// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
#pragma once

#include <array>
#include <d3d12.h>

#include "VideoCommon/NativeVertexFormat.h"

namespace DX12
{
class D3DVertexFormat final : public NativeVertexFormat
{
public:
  D3DVertexFormat(const PortableVertexDeclaration& vtx_decl);
  ~D3DVertexFormat();

  void SetupVertexPointers() override;

  D3D12_INPUT_LAYOUT_DESC GetActiveInputLayout12() const;

private:
  void AddInputElementDescFromAttributeFormatIfValid(const AttributeFormat* format,
                                                     const char* semantic_name,
                                                     unsigned int semantic_index);

  std::array<D3D12_INPUT_ELEMENT_DESC, 15> m_elems{};
  UINT m_num_elems = 0;

  D3D12_INPUT_LAYOUT_DESC m_layout12{};
};
}