417a4ca206
Vulkan: Implement post-processing backend
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No new features, just parity with OpenGL.
2017-04-25 14:27:02 +10:00
d1dc9d5a0c
Merge pull request #5284 from stenzek/vulkan-videocommon-blending-state
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Vulkan: Use BlendingState from VideoCommon
2017-04-18 22:16:32 +10:00
ddc5275071
VideoCommon: Drop SetDitherMode()
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It was a no-op on all backends apart from GL anyhow.
2017-04-18 21:55:22 +10:00
9dc7358395
Vulkan: Use BlendingState from VideoCommon
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Remove the internal BlendState union. Also fixes Kirby's Return to
Dreamland shadows.
2017-04-18 21:55:22 +10:00
eef7b6cf7a
Vulkan: Fix invalid resolve at swap time when MSAA is enabled
2017-04-15 18:35:58 +10:00
2cd240af0d
VideoBackends: Move max texture size to VideoConfig
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This stops the virtual method call from within the Renderer constructor.
The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
2017-03-10 00:04:13 +10:00
238a70b006
VideoCommon: Move some common initialization logic to RenderBase
2017-03-04 16:42:16 +10:00
41b0c74e30
VideoCommon: Make dst_alpha state implicit.
2017-01-04 20:02:31 +01:00
725ef4c5dc
Vulkan: Pass target_rect to framebuffer draw methods
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Fixes the black borders in frame dumps when the window was not sized to
the framebuffer aspect ratio.
2016-11-18 22:55:22 +10:00
38c3ca5cd4
Vulkan: Implement asynchronous frame dumping
2016-11-10 01:07:46 +10:00
c880c37244
Vulkan: Rename screenshot buffer to frame dump buffer.
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Name makes more sense given the methods it calls in the base class.
2016-11-03 22:38:48 +10:00
9aed27cdcf
Vulkan: Combine frame dumping and present into one command buffer.
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Small optimization that should make things slightly more efficient when
frame dumping is enabled.
2016-11-03 22:38:48 +10:00
5182e6b549
Vulkan: Implement virtual/real XFB support
2016-11-03 22:33:24 +10:00
b066d51dfa
Vulkan: Remove parameters/members of single-instance classes
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There's not a lot of point in passing these around or storing them
(texture cache/state tracker mainly) as there will only ever be a single
instance of the class.
Also adds downcast helpers such as Vulkan::Renderer::GetInstance().
2016-11-03 22:01:54 +10:00
9f264c0872
AVIDump: Move CoreTiming into caller.
2016-10-10 12:03:18 +02:00
64927a2f81
Renderer: Merge screenshot logic into VideoCommon.
2016-10-08 19:38:57 +02:00
e82cf46436
Vulkan: Use VideoCommon framedump helpers.
2016-10-07 23:17:16 +02:00
c422fb7e82
Vulkan: Set alpha channel of swap chain buffers to 1.0.
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Copying the alpha channel from the game causes issues with frame dumping,
since we're using a buffer directly from the GPU as a source for AVIDump.
2016-10-05 22:02:04 +10:00
ea33405feb
Merge pull request #4270 from stenzek/vulkan-defer-fix
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Vulkan: Miscellaneous minor fixes
2016-10-04 01:47:59 -07:00
86112c7258
VideoCommon: Minor changes
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Make Renderer::GetMaxTextureSize return u32 instead of int.
2016-10-03 06:51:46 -07:00
b193282830
Vulkan: Correct logic for handling target and window size changes
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Should fix a possible reference to deleted framebuffers, as well as fixing
the issues with the render area being correct if the game's source area
changes, or auto-scaling is enabled.
2016-10-03 19:11:47 +10:00
1286c309e3
Vulkan: Fix compilation on 32-bit targets
2016-10-03 19:11:47 +10:00
9395b8efa9
Vulkan: Amend header includes
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Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly
2016-09-30 23:26:03 -04:00
f4944f006d
Vulkan: Support frame dumping/screenshots
2016-10-01 02:40:02 +10:00
77a128ab87
Implement experimental Vulkan backend
2016-10-01 02:40:01 +10:00