// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include "Common/CommonTypes.h" #include "Common/File.h" #include "Common/FileUtil.h" #include "Common/Image.h" bool SaveData(const std::string& filename, const std::string& data) { std::ofstream f; File::OpenFStream(f, filename, std::ios::binary); f << data; return true; } /* TextureToPng Inputs: data : This is an array of RGBA with 8 bits per channel. 4 bytes for each pixel. row_stride: Determines the amount of bytes per row of pixels. */ bool TextureToPng(const u8* data, int row_stride, const std::string& filename, int width, int height, bool save_alpha) { if (!data) return false; if (save_alpha) { return Common::SavePNG(filename, data, Common::ImageByteFormat::RGBA, width, height, row_stride); } std::vector buffer; buffer.reserve(width * height * 3); for (int y = 0; y < height; ++y) { const u8* pos = data + y * row_stride; for (int x = 0; x < width; ++x) { buffer.push_back(pos[x * 4]); buffer.push_back(pos[x * 4 + 1]); buffer.push_back(pos[x * 4 + 2]); } } return Common::SavePNG(filename, buffer.data(), Common::ImageByteFormat::RGB, width, height); }