#include #include #include #include #ifdef WIN32 #include #endif #include "definitions.h" #include "wiiuse_internal.h" #include "dynamics.h" #include "events.h" #include "wiiboard.h" #include "io.h" void wiiuse_motion_plus_check(struct wiimote_t *wm,ubyte *data,uword len) { u32 val; if(data == NULL) { wiiuse_read_data(wm, wm->motion_plus_id, WM_EXP_ID, 6, wiiuse_motion_plus_check); } else { WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP); WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP_FAILED); WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP_HANDSHAKE); val = (data[3] << 16) | (data[2] << 24) | (data[4] << 8) | data[5]; if(val == EXP_ID_CODE_MOTION_PLUS) { /* handshake done */ wm->event = WIIUSE_MOTION_PLUS_ACTIVATED; wm->exp.type = EXP_MOTION_PLUS; WIIMOTE_ENABLE_STATE(wm,WIIMOTE_STATE_EXP); wiiuse_set_ir_mode(wm); } } } static void wiiuse_set_motion_plus_clear2(struct wiimote_t *wm,ubyte *data,uword len) { WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP); WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP_FAILED); WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP_HANDSHAKE); wiiuse_set_ir_mode(wm); wiiuse_status(wm,NULL); } static void wiiuse_set_motion_plus_clear1(struct wiimote_t *wm,ubyte *data,uword len) { ubyte val = 0x00; wiiuse_write_data(wm,WM_EXP_MEM_ENABLE1,&val,1,wiiuse_set_motion_plus_clear2); } void wiiuse_set_motion_plus(struct wiimote_t *wm, int status) { ubyte val; if(WIIMOTE_IS_SET(wm,WIIMOTE_STATE_EXP_HANDSHAKE)) return; WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_EXP_HANDSHAKE); if(status) { val = 0x04; wiiuse_write_data(wm,WM_EXP_MOTION_PLUS_ENABLE,&val,1,wiiuse_motion_plus_check); } else { wiiuse_disable_expansion(wm); val = 0x55; wiiuse_write_data(wm,WM_EXP_MEM_ENABLE1,&val,1,wiiuse_set_motion_plus_clear1); } } void motion_plus_disconnected(struct motion_plus_t* mp) { WIIUSE_DEBUG("Motion plus disconnected"); memset(mp, 0, sizeof(struct motion_plus_t)); } void motion_plus_event(struct motion_plus_t* mp, ubyte* msg) { mp->rx = ((msg[5] & 0xFC) << 6) | msg[2]; // Pitch mp->ry = ((msg[4] & 0xFC) << 6) | msg[1]; // Roll mp->rz = ((msg[3] & 0xFC) << 6) | msg[0]; // Yaw mp->ext = msg[4] & 0x1; mp->status = (msg[3] & 0x3) | ((msg[4] & 0x2) << 1); // roll, yaw, pitch }