Commit Graph

127 Commits

Author SHA1 Message Date
864969f300 [Android] Expose aspect ratio to the video settings. 2015-01-18 15:21:40 -06:00
ad254f1b16 Android: Fix a typo (Depthn -> Depth) 2014-12-28 20:34:54 -05:00
038b968698 Android: Use findViewById instead of getChildAt
More futureproof if anything else is added to the layout.
2014-12-28 20:33:27 -05:00
4221999c6e Android: Fix a warning regarding a string in the slider layout 2014-12-28 20:19:29 -05:00
859e103ce6 [Android] Add support for sterescopy configuration.
This menu allows us to configure the stereoscopy video settings if the device supports it.
This menu is only enabled if the hardware supports everything needed to use the feature.
2014-12-26 08:17:29 -06:00
5396a48d70 Android: Use a PagerTabStrip instead of the ActionBar.
The ActionBar method of doing the tabular layout is deprecated on Android 5.0.
This method alleviates those deprecations while providing the same functionality.
2014-11-16 21:18:08 -05:00
cc62cb8818 Android: Support RTL language translations
If someone wants to do a translation for an Arabic language, Hebrew, etc, it will now display correctly.
2014-11-15 01:45:12 -05:00
e18860830a Show OpenGL or OpenGL ES on Android depending on what the device supports.
Reduces confusion for the users
2014-09-19 09:21:16 -05:00
5bf9472214 Update shown CPU cores in the Android UI.
Only show the JIT cores on x86_64(Will have its own issues once we reach that point)
Show AArch64 JIT if running on a AArch64 device(Good luck with that for now. Future proofing though)
2014-08-28 18:00:32 -05:00
3627bd21f1 Remove JitArmIL files from the project.
Due to how the new CR-flags work, it isn't possible without some hefty work in the JITIL backend to support this on 32bit systems.
2014-07-30 21:41:17 -07:00
30e4366d28 Merge pull request #580 from SeannyM/smaller-b
[Android] User configurable input overlay scaling
2014-07-16 19:04:35 -04:00
cd9a0b6f4d [Android] Onscreen controls better resemble GC and user configurable scaling 2014-07-15 16:14:27 -04:00
36821cb117 Display file size in GiB instead of bytes. 2014-07-14 21:52:52 -04:00
0170050cad Use the "No Banner" graphic as a Drawable resource, instead of as an asset. 2014-07-14 21:34:44 -04:00
8e2015b9cb Separate the XML view handling of the folder browser and the game list from one another. 2014-06-21 19:47:11 -04:00
b940e69f3b Fix banner scaling in game list.
-In GameListAdapter.java, the existing scaling code is unnecessary and stops Android's built in scaling from doing its job.
-In gamelist...etc.xml, set the icon's width to 100 density-independent pixels (i.e. have android figure out how to make it the right size.)
2014-06-21 12:01:16 -04:00
d62ae92b8f Merge pull request #373 from sigmabeta/android-ui-cleanup
Soften up some of the UI elements on Android
2014-06-19 19:25:52 -05:00
5d793881b0 Fix the capitalization of "GameCube" throughout the project. 2014-06-08 11:24:49 +09:00
8a288c7765 Increase size of title text; force it to take a single line and ellipsize if text doesn't fit. Also set both text fields to a slightly lighter color. 2014-05-23 18:47:43 -04:00
570cda3e39 Clarify that 'tools' attributes are only visible in the UI editor preview, and darken the game title text a little 2014-05-15 19:39:47 -04:00
08bb79ccb3 Soften up some of the UI elements. 2014-05-15 18:06:23 -04:00
1da3a43698 Add japanese strings 2014-05-11 00:35:59 -04:00
33bdc0f985 Adds support for the PP shaders in the Android UI.
Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.

