# RRBE41 - Rayman Raving Rabbids [OnFrame] # The game's idle loop is composed of two parts that alternate by branching to each other. # The first part checks how much time has passed (through a function): if it's too much, it aborts the frame. This apparently never happens. # The second part is a traditional "wait for the VIPostCallback interrupt to change a value". # The patch changes a branch so that only the second part is executed, so that Dolphin can properly detect the idle loop. $Idle loop speed hack 0x80353DCC:dword:0x4082FFF8 [OnFrame_Enabled] $Idle loop speed hack [Patches_RetroAchievements_Verified] $Idle loop speed hack