// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _RENDER3DVISION_H #define _RENDER3DVISION_H #include "CommonTypes.h" #include "VideoCommon.h" //3d vision pipline functions and variables. //This class provides services needed to run 3d vision. //It could be replaced by putting the config settings in the //VideoSettings class, but this way the dx9 plugin can stay portable //with no reliance on Core being updated. This can be modified if //these changes are added to the trunk. class Render3dVision { private: static bool enable3dVision; public: //Check to see if 3d vision compatable rendering should be used. static bool isEnable3dVision(); //Set 3d vision enabled or disabled, used by the config dialog. static void setEnable3dVision(bool value); //Lod the specified config file and get enable3dVision out of it. static void loadConfig(const char* filename); //Save the enable3dVision variable to the specified config file. static void saveConfig(const char* filename); static void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc); }; #endif