add_library(uicommon
  AutoUpdate.cpp
  AutoUpdate.h
  CommandLineParse.cpp
  CommandLineParse.h
  Disassembler.cpp
  Disassembler.h
  DiscordPresence.cpp
  DiscordPresence.h
  GameFile.cpp
  GameFile.h
  GameFileCache.cpp
  GameFileCache.h
  NetPlayIndex.cpp
  NetPlayIndex.h
  ResourcePack/Manager.cpp
  ResourcePack/Manager.h
  ResourcePack/Manifest.cpp
  ResourcePack/Manifest.h
  ResourcePack/ResourcePack.cpp
  ResourcePack/ResourcePack.h
  UICommon.cpp
  UICommon.h
  USBUtils.cpp
  USBUtils.h
)

target_link_libraries(uicommon
PUBLIC
  common
  core
  cpp-optparse
  minizip::minizip
  pugixml

PRIVATE
  fmt::fmt
  $<$<BOOL:APPLE>:${IOK_LIBRARY}>
)

if ((DEFINED CMAKE_ANDROID_ARCH_ABI AND CMAKE_ANDROID_ARCH_ABI MATCHES "x86|x86_64") OR
    (NOT DEFINED CMAKE_ANDROID_ARCH_ABI AND _M_X86_64))
  target_link_libraries(uicommon PRIVATE bdisasm)
endif()

if(X11_FOUND)
  target_sources(uicommon PRIVATE X11Utils.cpp)
  target_link_libraries(uicommon PUBLIC PkgConfig::XRANDR PkgConfig::X11)
endif()

if(TARGET LibUSB::LibUSB)
  target_link_libraries(uicommon PRIVATE LibUSB::LibUSB)
endif()

if(ENABLE_LLVM)
  find_package(LLVM CONFIG)
  if(LLVM_FOUND)
    message(STATUS "LLVM found, enabling LLVM support in disassembler")
    # Minimal documentation about LLVM's CMake functions is available here:
    # https://releases.llvm.org/16.0.0/docs/CMake.html#embedding-llvm-in-your-project
    # https://groups.google.com/g/llvm-dev/c/YeEVe7HTasQ?pli=1
    #
    # However, you have to read the source code in any case.
    # Look for LLVM-Config.cmake in your (Unix) system:
    # $ find /usr -name LLVM-Config\\.cmake 2>/dev/null
    llvm_expand_pseudo_components(LLVM_EXPAND_COMPONENTS
      AllTargetsInfos AllTargetsDisassemblers AllTargetsCodeGens
    )
    llvm_config(uicommon USE_SHARED
      mcdisassembler target ${LLVM_EXPAND_COMPONENTS}
    )
  endif()
endif()

if(USE_DISCORD_PRESENCE)
  target_compile_definitions(uicommon PRIVATE -DUSE_DISCORD_PRESENCE)
  target_link_libraries(uicommon PRIVATE discord-rpc)
endif()

if(MSVC)
  # Add precompiled header
  target_link_libraries(uicommon PRIVATE use_pch)
endif()