Pierre Bourdon
29873a7c55
Merge pull request #585 from lioncash/sprintfs
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DolphinWX: Kill off sprintf calls in CheatsWindow.cpp
2014-07-09 02:36:22 +02:00
Pierre Bourdon
beeed520a5
Merge pull request #582 from lioncash/casts
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DolphinWX: Remove redundant casts in ISOProperties
2014-07-09 02:35:05 +02:00
Jules Blok
db7e746cb4
Check whether the core is running instead of checking if it is unitialized.
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This properly handles the stopping state and more accurately represents the intended check.
2014-07-08 22:30:44 +02:00
Lioncash
54105a8bba
DolphinWX: Kill off sprintf calls in CheatsWindow.cpp
2014-07-08 16:19:34 -04:00
Lioncash
1f25f3c1c9
Merge pull request #584 from lioncash/bind
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DolphinWX: Bind the drop handling function to the frame with Bind, not Connect
2014-07-08 16:11:08 -04:00
Lioncash
d2ddf40ccb
DolphinWX: Bind the drop handling function to the frame with Bind, not Connect.
2014-07-08 15:41:21 -04:00
Jules Blok
ad1b61af2e
FrameTools: Update GUI and disable Play button when in stopping state.
2014-07-08 21:21:25 +02:00
Jules Blok
b30d5dccbe
Frame: OnClose now handles asynchronous behaviour of DoStop().
2014-07-08 21:21:24 +02:00
Jules Blok
3266394dfb
Make the emulation stop asynchronous to prevent deadlocks.
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This may expose bugs which relied on the Main Thread to be suspended in the stopping state.
2014-07-08 21:21:23 +02:00
Lioncash
2eb12dee55
DolphinWX: Remove a wx 2.9.0 and 2.8.0 version check in GameListCtrl
2014-07-08 14:42:10 -04:00
Lioncash
5fe293af9d
DolphinWX: Remove redundant casts in ISOProperties
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These are both int, so the cast isn't necessary
2014-07-08 14:31:12 -04:00
Pierre Bourdon
b0b70381f7
Revert "Don't add segfault handler in interpreter mode"
2014-07-07 05:30:06 +02:00
Spanti Nicola (RyDroid)
5c6296291d
Minor improvement of the desktop file
2014-07-06 23:46:46 +02:00
Dolphin Bot
4ec8c3714d
Merge pull request #328 from Tilka/enum_cpubackend
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Don't add segfault handler in interpreter mode
2014-07-06 19:28:10 +02:00
Rachel Bryk
5558aa08c2
Fix hiding size column in game list.
2014-07-06 01:59:38 -04:00
Tillmann Karras
311e9e655a
CoreParameter: add enum CPUBackend
2014-07-05 11:02:41 +02:00
Tillmann Karras
20a16beabd
enum CPUState: rename CPU_* to STATE_*
2014-07-05 11:01:49 +02:00
Zhuowei Zhang
25bd5e237b
Add Change Disc option to the right-click menu in the game list. For issue 7411.
2014-06-30 12:06:45 -07:00
Lioncash
ada3e97715
Merge pull request #538 from lioncash/savestate-dragdrop
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Fix dragging and dropping savestates in the render window
2014-06-29 21:47:51 -04:00
Jordan Woyak
3805c4967f
Fix ISO Directory extraction.
2014-06-29 14:22:06 -05:00
Lioncash
3df00cd3f5
Fix dragging and dropping savestates in the render window
2014-06-28 16:55:15 -04:00
Lioncash
91da031220
Merge pull request #522 from lioncash/fix-dragdrop-crash
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Fix crashes when dragging and dropping files outside of the gamelist
2014-06-28 16:53:10 -04:00
Ryan Houdek
aae1630949
Merge pull request #533 from Anti-Ultimate/master
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Fix OpenGL VSync
2014-06-28 11:06:57 -05:00
Jules Blok
8571d7aceb
RenderFrame: Set the background to black.
2014-06-28 16:02:51 +02:00
Anti-Ultimate
aacf885b48
Fix OpenGL VSync
2014-06-28 00:10:34 +02:00
Lioncash
ca5340ebde
Centralize the logging code into its own folder in Common.
