// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include "GLInterface.h" #include "Android/TextureLoader.h" #include "Android/ButtonManager.h" extern void DrawButton(GLuint tex, float *coords); namespace ButtonManager { std::vector m_buttons; // XXX: This needs to not be here so we can load the locations from file // This will allow customizable button locations in the future // These are the OpenGL on screen coordinates float m_coords[][8] = { // X, Y, X, EY, EX, EY, EX, Y {0.75f, -1.0f, 0.75f, -0.75f, 1.0f, -0.75f, 1.0f, -1.0f}, // A {0.50f, -1.0f, 0.50f, -0.75f, 0.75f, -0.75f, 0.75f, -1.0f}, // B {-0.10f, -1.0f, -0.10f, -0.80f, 0.10f, -0.80f, 0.10f, -1.0f}, // Start }; void Init() { glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // Initialize our buttons m_buttons.push_back(new Button("ButtonA.png", BUTTON_A, m_coords[0])); m_buttons.push_back(new Button("ButtonB.png", BUTTON_B, m_coords[1])); m_buttons.push_back(new Button("ButtonStart.png", BUTTON_START, m_coords[2])); } bool GetButtonPressed(ButtonType button) { for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it) if ((*it)->GetButtonType() == button) return (*it)->Pressed(); return false; } void TouchEvent(int action, float x, float y) { // Actions // 0 is press // 1 is let go // 2 is move for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it) { float *coords = (*it)->GetCoords(); if ( x >= coords[0] && x <= coords[4] && y >= coords[1] && y <= coords[3]) { if (action == 0) (*it)->SetState(BUTTON_PRESSED); if (action == 1) (*it)->SetState(BUTTON_RELEASED); if (action == 2) ; // XXX: Be used later for analog stick } } } void Shutdown() { for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it) delete *it; } void DrawButtons() { for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it) DrawButton((*it)->GetTexture(), (*it)->GetCoords()); } }