// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/stattext.h>

#include "Common/CommonTypes.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "DolphinWX/Config/AdvancedConfigPane.h"
#include "DolphinWX/Config/AudioConfigPane.h"
#include "DolphinWX/Config/ConfigMain.h"
#include "DolphinWX/Config/GameCubeConfigPane.h"
#include "DolphinWX/Config/GeneralConfigPane.h"
#include "DolphinWX/Config/InterfaceConfigPane.h"
#include "DolphinWX/Config/PathConfigPane.h"
#include "DolphinWX/Config/WiiConfigPane.h"
#include "DolphinWX/WxUtils.h"

// Sent by child panes to signify that the game list should
// be updated when this modal dialog closes.
wxDEFINE_EVENT(wxDOLPHIN_CFG_REFRESH_LIST, wxCommandEvent);

CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
                         const wxPoint& position, const wxSize& size, long style)
    : wxDialog(parent, id, title, position, size, style)
{
  // Control refreshing of the ISOs list
  m_refresh_game_list_on_close = false;

  Bind(wxEVT_CLOSE_WINDOW, &CConfigMain::OnClose, this);
  Bind(wxEVT_BUTTON, &CConfigMain::OnCloseButton, this, wxID_CLOSE);
  Bind(wxDOLPHIN_CFG_REFRESH_LIST, &CConfigMain::OnSetRefreshGameListOnClose, this);

  CreateGUIControls();
}

CConfigMain::~CConfigMain()
{
}

void CConfigMain::SetSelectedTab(int tab)
{
  // TODO : this is just a quick and dirty way to do it, possible cleanup

  switch (tab)
  {
  case ID_AUDIOPAGE:
    Notebook->SetSelection(2);
    break;
  }
}

void CConfigMain::CreateGUIControls()
{
  // Create the notebook and pages
  Notebook = new wxNotebook(this, ID_NOTEBOOK);
  wxPanel* const general_pane = new GeneralConfigPane(Notebook, ID_GENERALPAGE);
  wxPanel* const interface_pane = new InterfaceConfigPane(Notebook, ID_DISPLAYPAGE);
  wxPanel* const audio_pane = new AudioConfigPane(Notebook, ID_AUDIOPAGE);
  wxPanel* const gamecube_pane = new GameCubeConfigPane(Notebook, ID_GAMECUBEPAGE);
  wxPanel* const wii_pane = new WiiConfigPane(Notebook, ID_WIIPAGE);
  wxPanel* const path_pane = new PathConfigPane(Notebook, ID_PATHSPAGE);
  wxPanel* const advanced_pane = new AdvancedConfigPane(Notebook, ID_ADVANCEDPAGE);

  Notebook->AddPage(general_pane, _("General"));
  Notebook->AddPage(interface_pane, _("Interface"));
  Notebook->AddPage(audio_pane, _("Audio"));
  Notebook->AddPage(gamecube_pane, _("GameCube"));
  Notebook->AddPage(wii_pane, _("Wii"));
  Notebook->AddPage(path_pane, _("Paths"));
  Notebook->AddPage(advanced_pane, _("Advanced"));
  if (Core::g_want_determinism)
    advanced_pane->Disable();

  wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
  main_sizer->Add(Notebook, 1, wxEXPAND | wxALL, 5);
  main_sizer->Add(CreateButtonSizer(wxCLOSE), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);

#ifdef __APPLE__
  main_sizer->SetMinSize(550, 0);
#else
  main_sizer->SetMinSize(400, 0);
#endif

  SetSizerAndFit(main_sizer);
  Center();
  SetFocus();
}

void CConfigMain::OnClose(wxCloseEvent& WXUNUSED(event))
{
  EndModal((m_refresh_game_list_on_close) ? wxID_OK : wxID_CANCEL);

  // Save the config. Dolphin crashes too often to only save the settings on closing
  SConfig::GetInstance().SaveSettings();
}

void CConfigMain::OnCloseButton(wxCommandEvent& WXUNUSED(event))
{
  Close();
}

void CConfigMain::OnSetRefreshGameListOnClose(wxCommandEvent& WXUNUSED(event))
{
  m_refresh_game_list_on_close = true;
}