Commit Graph

15 Commits

Author SHA1 Message Date
468f623d27 ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
0f96a0104e Merge pull request #1752 from Buddybenj/clean-up
Clean Up
2015-02-10 11:39:14 -08:00
897b678d24 D3D: delete unnecessary code. 2015-01-26 10:58:32 -08:00
4f324ad742 Clean Up 2015-01-24 17:10:21 -06:00
4392d3cd55 D3D: Fixed StateManager member function name case 2014-12-07 18:45:50 +01:00
6e9226650d D3D: Implemented context state caching
This avoids most of the redundant API calls.
2014-12-07 18:17:19 +01:00
5a3f19aeaf Fix XFB scaling in D3D 2014-10-14 22:25:31 -04:00
a523a6d1bf D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.
2014-07-07 19:32:03 -04:00
d802d39281 clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
2afe215271 Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
9b6c6fa9e4 BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
Also fixed some compiler warnings.
2014-01-26 13:21:22 +00:00
34692ab826 Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00