// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include "VideoCommon/Assets/CustomAsset.h"

namespace VideoCommon
{
CustomAsset::CustomAsset(std::shared_ptr<CustomAssetLibrary> library,
                         const CustomAssetLibrary::AssetID& asset_id)
    : m_owning_library(std::move(library)), m_asset_id(asset_id)
{
}

bool CustomAsset::Load()
{
  const auto load_information = LoadImpl(m_asset_id);
  if (load_information.m_bytes_loaded > 0)
  {
    std::lock_guard lk(m_info_lock);
    m_bytes_loaded = load_information.m_bytes_loaded;
    m_last_loaded_time = load_information.m_load_time;
  }
  return load_information.m_bytes_loaded != 0;
}

CustomAssetLibrary::TimeType CustomAsset::GetLastWriteTime() const
{
  return m_owning_library->GetLastAssetWriteTime(m_asset_id);
}

const CustomAssetLibrary::TimeType& CustomAsset::GetLastLoadedTime() const
{
  std::lock_guard lk(m_info_lock);
  return m_last_loaded_time;
}

const CustomAssetLibrary::AssetID& CustomAsset::GetAssetId() const
{
  return m_asset_id;
}

std::size_t CustomAsset::GetByteSizeInMemory() const
{
  std::lock_guard lk(m_info_lock);
  return m_bytes_loaded;
}

}  // namespace VideoCommon