Commit Graph

449 Commits

Author SHA1 Message Date
5c325eef38 Config: Port SI device settings to new config system. 2022-01-08 20:08:21 +01:00
ed1a1c1fae Config: Port WiimoteControllerInterface setting to new config system. 2022-01-06 16:13:57 +01:00
2354fb4466 Config: Port WiimoteEnableSpeaker setting to new config system. 2022-01-06 16:13:57 +01:00
8c554d2e64 Config: Port WiimoteContinuousScanning setting to new config system. 2022-01-06 16:13:57 +01:00
0bfffe4095 Config: Port GC Adapter settings to new config system. 2022-01-05 03:25:19 +01:00
526887899e Config: Port BluetoothPassthrough settings to new config system. 2021-12-30 23:17:19 +01:00
9c4b2b65b4 Config: Port Input setting to new config system. 2021-12-30 21:50:36 +01:00
2025763420 Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
9304fe7124 DolphinQt: Remove 5~5~5~ typos 2021-12-10 13:59:38 -08:00
94ccf765af Add option for setting the PNG zlib compression level 2021-11-18 13:10:22 -08:00
95b9941044 Use Fast Texture Sampling by default
This commit changes the default value of Fast Texture Sampling to true, and also moves the setting that controls it to the experimental section of the advanced tab.  This is its own commit so that it can be easily reverted when we want to default to Manual Texture Sampling.

Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:29:57 -08:00
93eea7cb13 VideoCommon: Add option to use old behavior (Fast Texture Sampling)
Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:27:32 -08:00
04d8cdfe88 Convert LOG_TYPE and LOG_LEVELS to enum class 2021-10-24 11:48:36 -07:00
7855e5f73b Turn MAX_LOGLEVEL into a true constant (and fix self-comparison warning)
This replaces the MAX_LOGLEVEL define with a constexpr variable
in order to fix self-comparison warnings in the logging macros
when compiling with Clang. (Without this change, the log level check
in the logging macros is expanded into something like this:
`if (LINFO <= LINFO)`, which triggers a tautological compare warning.)
2021-10-15 21:51:01 +02:00
78bfd25964 Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
c746040112 Merge pull request #10154 from malleoz/disable-hotkeys-on-mapping-window
MappingWindow: disable hotkeys while window is active
2021-10-13 01:58:48 +02:00
839b04014e Add wrapper function to disable hotkeys for QFileDialog
Previously, if you have "Hotkeys Require Window Focus" disabled, you could repeatedly use the "Open" hotkey, for example, to stack File Open windows over top of each other over and over.

This commit allows the hotkey manager to disable/enable on QFileDialog creation and destruction.
2021-10-09 22:43:56 -04:00
530f5ecdd0 MappingWindow: disable hotkeys while window is active
MappingWindow is modal, yet the user can use hotkeys while the window is active. I believe hotkeys should not be recognized while this window is active.
2021-10-07 21:39:52 -04:00
bf6a278c04 Merge pull request #10131 from malleoz/hotkey-syntax-fix
IOWindow: Do not accept on syntax errors
2021-10-06 00:27:06 +02:00
e26d2053e2 Update MappingWindow.cpp 2021-10-05 16:53:23 +03:00
556323561c Do not update hotkey assignments on window close
If this commit is not applied, then the previous commit will cause hotkeys to be saved if there is a syntax error when hitting "OK" and the user presses the X to close the window.

This commit only applies changes to hotkey config if no syntax error occurs.
2021-09-27 16:21:28 -04:00
242bce27a1 Do not accept on hotkey syntax errors
Previously you could type whatever gibberish you wanted into the formula bar, press OK, and receive a modal syntax error window. Closing the syntax error window would cause the hotkey config window to close as well, and your gibberish would be applied to the hotkey assignment.

This commit requires that a syntax error does not occur before accept() is called.
2021-09-27 14:28:08 -04:00
dd9047f7c5 Qt/GeckoCodeWidget: Disable functionality if no game id is given. 2021-09-16 08:01:40 +02:00
a4b1ea3d70 Qt/ARCodeWidget: Disable functionality if no game id is given. 2021-09-16 08:01:40 +02:00
b90008aadb Split out code for serializing/deserializing cheat lines 2021-08-28 19:31:27 +02:00
fb96ecb7da Move patch saving code to PatchEngine 2021-08-28 17:34:28 +02:00
82969db7de Merge pull request #10018 from JosJuice/code-allow-name-line
DolphinQt: Allow $ line when entering AR/Gecko code
2021-08-13 13:22:25 -04:00
e2ccad7f95 Merge pull request #10017 from JosJuice/qt-gecko-notes-lf
DolphinQt: Don't add trailing newline to Gecko notes
2021-08-13 13:21:07 -04:00
cda442d2d8 DolphinQt: Allow $ line when entering AR/Gecko code
When you come across a cheat code in a place like the Dolphin
wiki, it's often posted like this:

