// Copyright (C) 2003 Dolphin Project.

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License 2.0 for more details.

// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/

// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/

#ifndef _XFBENCODER_H
#define _XFBENCODER_H

#include "VideoCommon.h"

struct ID3D11Texture2D;
struct ID3D11RenderTargetView;
struct ID3D11Buffer;
struct ID3D11VertexShader;
struct ID3D11PixelShader;
struct ID3D11InputLayout;
struct ID3D11BlendState;
struct ID3D11DepthStencilState;
struct ID3D11RasterizerState;
struct ID3D11SamplerState;

namespace DX11
{

class XFBEncoder
{

public:

	XFBEncoder();

	void Init();
	void Shutdown();

	void Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcRect, float gamma);

private:

	ID3D11Texture2D* m_out;
	ID3D11RenderTargetView* m_outRTV;
	ID3D11Texture2D* m_outStage;
	ID3D11Buffer* m_encodeParams;
	ID3D11Buffer* m_quad;
	ID3D11VertexShader* m_vShader;
	ID3D11InputLayout* m_quadLayout;
	ID3D11PixelShader* m_pShader;
	ID3D11BlendState* m_xfbEncodeBlendState;
	ID3D11DepthStencilState* m_xfbEncodeDepthState;
	ID3D11RasterizerState* m_xfbEncodeRastState;
	ID3D11SamplerState* m_efbSampler;

};

}

#endif