12210 Commits

Author SHA1 Message Date
Mai M
6bf467ff4b
Merge pull request #10161 from JosJuice/jitarm64-emitting-routine
JitArm64: Consistently set emitting_routine
2021-10-12 14:34:26 -04:00
JosJuice
26322a54cf JitArm64: Consistently set emitting_routine
Important regression fix for 96760093e9.
2021-10-12 18:55:06 +02:00
JMC47
6987ea0596
Merge pull request #8350 from phire/fix-tmem
Extend Minimal TMEM cache implementation.
2021-10-11 23:11:43 -04:00
Scott Mansell
a33cf27885 TMEM: Handle savestate and init 2021-10-12 15:51:24 +13:00
JMC47
3bfb3fa52b
Merge pull request #9884 from JosJuice/jitarm64-paired-loadstore-addr
JitArm64: Improve psq_l/psq_st address checking
2021-10-11 16:49:26 -04:00
JosJuice
97a5a7be24 Core: Use log variant of PrintCallstack, not print variant
There are two reasons for this.

1. Using Dolphin's logging system lets the user decide whether
the printout should go to the terminal, the GUI, or a file.
fmt::print always prints to stdout... unless you're on Android, in
which case it does nothing at all, because Android disables stdout.

2. The Windows version of Dolphin crashes when you use fmt::print.
Yes, really. The crash happens because a call to std::fprint in
fmt::v7::detail::fwrite_fully returns that less characters were
written than requested, which fmt handles by throwing an exception.
(As always, Dolphin does not use exception handling.)
I'm not sure why std::fprint is doing this, but since switching
away from using fmt::print is a good idea due to the previous point
anyway, I'd say it's best to just switch.
2021-10-10 17:13:03 +02:00
iwubcode
0bbea6d67b Core: Update state to account for save system change 2021-10-08 18:17:18 -05:00
iwubcode
e70157474b Core / VideoCommon: refactor FreeLookCamera to have the underlying controller handle all the logic (field-of-view, movement, etc) 2021-10-08 18:16:32 -05:00
Léo Lam
ff1cb5a1c0
Merge pull request #9803 from Techjar/bbox-videocommon
VideoCommon: Abstract bounding box
2021-10-08 22:24:38 +02:00
Techjar
1161af8059 VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00
sowens99
faa5cf40ce Movie: display correct input difference on movie mismatch
Previously, s_temp_input was being used for BOTH the savestate's and the movie's input printout in the panic alert.

This commit simply performs memcpy from the correct vector for the movInput printout.
2021-09-29 20:58:19 -04:00
aldelaro5
39569ed1f8 Remove unecessary include of the gdb stub 2021-09-29 12:54:18 -04:00
sowens99
ffaa149b96 Core: UpdateTitle with total framecount on recording playback
Previously, only the number of total input polls would be shown in the window title when playing back a movie. This simply adds the VI / frame count total as well, which is a much more relevant number to look at while TASing.
2021-09-28 21:51:24 -04:00
sowens99
6fd54276ea Include digital L and R buttons in Input Display
Previously, using TAS Input to activate the digital L and R buttons would not show these inputs in the Input Display. This commit adds the digital L and R presses to the Input Display, and also displays just "L" or "R" if the analog is set to 255.
2021-09-25 18:07:42 -04:00
Sintendo
da9546cb2f Jit64: Merge subfx and subfcx
Again, logic and optimizations are mostly the same so it makes sense.
2021-09-22 22:29:20 +02:00
Sintendo
a725eb80ff Jit64: Merge addx and addcx
They are extremely similar and can share nearly all optimizations.
2021-09-22 22:28:54 +02:00
Lioncash
3840b55292 NetPlayClient/NetPlayServer: Remove now-unnecessary static_casts
Now that we have the enum helpers in place, quite a few casts on their
own can be removed.
2021-09-22 15:59:43 -04:00
Lioncash
80b4a4d7fd NetPlayProto: Remove now-unused MessageId type alias
Now that we have enum helpers for inserting values into packets and have
migrated all other enumerations over, there's no need to keep this alias
around any longer.
2021-09-22 15:42:04 -04:00
Lioncash
a034f378a0 NetPlayProto: Turn connection error enum into an enum class
Continues the migration off the MessageId type alias
2021-09-22 15:42:04 -04:00
Lioncash
dedd0b7ba1 NetPlayProto: Turn Sync-related enums into enum classes 2021-09-22 15:42:04 -04:00
Lioncash
af4aaf4609 NetPlayProto: Turn MessageID enum into an enum class
Now we can leverage our helper to insert enum values without the need to
cast.
2021-09-22 15:42:04 -04:00
Lioncash
07af775afa SFMLHelper: Add stream insertion overload helpers for enum types
Will be used in future changes to eliminate the need to cast when
inserting various message IDs
2021-09-22 15:42:01 -04:00
Sintendo
a9e0f21373 Jit64: Split arithcx into addcx and subfcx
JitArm64 also opts to separate the two. The shared logic makes less
sense once we start adding more optimizations.
2021-09-21 22:11:11 +02:00
Léo Lam
6129290d31
Merge pull request #10057 from JosJuice/jitarm64-divwx
JitArm64: Optimize divwx
2021-09-20 15:37:57 +02:00
Léo Lam
a25f4fab20
Merge pull request #10080 from lioncash/membf
MemoryInterface: Migrate bitfields over to Common::BitField
2021-09-20 14:54:27 +02:00
Léo Lam
276ea43237
Merge pull request #10102 from lioncash/netplay
NetPlayClient: Split out OnData() into smaller functions
2021-09-20 14:41:47 +02:00
Mai M
57f71a55f8
Merge pull request #10110 from JosJuice/remove-request-refresh-info
Core: Remove s_request_refresh_info
2021-09-19 16:09:58 -04:00
Mai M
ca2589f7df
Merge pull request #10103 from AdmiralCurtiss/cheat-search-length-underflow
Core/CheatSearch: Avoid length underflow on new search.
2021-09-19 16:09:43 -04:00
JMC47
31ca114721
Merge pull request #10068 from leoetlino/more-low-mem1-constants
IOS: Add missing writes of low MEM1 constants
2021-09-19 09:45:01 -04:00
JosJuice
e5ed9ee920 Core: Remove s_request_refresh_info
It's only used for frame stepping. We can use s_frame_step instead.
2021-09-18 13:39:38 +02:00
Léo Lam
7379450633
Merge pull request #10092 from JosJuice/android-cheats
Android: Add cheat GUI
2021-09-16 19:21:33 +02:00
JosJuice
53ae1a0725 Android: Add Gecko code downloading 2021-09-16 18:48:39 +02:00
Admiral H. Curtiss
bd92c29ef5
Core/CheatSearch: Avoid length underflow on new search. 2021-09-16 08:13:02 +02:00
Admiral H. Curtiss
f3346262d2 Core/CheatSearch: Implement cheat searching functionality. 2021-09-15 19:05:48 +02:00
Lioncash
2b9c65967e NetPlayClient: Change return value of OnData() to void
In all usage cases, the return value isn't utilized.
2021-09-15 11:31:32 -04:00
Lioncash
ae714b25ba NetPlayClient: Split out OnData()
Over time OnData() has become a huge function-long case statement that
attempts to manage numerous packet-related behaviors, which makes it a
little difficult to reliably ensure certain handling doesn't interfere
with another case's. It's also mildly annoying to navigate due to its
size.

