9 Commits

Author SHA1 Message Date
Lioncash
f295182833 VideoBackends: Simplify initialization and deinitialization of resources
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
Ryan Houdek
d9999bf30c Fix minor memory leak in WGL interface.
Would have a memory leak on game end
2015-12-13 11:42:18 -06:00
catzilla4
867a1beb9f Added some headers to allow Dolphin to compile in my environment. 2015-10-06 19:09:57 -05:00
Lioncash
cc036ca86c Common: Remove other Common prefixed headers from Common.h 2015-09-26 18:51:58 -04:00
Scott Mansell
c9836ff592 EGL: Don't depend on VideoCommon or Core 2015-09-22 00:36:48 +12:00
Scott Mansell
72249b8085 GLX: Don't depend on Core or VideoCommon 2015-09-22 00:36:47 +12:00
Scott Mansell
01ed925fec AGL: Don't depend on VideoCommon 2015-09-22 00:36:46 +12:00
Scott Mansell
93f6563789 WGL: Don't depend on Core/VideoCommon 2015-09-22 00:36:45 +12:00
Scott Mansell
95f3c956a8 Move GL interface code out of the OpenGL video backend. 2015-09-22 00:36:45 +12:00