This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
be7f39445f Make the Android UI more like the desktop UI 2014-04-27 17:13:09 -04:00
a35e1d42d9 Provide clearly defined densities of the controller icons. 2014-03-23 01:23:39 -04:00
13c780d6a7 Fix two untranslated Japanese strings. 2014-03-22 22:42:29 -04:00
3666178f85 Remove Cache DL option from Android UI
This option has been removed entirely from Dolphin, so remove the option from Android
2014-02-06 17:02:38 -06:00
b9e7749fe6 [Android] Implement CPU info retrieval within the about menu.
ARM only at the moment. Could potentially support x86 and MIPS if necessary.
Capable of parsing the manufacturer codes and part IDs of some (but not all part numbers). If anyone knows of part numbers that aren't in the list, please report them.
2014-01-26 21:37:43 -05:00
45964e4b46 [Android] Initial implementation of the extended info menu.
Most fragments are not implemented yet. This is just a working base framework for it.
2014-01-07 19:47:15 -05:00
50df037bb5 [Android] Fix gamepad input. 2013-12-12 14:42:25 -06:00
7bdd8191db Merge branch 'master' into android-new-control-input-overlay
Conflicts:
	Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-29 21:27:17 -06:00
00a25cdaf5 [Android-overlay] Disable Wiimote configuration until it is wired up. 2013-11-29 21:12:36 -06:00
49eef423a8 [Android-overlay] Add the new overlay icons. Support configuring them. Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences. 2013-11-29 18:37:33 -06:00
76843b450b [Android] Build the configuration window for the overlay programmatically. Moved the overlay configuration classes into their own package. Also launch the overlay config activity through the preference XML via an embedded Intent. Lets us remove code explicitly handling this. 2013-11-25 14:23:28 -05:00
7ed8e6a29c [Android] Fix the check for the Qualcomm graphics driver version for v53 drivers with the screen being rotated 90 degrees. Initialize the OpenGL information grabbing only once. Check for v14 Qualcomm drivers and spit out an error if the user tries selecting OpenGL ES 3. 2013-11-24 22:45:48 -06:00
ba18f38e70 Merge branch 'master' into android-new-control-input-overlay
Conflicts:
	Source/Android/res/values-ja/strings.xml
	Source/Android/res/values/strings.xml
	Source/Android/src/org/dolphinemu/dolphinemu/AboutFragment.java
	Source/Android/src/org/dolphinemu/dolphinemu/emulation/EmulationActivity.java
	Source/Android/src/org/dolphinemu/dolphinemu/folderbrowser/FolderBrowser.java
	Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListActivity.java
	Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-24 16:12:00 -06:00
42f8562e5c [Android] Basic Wiimote binding settings now implemented. 2013-11-19 19:28:10 -05:00
7e544d8996 [Android] Basic UI functionality for enabling/disabling aforementioned Gamecube controllers. 2013-11-19 16:14:40 -05:00
53ab104d5f [Android] Expand the input binding UI in the settings to handle 4 Gamecube controllers in the future.
Other changes:

 - Broke out MotionAlertDialog into it's own separate class.
 - Made a preference specifically for handling input bindings.
2013-11-19 15:53:30 -05:00
c90ce1aad1 [Android] Change the name of the XML layout file gamelist_folderbrowser_list.xml to gamelist_folderbrowser_list_item.xml. More accurate name on what it is. 2013-11-16 03:31:02 -05:00
23c84c220f [Android] Add ability to take screenshots into the emulation menu. 2013-11-15 22:21:50 -05:00
8c7d1afd5f [Android] Externalize the device compatibility warning strings. 2013-11-15 17:05:56 -05:00
4bb22aa0ab [Android] Indicate whether or not the device supports NEON within the About fragment. 2013-11-15 16:48:36 -05:00
1e90a838f2 Make sure to add our resources for the joystick. 2013-11-14 15:20:44 -06:00
3c7613fc83 [Android] More cleanup. We don't need the preference to enable/disable the overlay in the video preferences anymore. 2013-10-28 16:36:26 -04:00
8d71a83ae5 [Android] Fix the super-mature string that was a placeholder for the title for the overlay configuration setting.
Also fix a NullPointerException possibility. Fixed it by giving the PreferenceScreen a title.
2013-10-26 00:55:07 -04:00
77eb9ce725 [Android] Add the capability to dynamically enable and disable the input overlay during emulation. 2013-10-25 23:10:17 -04:00
d9be95ed9e [Android] Fix alignment issues with the overlay config settings. 2013-10-25 21:29:06 -04:00
7c6caa388a [Android] Prevent automatic alignments within the overlay configuration settings. Let the user do this on their own. 2013-10-25 21:14:11 -04:00
c8cf71c913 [Android] The emulation overlay now sets the button positions based upon the locations chosen in the input overlay configuration settings. Documented the hell out of how the initialization of the Drawables works inside InputOverlay.java.
Also made the use of InputOverlayItem.java obsolete. So this is now removed.
2013-10-25 20:34:38 -04:00