To make it a little easier to read and find the specific behavior, we
can break the relevant pieces of code out into their own functions.
2021-09-15 11:31:28 -04:00
Léo Lam
111c36e6cd
Merge pull request #10101 from lioncash/kb
SI_DeviceKeyboard: Shorten MapKeys()
2021-09-15 13:24:05 +02:00
Lioncash
7c909a73de SI_DeviceKeyboard: Shorten MapKeys()
We can wrap this logic into a lambda to avoid copy-pasted checking of
the over 400+ lines of code.
2021-09-15 01:58:02 -04:00
Léo Lam
15ec7bd546
Merge pull request #10097 from JosJuice/jitarm64-w0-clobber
JitArm64: Fix fresx/frsqrtex unlocking W0 too early
2021-09-14 23:51:24 +02:00
Léo Lam
819a0a69ff
Merge pull request #10076 from lioncash/sibf
SI: Migrate bitfields to Common::BitField
2021-09-14 19:10:39 +02:00
JosJuice
74f2acd83b JitArm64: Move fresx/frsqrtex RW calls earlier
If W0 is locked when fpr.RW is called, the indirectly called
ConvertSingleToDoubleLower may need to emit a push+pop, so it's
better for fresx/frsqrtex to call RW before locking W0 than after.
2021-09-13 19:27:16 +02:00
JosJuice
1c4155f800 JitArm64: Fix fresx/frsqrtex unlocking W0 too early
fpr.RW may clobber GPRs that are not locked.
Fixes https://bugs.dolphin-emu.org/issues/12656.
2021-09-13 19:03:43 +02:00
Lioncash
d00e7d5a75 SI: Collapse interrupt generation check in UpdateInterrupts()
We can simplify this by storing the result of the test into a variable
instead.
2021-09-13 11:25:03 -04:00
Lioncash
ca24c32cbf SI: Eliminate trivial sign conversion cases in RegisterMMIO()
Previously differently signed types were being used to create addresses
and bit offsets.
2021-09-13 11:24:59 -04:00
Léo Lam
ee863e6722
Merge pull request #10014 from OatmealDome/wiimote-disconnect-crash
WiimoteReal: Fix Wiimote disconnection causing Dolphin to crash on macOS
2021-09-13 15:26:02 +02:00
JosJuice
b4787cdbd3
Merge pull request #10077 from lioncash/dvdbf
DVDInterface: Migrate bitfields over to Common::BitField
2021-09-08 21:37:09 +02:00
JosJuice
52304df943
Merge pull request #10011 from JosJuice/android-cheats-preparation
Split out code for serializing/deserializing cheat lines
2021-09-08 21:36:56 +02:00
JosJuice
15eb56142a JitArm64: Read BATs in psq_l/psq_st address check
Same approach as Jit64 here as well.
2021-09-08 21:32:16 +02:00
JosJuice
93e968208e JitArm64: Lock fewer registers when assumeNoPairedQuantize 2021-09-08 21:32:11 +02:00
JosJuice
96760093e9 JitArm64: Move psq_st address check to EmitBackpatchRoutine
This way the address check will take up less icache (since it's
only emitted once for each routine rather than once for each
psq_st instruction), and we also get address checking for psq_l.
Matches Jit64's approach.

The disadvantage: In the slowmem case, the routines have to
push *every* caller-saved register onto the stack, even though
most callers probably don't need it. But at long as the slowmem
case isn't hit frequently, this is fine.
2021-09-08 21:26:10 +02:00