// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include "Common/Arm64Emitter.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/VertexLoaderBase.h"

class DataReader;
enum class VertexComponentFormat;
enum class ComponentFormat;
enum class ColorFormat;

class VertexLoaderARM64 : public VertexLoaderBase, public Arm64Gen::ARM64CodeBlock
{
public:
  VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_att);

protected:
  int RunVertices(DataReader src, DataReader dst, int count) override;

private:
  u32 m_src_ofs = 0;
  u32 m_dst_ofs = 0;
  Arm64Gen::FixupBranch m_skip_vertex;
  Arm64Gen::ARM64FloatEmitter m_float_emit;
  void GetVertexAddr(int array, VertexComponentFormat attribute, Arm64Gen::ARM64Reg reg);
  s32 GetAddressImm(int array, VertexComponentFormat attribute, Arm64Gen::ARM64Reg reg, u32 align);
  int ReadVertex(VertexComponentFormat attribute, ComponentFormat format, int count_in,
                 int count_out, bool dequantize, u8 scaling_exponent,
                 AttributeFormat* native_format, s32 offset = -1);
  void ReadColor(VertexComponentFormat attribute, ColorFormat format, s32 offset);
  void GenerateVertexLoader();
};