#include <gccore.h> #include <malloc.h> #include <stdio.h> #include <stdlib.h> #include <ogcsys.h> #include <iostream> #include <debug.h> #include <math.h> static void* xfb = NULL; u32 first_frame = 1; GXRModeObj *rmode; vu16 oldstate; vu16 keystate; vu16 keydown; vu16 keyup; PADStatus pad[4]; void Initialise(); int main() { Initialise(); while(1) { VIDEO_WaitVSync(); console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ); PAD_Read(pad); for(int a = 0; a < 4;a ++) { if(pad[a].err & PAD_ERR_NO_CONTROLLER) { std::cout<<"pad["<<a<<"] Not Connected\n"; continue; } std::cout<<"pad["<<a<<"] Sticks: Main[ "<<(int)pad[a].stickX<<", "<<(int)pad[a].stickY<<" ] Sub[ "<<(int)pad[a].substickX<<", "<<(int)pad[a].substickX<<" ]\n"; std::cout<<"pad["<<a<<"] Analog Triggers: Left "<<(int)pad[a].triggerL<<" Right "<<(int)pad[a].triggerR<<"\n"; std::cout<<"pad["<<a<<"] Buttons: "<< (pad[a].button & PAD_BUTTON_START? "Start " : "")<< (pad[a].button & PAD_BUTTON_A ? "A " : "")<< (pad[a].button & PAD_BUTTON_B ? "B " : "")<< (pad[a].button & PAD_BUTTON_X ? "X " : "")<< (pad[a].button & PAD_BUTTON_Y ? "Y " : "")<< (pad[a].button & PAD_TRIGGER_Z? "Z " : "")<< (pad[a].button & PAD_TRIGGER_L? "L " : "")<< (pad[a].button & PAD_TRIGGER_R? "R " : "")<<std::endl; std::cout<<"pad["<<a<<"] DPad: "<< (pad[a].button & PAD_BUTTON_UP ? "Up " : "")<< (pad[a].button & PAD_BUTTON_DOWN ? "Down " : "")<< (pad[a].button & PAD_BUTTON_LEFT ? "Left " : "")<< (pad[a].button & PAD_BUTTON_RIGHT ? "Right " : "")<<std::endl; } } } void Initialise() { // Initialise the video system VIDEO_Init(); // This function initialises the attached controllers PAD_Init(); // Obtain the preferred video mode from the system // This will correspond to the settings in the Wii menu rmode = VIDEO_GetPreferredMode(NULL); // Allocate memory for the display in the uncached region xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); // Initialise the console, required for printf console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ); // Set up the video registers with the chosen mode VIDEO_Configure(rmode); // Tell the video hardware where our display memory is VIDEO_SetNextFramebuffer(xfb); // Make the display visible VIDEO_SetBlack(FALSE); // Flush the video register changes to the hardware VIDEO_Flush(); // Wait for Video setup to complete VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); }