2014-06-25 22:11:42 -04:00
Lioncash
8b13afbb8e
Remove the 32-bit config platform from the VS solution and projects
2014-06-24 22:07:26 -04:00
Lioncash
10dc1ef135
Fix crashes when dragging and dropping files outside of the gamelist
2014-06-24 16:43:02 -04:00
LPFaint99
32b2c40490
first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B>
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Savestates include the entire memorycard, but the only saves that should be modified are the ones that are directly modified by the game the others are preserved merely to avoid changing the memory card header during the game as some games (Zelda) refuse to save
Implement DMA r/w for memcard.
Skips programming buffer for writes
Add a migration feature that auto imports all saves from your default memcard to the new memcard dir if it doesn't exist.
Actually "delete" save files by renaming to s/*.gci/*.gci.deleted/
2014-06-22 18:03:52 -07:00
Pierre Bourdon
5dff577339
Merge pull request #500 from lioncash/ini
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Use only section-based ini reading.
2014-06-22 17:21:45 +02:00
Tony Wasserka
07da9cbcf4
Merge pull request #518 from glennricster/master
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Ensure (Get|Set)ColumnWidth is not called on a non existant column.
2014-06-20 14:12:15 +02:00
Glenn Rice
bb6d360b06
Ensure (Get|Set)ColumnWidth is not called on a non existant column.
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The AutomaticColumnWidth method can be called when the game list does
not have any columns (for example when dolphin is starting). In this
case wxWidgets assertions fail when (Get|Set)ColumnWidth are called on
columns that do not exist. So check to make sure there are columns to
prevent this.
2014-06-20 07:03:44 -05:00
Jordan Woyak
7ecc32f87f
Fix InputConfigDiag crash on Windows. (GCode issue 7384)
2014-06-19 19:58:55 -05:00
Tony Wasserka
0b1cb1ee45
Merge pull request #436 from RachelBryk/netplay-kick
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Add an option to kick players from netplay.
2014-06-19 14:57:00 +02:00
Lioncash
ce54c1e571
Kill off replaceable usages of s[n]printf.
2014-06-18 19:53:38 -04:00
Shadox Fix
d3a55ccb79
Update references of Google Code to GitHub and update copyright year.
2014-06-18 23:40:25 +02:00
Rachel Bryk
dbcd40111f
Add an option to kick players from netplay.
2014-06-18 13:22:45 -04:00
Lioncash
f05d3f6e5d
Use only section-based ini reading.
2014-06-16 01:31:23 -04:00
Jules Blok
f408dc72e7
Fix OpenGL video backend when using "render to main" on Windows.
2014-06-15 14:59:25 +02:00
Pierre Bourdon
020b4fde1e
Merge pull request #492 from Armada651/master
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Remove EmuWindow
2014-06-15 14:16:53 +02:00
Armada
f2759ffe65
Remove EmuWindow.
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All it did was raise complexity.
2014-06-15 00:49:49 +02:00
Tony Wasserka
a8f32adcab
Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
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Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
Paul Olszewski
5d793881b0
Fix the capitalization of "GameCube" throughout the project.
2014-06-08 11:24:49 +09:00
Pierre Bourdon
b79482af44
Merge pull request #459 from lioncash/prototype-typo
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Fix a typo in a function prototype in PowerPCDisasm.h
2014-06-08 03:17:06 +02:00
Ryan Houdek
103d9008d6
Merge pull request #391 from RachelBryk/netplay-flash-on-join
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Flash netplay window when someone joins if the window doesn't have focus...
2014-06-07 06:33:54 -05:00
Ryan Houdek
7d12a31cc2
Merge pull request #395 from RachelBryk/race
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Fix a couple race conditions.
2014-06-07 01:10:51 -05:00
Pierre Bourdon
b780ef950c
Merge pull request #435 from YourGamesBeOver/master
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Options for selecting which columns are visible in the game list.
2014-06-06 00:46:26 +02:00
yourgamesbeover
91840cb4c7
added option for selecting which column are displayed in the game list, added optional game id column, and added config entry to disable making compressed games blue
2014-06-05 15:34:20 -04:00
lioncash
efdcfe404f
Fix a typo in a function prototype in PowerPCDisasm.h
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Should be GetGPRName not GetGRPName.
Removed an unnecessary extern declaration of GetGRPName in RegisterWindow.cpp.
Also added GetFPRName to the PowerPCDisasm header for consistency.
2014-06-04 12:12:28 -04:00
shuffle2
d0201335c6
Merge pull request #300 from Sonicadvance1/Fix-AndroidInput
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[Android] Fixes a bunch of input bugs.
2014-05-30 15:32:08 -07:00