$16:9 Widescreen
0441187C 3FE38E39

Sometimes users try to paste this in its entirety into the Code
field, which leads to Dolphin reporting an error on the first line.
I think it would be nice to make this a little smoother by having
Dolphin accept having a first line that starts with $.
2021-08-10 19:19:34 +02:00
7eabd9e830 DolphinQt: Don't add trailing newline to Gecko notes
Also fixing a string mistake where the text for AR codes
was copypasted for Gecko codes.
2021-08-10 18:29:54 +02:00
d453390c48 ShaderCompiler: Attach source text to SPIR-V for debuggers like RenderDoc 2021-08-05 03:04:18 -04:00
9c65519e79 Merge pull request #9986 from Pokechu22/partition-info
FilesystemWidget: Show more information about partitions
2021-08-04 21:54:07 +01:00
a99932da12 Preserve spaces in mapping preview of control names
PR https://github.com/dolphin-emu/dolphin/pull/9700 removed spaces from within control names, which some user complained about, and their point of view is kind of understandable:
https://bugs.dolphin-emu.org/issues/12605
with this change, only spaces outside (between) control names are trimmed, which are the ones we wanted to trim in the first place.
This will still retain the major advantages from 9700.

Basically, "`Button 1`   +  `Button 2`" was showing as "`Button1`+`Button2`", while it will now show as "`Button 1`+`Button 2`".
2021-08-03 00:04:22 +03:00
0b86a03438 FilesystemWidget: Show more information about partitions 2021-08-02 12:20:48 -07:00
087ddfca83 Mention 'Enable API Validation Layers' also enabling symbols for D3D 2021-07-28 21:35:36 -07:00
6db519793a AdvancedWidget: Fix strange text wrapping 2021-07-28 21:35:36 -07:00
b73d16a71a Qt/Core: Implement GBA Hotkeys 2021-07-13 16:43:42 +02:00
9b80fb7deb Qt: GBA Pad config 2021-07-13 16:43:00 +02:00
d2353c79ea MappingWidget: Support for boxes with multiple columns 2021-07-13 16:42:31 +02:00
59292a5c65 GeneralWidget: Convert Adapter tooltip to BalloonTip
Use a BalloonTip to inform the user when their selected backend (i.e.
OpenGL or NULL) doesn't support adapters, instead of using the default
tooltips.
2021-07-09 10:10:36 -07:00
ffdc8538a1 Merge pull request #9862 from delroth/spdx-tags
Use SPDX for Dolphin licensing info
2021-07-06 01:02:57 -04:00
ccc2b7bd25 Merge pull request #8416 from JosJuice/shader-compilation-names
Change the names for shader compilation settings
2021-07-06 01:41:27 +02:00
e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
83ea16f402 Qt: Fix IOWindow keeping a shared ptr to devices even after them being removed by the ControllerInterface
this prevented some devices from being recreated correctly, as they were exclusive (e.g. DInput Joysticks)

This is achieved by calling Settings::ReleaseDevices(), which releases all the UI devices shared ptrs.
If we are the host (Qt) thread, DevicesChanged() is now called in line, to avoid devices being hanged onto by the UI.
For this, I had to add a method to check whether we are the Host Thread to Qt.

Avoid calling ControllerInterface::RefreshDevices() from the CPU thread if the emulation is running
and we manually refresh devices from Qt, as that is not necessary anymore.

Refactored the way IOWindow lists devices to make it clearer and hold onto disconnected devices.
There were so many issues with the previous code:
-Devices changes would not be reflected until the window was re-opened
-If there was no default device, it would fail to select the device at index 0
-It could have crashed if we had 0 devices
-The default device was not highlighted as such
2021-06-07 11:48:30 +03:00
414e0f4598 GeckoCodeWidget: Take game ID and revision directly instead of through GameFile. 2021-06-06 21:25:37 +02:00
1fbe56210a ARCodeWidget: Take game ID and revision directly instead of through GameFile. 2021-06-06 21:23:17 +02:00
37e532322b Port dump XFB option to Qt UI.
Looks like the option was added to the Wx UI at commit 198d3b69, which
was a few months after the advancedWidget was originally ported from
Wx to Qt, but before anyone was actually using Qt.
2021-05-27 12:48:36 +12:00
93e3e691f9 Expose Control Expression variables to mappings UI
-add a way to reset their value (from the mappings UI)
-fix "memory leak" where they would never be cleaned,
one would be created every time you wrote a character after a "$"
-fix ability to create variables with an empty string by just writing "$" (+added error for it)
-Add $ operator to the UI operators list, to expose this functionality even more
2021-05-24 02:38:06 +03:00
975f8e2a25 Merge pull request #9700 from Filoppi/simplify_mappings_preview
Simplify the preview of control mappings by removing the device path from controls
2021-05-23 14:44:38 -04:00
9312e45cbe Merge pull request #9687 from Dentomologist/fix_config_descriptions_grammar
Fix config descriptions grammar
2021-05-20 11:15:25 -04:00