// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. // TODO: Merge this with the original VideoConfigDiag or something // This is an awful way of managing a separate video backend. #pragma once #include <string> #include <vector> #include <wx/button.h> #include <wx/checkbox.h> #include <wx/combobox.h> #include <wx/notebook.h> #include <wx/panel.h> #include <wx/spinctrl.h> #include <wx/stattext.h> #include <wx/textctrl.h> #include <wx/wx.h> #include "Core/ConfigManager.h" #include "VideoBackends/Software/SWVideoConfig.h" #include "VideoCommon/VideoBackendBase.h" class SoftwareVideoConfigDialog : public wxDialog { public: SoftwareVideoConfigDialog(wxWindow* parent, const std::string &title, const std::string& ininame); ~SoftwareVideoConfigDialog(); void Event_Backend(wxCommandEvent &ev) { VideoBackend* new_backend = g_available_video_backends[ev.GetInt()]; if (g_video_backend != new_backend) { Close(); g_video_backend = new_backend; SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend = g_video_backend->GetName(); g_video_backend->ShowConfig(GetParent()); } ev.Skip(); } protected: SWVideoConfig& vconfig; std::string ininame; };