6122 Commits

Author SHA1 Message Date
Ryan Houdek
8c779bb242 Ah. I blame vim on this typo entirely. 2013-02-27 10:26:32 -06:00
Jordan Woyak
6b80e6f83c Tweak Vertex/Index buffer handling a bit. 2013-02-27 01:57:02 -06:00
Jordan Woyak
e435851e7a Add disabled code for authenticating wiimotes on Windows. 2013-02-26 21:13:35 -06:00
Ryan Houdek
692e39d1bb Merge branch 'arm-noglsl' 2013-02-27 02:22:08 +00:00
Ryan Houdek
be7643cd2d Add the missing FPR cache 2013-02-27 02:15:32 +00:00
Jordan Woyak
a680d17eef Buildfix. 2013-02-26 19:59:33 -06:00
Jordan Woyak
f1c990069c Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. 2013-02-26 20:47:48 -05:00
Rachel Bryk
08fe3c213a Abort loading states from incompatible graphics backends. 2013-02-26 18:28:56 -05:00
Ryan Houdek
717b976875 ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Jordan Woyak
bd14ad5300 Merge branch 'master' into vertex-loader-cleanup 2013-02-25 17:55:44 -06:00
Jordan Woyak
46adbfa9ed Merge branch 'real-wiimote-scanning' 2013-02-25 17:33:34 -06:00
Rachel Bryk
e5c53e371f Make error message for loading save state with wrong dsp engine shorter. 2013-02-25 18:12:48 -05:00
Rachel Bryk
a450ba4420 Abort load state if it uses a different dsp engine, instead of crashing. 2013-02-25 15:58:12 -05:00
degasus
d173d646de fix last commit by neobrain 2013-02-25 16:11:24 +01:00
NeoBrainX
73a0bdd379 Build fixing. 2013-02-25 12:42:52 +00:00
NeoBrainX
1141af64f6 TextureCacheBase: Do not assume EFB copies can safely be deleted when we think they're "unused".
Fixes issue 6040.
2013-02-25 12:36:50 +00:00
Jordan Woyak
6b2804e296 Possible crashfix for OSX. 2013-02-24 22:29:33 -06:00
skidau
dc98ce5922 Added the addeo instruction to the JIT tables. Fixes Inkub (WiiWare). 2013-02-24 23:05:12 +11:00
Jonathan Jones
ba979582e2 Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
Fixes issue 6023.
2013-02-22 15:30:07 -05:00
Jordan Woyak
86935ab4fd forceinline IndexGenerator::WriteTriangle 2013-02-22 03:22:20 -06:00
Jordan Woyak
d3f1bb93f2 Use DataWrite in a few more places. 2013-02-22 02:19:59 -06:00
Jordan Woyak
db1be085c2 VertexManager cleanup 2013-02-22 01:41:52 -06:00
Jordan Woyak
21bd5be753 Buffer size changes. 2013-02-21 23:12:53 -06:00
skidau
d76ca57837 Fixed a JIT timing bug that prevented Eternal Darkness from booting in Single Core mode. 2013-02-22 15:13:49 +11:00
Jordan Woyak
f16dcfe6f6 Remove logic from IndexGenerator which does not seem to match that of Video Software. 2013-02-21 21:02:49 -06:00
Jordan Woyak
368c78dd5c IndexGenerator cleanup. 2013-02-21 19:11:07 -06:00
Jordan Woyak
677c6229ad Experimental VertexLoader cleanup! 2013-02-21 14:41:06 -06:00
Jordan Woyak
a92c93f870 Automate some calculations, with templates! 2013-02-21 13:29:05 -06:00
Jordan Woyak
7987d6babb Use templates for 8+16 bit indexed versions of SSSE3/SSE4 TextCoord reading. 2013-02-21 12:42:09 -06:00
degasus
c7f4d6b9ac wrapper for s_pCurBufferPointer 2013-02-21 13:45:48 +01:00
degasus
4b4dce1bd9 build fix 2013-02-21 13:00:19 +01:00
degasus
76e6085e31 consistently usage of buffer pointers 2013-02-21 12:36:29 +01:00
degasus
a849bb5242 Merge branch 'vertexloader_cleanup' into vertex-loader-cleanup
Conflicts:
	Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp
2013-02-21 12:18:50 +01:00
degasus
66d0c1c301 small cleanups of s_pCurBufferPointer 2013-02-21 11:45:29 +01:00
degasus
0d33e20026 bbox: replace s_pCurBufferPointer with locale buffer, so it can be read without read from the writeonly buffer 2013-02-21 11:41:14 +01:00
degasus
7a89faf13f converting the last vertices again instead of copying from buffer on buffer split
for mapping, this buffer must be write only, so we cannot copy anthing.
converting again needs more cpu, but should happen rarely
2013-02-21 11:36:10 +01:00
Jordan Woyak
dc776a19a0 Cleanup VertexLoader's Color functions a bit. 2013-02-21 02:49:17 -06:00
Jordan Woyak
660fc12927 Cleanup Position loader functions. 2013-02-21 02:19:06 -06:00
Jordan Woyak
5efdcef34a No longer have the signed/unsigned hack I guess. 2013-02-21 00:49:47 -06:00
Jordan Woyak
3938d3713b Fix what I broke. 2013-02-21 00:40:22 -06:00
Jordan Woyak
5b63472ad7 Templatify Normal Loader functions. 2013-02-21 00:10:06 -06:00
Jordan Woyak
5e78f8a176 Templatify TextCord Loader functions. 2013-02-20 20:43:53 -06:00
Jordan Woyak
8f256237a3 Templatify DataReader a bit. 2013-02-20 20:21:25 -06:00
Jordan Woyak
6a13a4e5ed Add template "swap" function to CommonFuncs. 2013-02-20 20:20:53 -06:00
Jordan Woyak
e9232280c4 Fix OSX! 2013-02-20 17:35:41 -06:00
Jordan Woyak
f3e91bc10d Hopefully kill a stupid warning on Windows. 2013-02-20 17:30:34 -06:00
Jordan Woyak
6e6d8af6dd Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
All backend TextureCaches now load level 0 in CreateTexture.

This reverts commit 294cb165ba3449cc4fd96eabb5272e2984a58eb8.
2013-02-20 05:42:22 -06:00
skidau
718a1b5ded Fixed a buffer overflow in the OpenAL buffer. 2013-02-19 23:18:13 +11:00
NeoBrainX
19ab5bf50d TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs. 2013-02-18 17:14:56 +01:00
Jordan Woyak
d0ea94a2aa WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation. 2013-02-17 13:52:04 -06:00