCubePane: Fix memcard browsing starting in working directory instead of User/GC/ directory
2018-06-14 16:13:21 +02:00
Lioncash
410792d922 HotkeyManager: Add missing s_ prefixes to internally-linked file-scope variables
Previously there was an intermixing of no prefixing and prefixing. This
makes the notation consistent.
2018-06-14 10:07:22 -04:00
Lioncash
d22d32372e HotkeyManager: Use std::array where applicable 2018-06-14 10:07:01 -04:00
Lioncash
aae06f1cf7 HotkeyManager: Move HotkeyGroupInfo struct into the cpp file
This is only ever used internally. Also change the std::string name over
to a const char*, so that we don't need to potentially allocate anything
on the heap at immediate runtime.
2018-06-14 09:12:19 -04:00