// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.

#pragma once

#include "Common/CommonTypes.h"

namespace TextureSampler
{
	void Sample(s32 s, s32 t, s32 lod, bool linear, u8 texmap, u8 *sample);

	void SampleMip(s32 s, s32 t, s32 mip, bool linear, u8 texmap, u8 *sample);

	enum
	{
		RED_SMP,
		GRN_SMP,
		BLU_SMP,
		ALP_SMP
	};
}