// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef GCOGL_VERTEXSHADER_H #define GCOGL_VERTEXSHADER_H #include #include "XFMemory.h" #include "VideoCommon.h" #include "ShaderGenCommon.h" #define SHADER_POSMTX_ATTRIB 1 #define SHADER_NORM1_ATTRIB 6 #define SHADER_NORM2_ATTRIB 7 // shader variables #define I_POSNORMALMATRIX "cpnmtx" #define I_PROJECTION "cproj" #define I_MATERIALS "cmtrl" #define I_LIGHTS "clights" #define I_TEXMATRICES "ctexmtx" #define I_TRANSFORMMATRICES "ctrmtx" #define I_NORMALMATRICES "cnmtx" #define I_POSTTRANSFORMMATRICES "cpostmtx" #define I_DEPTHPARAMS "cDepth" // farZ, zRange, scaled viewport width, scaled viewport height #define C_POSNORMALMATRIX 0 #define C_PROJECTION (C_POSNORMALMATRIX + 6) #define C_MATERIALS (C_PROJECTION + 4) #define C_LIGHTS (C_MATERIALS + 4) #define C_TEXMATRICES (C_LIGHTS + 40) #define C_TRANSFORMMATRICES (C_TEXMATRICES + 24) #define C_NORMALMATRICES (C_TRANSFORMMATRICES + 64) #define C_POSTTRANSFORMMATRICES (C_NORMALMATRICES + 32) #define C_DEPTHPARAMS (C_POSTTRANSFORMMATRICES + 64) #define C_VENVCONST_END (C_DEPTHPARAMS + 4) // TODO: Need packing? struct uid_data { u32 components; u32 numColorChans : 2; u32 numTexGens : 4; struct { u32 projection : 1; // XF_TEXPROJ_X u32 inputform : 2; // XF_TEXINPUT_X u32 texgentype : 3; // XF_TEXGEN_X u32 sourcerow : 5; // XF_SRCGEOM_X u32 embosssourceshift : 3; // what generated texcoord to use u32 embosslightshift : 3; // light index that is used } texMtxInfo[8]; struct { u32 index : 6; // base row of dual transform matrix u32 normalize : 1; // normalize before send operation } postMtxInfo[8]; struct { u32 enabled : 1; } dualTexTrans; struct { u32 matsource : 1; u32 enablelighting : 1; u32 ambsource : 1; u32 diffusefunc : 2; u32 attnfunc : 2; u32 light_mask : 8; } lit_chans[4]; }; typedef ShaderUid VertexShaderUid; typedef ShaderCode VertexShaderCode; void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type); void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type); #endif // GCOGL_VERTEXSHADER_H