#include #include #include #include #include "Common/FileUtil.h" #include "Common/HttpRequest.h" #include "Common/IOFile.h" #include "Common/ScopeGuard.h" #include "Common/StringUtil.h" #include "UpdaterCommon/Platform.h" #include "UpdaterCommon/UI.h" namespace Platform { BuildInfo::BuildInfo(const std::string& content) { map = {{"OSMinimumVersionWin10", ""}, {"OSMinimumVersionWin11", ""}, {"VCToolsVersion", ""}, {"VCToolsUpdateURL", ""}}; Parse(content); } // This default value should be kept in sync with the value of VCToolsUpdateURL in // build_info.txt.in static const char* VCToolsUpdateURLDefault = "https://aka.ms/vs/17/release/vc_redist.x64.exe"; #define VC_RUNTIME_REGKEY R"(SOFTWARE\Microsoft\VisualStudio\14.0\VC\Runtimes\)" static const char* VCRuntimeRegistrySubkey() { return VC_RUNTIME_REGKEY #ifdef _M_X86_64 "x64"; #elif _M_ARM_64 "arm64"; #else #error unsupported architecture #endif } static bool ReadVCRuntimeVersionField(u32* value, const char* name) { DWORD value_len = sizeof(*value); return RegGetValueA(HKEY_LOCAL_MACHINE, VCRuntimeRegistrySubkey(), name, RRF_RT_REG_DWORD, nullptr, value, &value_len) == ERROR_SUCCESS; } static std::optional GetInstalledVCRuntimeVersion() { u32 installed; if (!ReadVCRuntimeVersionField(&installed, "Installed") || !installed) return {}; BuildVersion version; if (!ReadVCRuntimeVersionField(&version.major, "Major") || !ReadVCRuntimeVersionField(&version.minor, "Minor") || !ReadVCRuntimeVersionField(&version.build, "Bld")) { return {}; } return version; } static VersionCheckResult VCRuntimeVersionCheck(const BuildInfo& this_build_info, const BuildInfo& next_build_info) { VersionCheckResult result; result.current_version = GetInstalledVCRuntimeVersion(); result.target_version = next_build_info.GetVersion("VCToolsVersion"); auto existing_version = this_build_info.GetVersion("VCToolsVersion"); if (!result.target_version.has_value()) result.status = VersionCheckStatus::UpdateOptional; else if (!result.current_version.has_value() || result.current_version < result.target_version) result.status = VersionCheckStatus::UpdateRequired; // See if the current build was already running on acceptable version of the runtime. This could // happen if the user manually copied the redist DLLs and got Dolphin running that way. if (existing_version.has_value() && existing_version >= result.target_version) result.status = VersionCheckStatus::NothingToDo; return result; } static bool VCRuntimeUpdate(const BuildInfo& build_info) { UI::SetDescription("Updating VC++ Redist, please wait..."); Common::HttpRequest req; req.FollowRedirects(10); auto resp = req.Get(build_info.GetString("VCToolsUpdateURL").value_or(VCToolsUpdateURLDefault)); if (!resp) return false; // Write it to current working directory. auto redist_path = std::filesystem::current_path() / L"vc_redist.x64.exe"; auto redist_path_u8 = WStringToUTF8(redist_path.wstring()); File::IOFile redist_file; redist_file.Open(redist_path_u8, "wb"); if (!redist_file.WriteBytes(resp->data(), resp->size())) return false; redist_file.Close(); Common::ScopeGuard redist_deleter([&] { File::Delete(redist_path_u8); }); // The installer also supports /passive and /quiet. We pass neither to allow the user to see and // interact with the installer. std::wstring cmdline = redist_path.filename().wstring() + L" /install /norestart"; STARTUPINFOW startup_info{.cb = sizeof(startup_info)}; PROCESS_INFORMATION process_info; if (!CreateProcessW(redist_path.c_str(), cmdline.data(), nullptr, nullptr, TRUE, 0, nullptr, nullptr, &startup_info, &process_info)) { return false; } CloseHandle(process_info.hThread); // Wait for it to run WaitForSingleObject(process_info.hProcess, INFINITE); DWORD exit_code; bool has_exit_code = GetExitCodeProcess(process_info.hProcess, &exit_code); CloseHandle(process_info.hProcess); // NOTE: Some nonzero exit codes can still be considered success (e.g. if installation was // bypassed because the same version already installed). return has_exit_code && exit_code == EXIT_SUCCESS; } static BuildVersion CurrentOSVersion() { typedef DWORD(WINAPI * RtlGetVersion_t)(PRTL_OSVERSIONINFOW); auto RtlGetVersion = (RtlGetVersion_t)GetProcAddress(GetModuleHandle(TEXT("ntdll")), "RtlGetVersion"); RTL_OSVERSIONINFOW info{.dwOSVersionInfoSize = sizeof(info)}; RtlGetVersion(&info); return {.major = info.dwMajorVersion, .minor = info.dwMinorVersion, .build = info.dwBuildNumber}; } static VersionCheckResult OSVersionCheck(const BuildInfo& build_info) { VersionCheckResult result; result.current_version = CurrentOSVersion(); constexpr BuildVersion WIN11_BASE{10, 0, 22000}; const char* version_name = (result.current_version >= WIN11_BASE) ? "OSMinimumVersionWin11" : "OSMinimumVersionWin10"; result.target_version = build_info.GetVersion(version_name); if (!result.target_version.has_value() || result.current_version >= result.target_version) result.status = VersionCheckStatus::NothingToDo; else result.status = VersionCheckStatus::UpdateRequired; return result; } bool VersionCheck(const BuildInfo& this_build_info, const BuildInfo& next_build_info) { // If the binary requires more recent OS, inform the user. auto os_check = OSVersionCheck(next_build_info); if (os_check.status == VersionCheckStatus::UpdateRequired) { UI::Error("Please update Windows in order to update Dolphin."); return false; } // Check if application being launched needs more recent version of VC Redist. If so, download // latest updater and execute it. auto vc_check = VCRuntimeVersionCheck(this_build_info, next_build_info); if (vc_check.status != VersionCheckStatus::NothingToDo) { // Don't bother checking status of the install itself, just check if we actually see the new // version. VCRuntimeUpdate(next_build_info); vc_check = VCRuntimeVersionCheck(this_build_info, next_build_info); if (vc_check.status == VersionCheckStatus::UpdateRequired) { // The update is required and the install failed for some reason. UI::Error("Please update VC++ Runtime in order to update Dolphin."); return false; } } return true; } } // namespace Platform