// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once // This is a system to schedule events into the emulated machine's future. Time is measured // in main CPU clock cycles. // To schedule an event, you first have to register its type. This is where you pass in the // callback. You then schedule events using the type id you get back. // See HW/SystemTimers.cpp for the main part of Dolphin's usage of this scheduler. // The int cyclesLate that the callbacks get is how many cycles late it was. // So to schedule a new event on a regular basis: // inside callback: // ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever") #include #include "Common/CommonTypes.h" class PointerWrap; namespace CoreTiming { // These really shouldn't be global, but jit64 accesses them directly extern s64 g_globalTimer; extern u64 g_fakeTBStartValue; extern u64 g_fakeTBStartTicks; extern int g_slicelength; extern float g_lastOCFactor_inverted; void Init(); void Shutdown(); typedef void (*TimedCallback)(u64 userdata, s64 cyclesLate); // This should only be called from the CPU thread, if you are calling it any other thread, you are // doing something evil u64 GetTicks(); u64 GetIdleTicks(); void DoState(PointerWrap& p); // Returns the event_type identifier. if name is not unique, an existing event_type will be // discarded. int RegisterEvent(const std::string& name, TimedCallback callback); void UnregisterAllEvents(); enum class FromThread { CPU, NON_CPU, // Don't use ANY unless you're sure you need to call from // both the CPU thread and at least one other thread ANY }; // userdata MAY NOT CONTAIN POINTERS. userdata might get written and reloaded from savestates. void ScheduleEvent(s64 cycles_into_future, int event_type, u64 userdata = 0, FromThread from = FromThread::CPU); // We only permit one event of each type in the queue at a time. void RemoveEvent(int event_type); void RemoveAllEvents(int event_type); void Advance(); void MoveEvents(); // Pretend that the main CPU has executed enough cycles to reach the next event. void Idle(); // Clear all pending events. This should ONLY be done on exit or state load. void ClearPendingEvents(); void LogPendingEvents(); std::string GetScheduledEventsSummary(); u32 GetFakeDecStartValue(); void SetFakeDecStartValue(u32 val); u64 GetFakeDecStartTicks(); void SetFakeDecStartTicks(u64 val); u64 GetFakeTBStartValue(); void SetFakeTBStartValue(u64 val); u64 GetFakeTBStartTicks(); void SetFakeTBStartTicks(u64 val); void ForceExceptionCheck(s64 cycles); } // end of namespace