// Copyright 2009 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "Core/Movie.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/Assert.h" #include "Common/ChunkFile.h" #include "Common/CommonPaths.h" #include "Common/Config/Config.h" #include "Common/FileUtil.h" #include "Common/Hash.h" #include "Common/IOFile.h" #include "Common/MsgHandler.h" #include "Common/NandPaths.h" #include "Common/StringUtil.h" #include "Common/Timer.h" #include "Common/Version.h" #include "Core/Boot/Boot.h" #include "Core/Config/AchievementSettings.h" #include "Core/Config/MainSettings.h" #include "Core/Config/SYSCONFSettings.h" #include "Core/Config/WiimoteSettings.h" #include "Core/ConfigLoaders/MovieConfigLoader.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/CoreTiming.h" #include "Core/DSP/DSPCore.h" #include "Core/HW/CPU.h" #include "Core/HW/DVD/DVDInterface.h" #include "Core/HW/EXI/EXI.h" #include "Core/HW/EXI/EXI_DeviceIPL.h" #include "Core/HW/EXI/EXI_DeviceMemoryCard.h" #include "Core/HW/ProcessorInterface.h" #include "Core/HW/SI/SI.h" #include "Core/HW/SI/SI_Device.h" #include "Core/HW/Wiimote.h" #include "Core/HW/WiimoteCommon/DataReport.h" #include "Core/HW/WiimoteCommon/WiimoteReport.h" #include "Core/HW/WiimoteEmu/Encryption.h" #include "Core/HW/WiimoteEmu/Extension/Classic.h" #include "Core/HW/WiimoteEmu/Extension/Nunchuk.h" #include "Core/HW/WiimoteEmu/ExtensionPort.h" #include "Core/IOS/USB/Bluetooth/BTEmu.h" #include "Core/IOS/USB/Bluetooth/WiimoteDevice.h" #include "Core/NetPlayProto.h" #include "Core/State.h" #include "Core/System.h" #include "Core/WiiUtils.h" #include "DiscIO/Enums.h" #include "InputCommon/GCPadStatus.h" #include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoConfig.h" // The chunk to allocate movie data in multiples of. #define DTM_BASE_LENGTH (1024) namespace Movie { using namespace WiimoteCommon; using namespace WiimoteEmu; enum class PlayMode { None = 0, Recording, Playing, }; static bool s_bReadOnly = true; static u32 s_rerecords = 0; static PlayMode s_playMode = PlayMode::None; static std::array s_controllers{}; static std::array s_wiimotes{}; static ControllerState s_padState; static DTMHeader tmpHeader; static std::vector s_temp_input; static u64 s_currentByte = 0; static u64 s_currentFrame = 0, s_totalFrames = 0; // VI static u64 s_currentLagCount = 0; static u64 s_totalLagCount = 0; // just stats static u64 s_currentInputCount = 0, s_totalInputCount = 0; // just stats static u64 s_totalTickCount = 0, s_tickCountAtLastInput = 0; // just stats static u64 s_recordingStartTime; // seconds since 1970 that recording started static bool s_bSaveConfig = false, s_bNetPlay = false; static bool s_bClearSave = false; static bool s_bDiscChange = false; static bool s_bReset = false; static std::string s_author; static std::string s_discChange; static std::array s_MD5; static u8 s_bongos, s_memcards; static std::array s_revision; static u32 s_DSPiromHash = 0; static u32 s_DSPcoefHash = 0; static bool s_bRecordingFromSaveState = false; static bool s_bPolled = false; // s_InputDisplay is used by both CPU and GPU (is mutable). static std::mutex s_input_display_lock; static std::string s_InputDisplay[8]; static std::string s_current_file_name; static void GetSettings(); static bool IsMovieHeader(const std::array& magic) { return magic[0] == 'D' && magic[1] == 'T' && magic[2] == 'M' && magic[3] == 0x1A; } static std::array ConvertGitRevisionToBytes(const std::string& revision) { std::array revision_bytes{}; if (revision.size() % 2 == 0 && std::all_of(revision.begin(), revision.end(), ::isxdigit)) { // The revision string normally contains a git commit hash, // which is 40 hexadecimal digits long. In DTM files, each pair of // hexadecimal digits is stored as one byte, for a total of 20 bytes. size_t bytes_to_write = std::min(revision.size() / 2, revision_bytes.size()); unsigned int temp; for (size_t i = 0; i < bytes_to_write; ++i) { sscanf(&revision[2 * i], "%02x", &temp); revision_bytes[i] = temp; } } else { // If the revision string for some reason doesn't only contain hexadecimal digit // pairs, we instead copy the string with no conversion. This probably doesn't match // the intended design of the DTM format, but it's the most sensible fallback. size_t bytes_to_write = std::min(revision.size(), revision_bytes.size()); std::copy_n(std::begin(revision), bytes_to_write, std::begin(revision_bytes)); } return revision_bytes; } // NOTE: GPU Thread std::string GetInputDisplay() { if (!IsMovieActive()) { s_controllers = {}; s_wiimotes = {}; for (int i = 0; i < 4; ++i) { auto& si = Core::System::GetInstance().GetSerialInterface(); if (si.GetDeviceType(i) == SerialInterface::SIDEVICE_GC_GBA_EMULATED) s_controllers[i] = ControllerType::GBA; else if (si.GetDeviceType(i) != SerialInterface::SIDEVICE_NONE) s_controllers[i] = ControllerType::GC; else s_controllers[i] = ControllerType::None; s_wiimotes[i] = Config::Get(Config::GetInfoForWiimoteSource(i)) != WiimoteSource::None; } } std::string input_display; { std::lock_guard guard(s_input_display_lock); for (int i = 0; i < 4; ++i) { if (IsUsingPad(i)) input_display += s_InputDisplay[i] + '\n'; } for (int i = 0; i < 4; ++i) { if (IsUsingWiimote(i)) input_display += s_InputDisplay[i + 4] + '\n'; } } return input_display; } // NOTE: GPU Thread std::string GetRTCDisplay() { using ExpansionInterface::CEXIIPL; const time_t current_time = CEXIIPL::GetEmulatedTime(Core::System::GetInstance(), CEXIIPL::UNIX_EPOCH); const tm* const gm_time = gmtime(¤t_time); std::ostringstream format_time; format_time << std::put_time(gm_time, "Date/Time: %c\n"); return format_time.str(); } // NOTE: GPU Thread std::string GetRerecords() { if (IsMovieActive()) return fmt::format("Rerecords: {}", s_rerecords); return "Rerecords: N/A"; } void FrameUpdate() { s_currentFrame++; if (!s_bPolled) s_currentLagCount++; if (IsRecordingInput()) { s_totalFrames = s_currentFrame; s_totalLagCount = s_currentLagCount; } s_bPolled = false; } static void CheckMD5(); static void GetMD5(); // called when game is booting up, even if no movie is active, // but potentially after BeginRecordingInput or PlayInput has been called. // NOTE: EmuThread void Init(const BootParameters& boot) { if (std::holds_alternative(boot.parameters)) s_current_file_name = std::get(boot.parameters).path; else s_current_file_name.clear(); s_bPolled = false; s_bSaveConfig = false; if (IsPlayingInput()) { ReadHeader(); std::thread md5thread(CheckMD5); md5thread.detach(); if (strncmp(tmpHeader.gameID.data(), SConfig::GetInstance().GetGameID().c_str(), 6)) { PanicAlertFmtT("The recorded game ({0}) is not the same as the selected game ({1})", tmpHeader.GetGameID(), SConfig::GetInstance().GetGameID()); EndPlayInput(false); } } if (IsRecordingInput()) { GetSettings(); std::thread md5thread(GetMD5); md5thread.detach(); s_tickCountAtLastInput = 0; } memset(&s_padState, 0, sizeof(s_padState)); for (auto& disp : s_InputDisplay) disp.clear(); if (!IsMovieActive()) { s_bRecordingFromSaveState = false; s_rerecords = 0; s_currentByte = 0; s_currentFrame = 0; s_currentLagCount = 0; s_currentInputCount = 0; } } // NOTE: CPU Thread void InputUpdate() { s_currentInputCount++; if (IsRecordingInput()) { auto& system = Core::System::GetInstance(); auto& core_timing = system.GetCoreTiming(); s_totalInputCount = s_currentInputCount; s_totalTickCount += core_timing.GetTicks() - s_tickCountAtLastInput; s_tickCountAtLastInput = core_timing.GetTicks(); } } // NOTE: CPU Thread void SetPolledDevice() { s_bPolled = true; } // NOTE: Host Thread void SetReadOnly(bool bEnabled) { if (s_bReadOnly != bEnabled) Core::DisplayMessage(bEnabled ? "Read-only mode." : "Read+Write mode.", 1000); s_bReadOnly = bEnabled; } bool IsRecordingInput() { return (s_playMode == PlayMode::Recording); } bool IsRecordingInputFromSaveState() { return s_bRecordingFromSaveState; } bool IsJustStartingRecordingInputFromSaveState() { return IsRecordingInputFromSaveState() && s_currentFrame == 0; } bool IsJustStartingPlayingInputFromSaveState() { return IsRecordingInputFromSaveState() && s_currentFrame == 1 && IsPlayingInput(); } bool IsPlayingInput() { return (s_playMode == PlayMode::Playing); } bool IsMovieActive() { return s_playMode != PlayMode::None; } bool IsReadOnly() { return s_bReadOnly; } u64 GetRecordingStartTime() { return s_recordingStartTime; } u64 GetCurrentFrame() { return s_currentFrame; } u64 GetTotalFrames() { return s_totalFrames; } u64 GetCurrentInputCount() { return s_currentInputCount; } u64 GetTotalInputCount() { return s_totalInputCount; } u64 GetCurrentLagCount() { return s_currentLagCount; } u64 GetTotalLagCount() { return s_totalLagCount; } void SetClearSave(bool enabled) { s_bClearSave = enabled; } void SignalDiscChange(const std::string& new_path) { if (Movie::IsRecordingInput()) { size_t size_of_path_without_filename = new_path.find_last_of("/\\") + 1; std::string filename = new_path.substr(size_of_path_without_filename); constexpr size_t maximum_length = sizeof(DTMHeader::discChange); if (filename.length() > maximum_length) { PanicAlertFmtT("The disc change to \"{0}\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters.", filename); } s_discChange = filename; s_bDiscChange = true; } } void SetReset(bool reset) { s_bReset = reset; } bool IsUsingPad(int controller) { return s_controllers[controller] != ControllerType::None; } bool IsUsingBongo(int controller) { return ((s_bongos & (1 << controller)) != 0); } bool IsUsingGBA(int controller) { return s_controllers[controller] == ControllerType::GBA; } bool IsUsingWiimote(int wiimote) { return s_wiimotes[wiimote]; } bool IsConfigSaved() { return s_bSaveConfig; } bool IsStartingFromClearSave() { return s_bClearSave; } bool IsUsingMemcard(ExpansionInterface::Slot slot) { switch (slot) { case ExpansionInterface::Slot::A: return (s_memcards & 1) != 0; case ExpansionInterface::Slot::B: return (s_memcards & 2) != 0; default: return false; } } bool IsNetPlayRecording() { return s_bNetPlay; } // NOTE: Host Thread void ChangePads() { if (!Core::IsRunning()) return; ControllerTypeArray controllers{}; for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i) { const SerialInterface::SIDevices si_device = Config::Get(Config::GetInfoForSIDevice(i)); if (si_device == SerialInterface::SIDEVICE_GC_GBA_EMULATED) controllers[i] = ControllerType::GBA; else if (SerialInterface::SIDevice_IsGCController(si_device)) controllers[i] = ControllerType::GC; else controllers[i] = ControllerType::None; } if (s_controllers == controllers) return; auto& si = Core::System::GetInstance().GetSerialInterface(); for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i) { SerialInterface::SIDevices device = SerialInterface::SIDEVICE_NONE; if (IsUsingGBA(i)) { device = SerialInterface::SIDEVICE_GC_GBA_EMULATED; } else if (IsUsingPad(i)) { const SerialInterface::SIDevices si_device = Config::Get(Config::GetInfoForSIDevice(i)); if (SerialInterface::SIDevice_IsGCController(si_device)) { device = si_device; } else { device = IsUsingBongo(i) ? SerialInterface::SIDEVICE_GC_TARUKONGA : SerialInterface::SIDEVICE_GC_CONTROLLER; } } si.ChangeDevice(device, i); } } // NOTE: Host / Emu Threads void ChangeWiiPads(bool instantly) { WiimoteEnabledArray wiimotes{}; for (int i = 0; i < MAX_WIIMOTES; ++i) { wiimotes[i] = Config::Get(Config::GetInfoForWiimoteSource(i)) != WiimoteSource::None; } // This is important for Wiimotes, because they can desync easily if they get re-activated if (instantly && s_wiimotes == wiimotes) return; const auto bt = WiiUtils::GetBluetoothEmuDevice(); for (int i = 0; i < MAX_WIIMOTES; ++i) { const bool is_using_wiimote = IsUsingWiimote(i); Config::SetCurrent(Config::GetInfoForWiimoteSource(i), is_using_wiimote ? WiimoteSource::Emulated : WiimoteSource::None); if (bt != nullptr) bt->AccessWiimoteByIndex(i)->Activate(is_using_wiimote); } } // NOTE: Host Thread bool BeginRecordingInput(const ControllerTypeArray& controllers, const WiimoteEnabledArray& wiimotes) { if (s_playMode != PlayMode::None || (controllers == ControllerTypeArray{} && wiimotes == WiimoteEnabledArray{})) return false; const auto start_recording = [controllers, wiimotes] { s_controllers = controllers; s_wiimotes = wiimotes; s_currentFrame = s_totalFrames = 0; s_currentLagCount = s_totalLagCount = 0; s_currentInputCount = s_totalInputCount = 0; s_totalTickCount = s_tickCountAtLastInput = 0; s_bongos = 0; s_memcards = 0; if (NetPlay::IsNetPlayRunning()) { s_bNetPlay = true; s_recordingStartTime = ExpansionInterface::CEXIIPL::NetPlay_GetEmulatedTime(); } else if (Config::Get(Config::MAIN_CUSTOM_RTC_ENABLE)) { s_recordingStartTime = Config::Get(Config::MAIN_CUSTOM_RTC_VALUE); } else { s_recordingStartTime = Common::Timer::GetLocalTimeSinceJan1970(); } s_rerecords = 0; for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i) { const SerialInterface::SIDevices si_device = Config::Get(Config::GetInfoForSIDevice(i)); if (si_device == SerialInterface::SIDEVICE_GC_TARUKONGA) s_bongos |= (1 << i); } if (Core::IsRunningAndStarted()) { const std::string save_path = File::GetUserPath(D_STATESAVES_IDX) + "dtm.sav"; if (File::Exists(save_path)) File::Delete(save_path); State::SaveAs(save_path); s_bRecordingFromSaveState = true; std::thread md5thread(GetMD5); md5thread.detach(); GetSettings(); } // Wiimotes cause desync issues if they're not reset before launching the game if (!Core::IsRunningAndStarted()) { // This will also reset the Wiimotes for GameCube games, but that shouldn't do anything Wiimote::ResetAllWiimotes(); } s_playMode = PlayMode::Recording; s_author = Config::Get(Config::MAIN_MOVIE_MOVIE_AUTHOR); s_temp_input.clear(); s_currentByte = 0; // This is a bit of a hack, SYSCONF movie code expects the movie layer active for both recording // and playback. That layer is really only designed for playback, not recording. Also, we can't // know if we're using a Wii at this point. So, we'll assume a Wii is used here. In practice, // this shouldn't affect anything for GC (as its only unique setting is language, which will be // taken from base settings as expected) static DTMHeader header = {.bWii = true}; ConfigLoaders::SaveToDTM(&header); Config::AddLayer(ConfigLoaders::GenerateMovieConfigLoader(&header)); if (Core::IsRunning()) Core::UpdateWantDeterminism(); }; Core::RunOnCPUThread(start_recording, true); Core::DisplayMessage("Starting movie recording", 2000); return true; } static std::string Analog2DToString(u32 x, u32 y, const std::string& prefix, u32 range = 255) { const u32 center = range / 2 + 1; if ((x <= 1 || x == center || x >= range) && (y <= 1 || y == center || y >= range)) { if (x != center || y != center) { if (x != center && y != center) { return fmt::format("{}:{},{}", prefix, x < center ? "LEFT" : "RIGHT", y < center ? "DOWN" : "UP"); } if (x != center) { return fmt::format("{}:{}", prefix, x < center ? "LEFT" : "RIGHT"); } return fmt::format("{}:{}", prefix, y < center ? "DOWN" : "UP"); } return ""; } return fmt::format("{}:{},{}", prefix, x, y); } static std::string Analog1DToString(u32 v, const std::string& prefix, u32 range = 255) { if (v == 0) return ""; if (v == range) return prefix; return fmt::format("{}:{}", prefix, v); } // NOTE: CPU Thread static void SetInputDisplayString(ControllerState padState, int controllerID) { std::string display_str = fmt::format("P{}:", controllerID + 1); if (padState.is_connected) { if (padState.A) display_str += " A"; if (padState.B) display_str += " B"; if (padState.X) display_str += " X"; if (padState.Y) display_str += " Y"; if (padState.Z) display_str += " Z"; if (padState.Start) display_str += " START"; if (padState.DPadUp) display_str += " UP"; if (padState.DPadDown) display_str += " DOWN"; if (padState.DPadLeft) display_str += " LEFT"; if (padState.DPadRight) display_str += " RIGHT"; if (padState.reset) display_str += " RESET"; if (padState.TriggerL == 255 || padState.L) display_str += " L"; else display_str += Analog1DToString(padState.TriggerL, " L"); if (padState.TriggerR == 255 || padState.R) display_str += " R"; else display_str += Analog1DToString(padState.TriggerR, " R"); display_str += Analog2DToString(padState.AnalogStickX, padState.AnalogStickY, " ANA"); display_str += Analog2DToString(padState.CStickX, padState.CStickY, " C"); } else { display_str += " DISCONNECTED"; } std::lock_guard guard(s_input_display_lock); s_InputDisplay[controllerID] = std::move(display_str); } // NOTE: CPU Thread static void SetWiiInputDisplayString(int remoteID, const DataReportBuilder& rpt, ExtensionNumber ext, const EncryptionKey& key) { int controllerID = remoteID + 4; std::string display_str = fmt::format("R{}:", remoteID + 1); if (rpt.HasCore()) { ButtonData buttons; rpt.GetCoreData(&buttons); if (buttons.left) display_str += " LEFT"; if (buttons.right) display_str += " RIGHT"; if (buttons.down) display_str += " DOWN"; if (buttons.up) display_str += " UP"; if (buttons.a) display_str += " A"; if (buttons.b) display_str += " B"; if (buttons.plus) display_str += " +"; if (buttons.minus) display_str += " -"; if (buttons.one) display_str += " 1"; if (buttons.two) display_str += " 2"; if (buttons.home) display_str += " HOME"; } if (rpt.HasAccel()) { AccelData accel_data; rpt.GetAccelData(&accel_data); // FYI: This will only print partial data for interleaved reports. display_str += fmt::format(" ACC:{},{},{}", accel_data.value.x, accel_data.value.y, accel_data.value.z); } if (rpt.HasIR()) { const u8* const ir_data = rpt.GetIRDataPtr(); // TODO: This does not handle the different IR formats. const u16 x = ir_data[0] | ((ir_data[2] >> 4 & 0x3) << 8); const u16 y = ir_data[1] | ((ir_data[2] >> 6 & 0x3) << 8); display_str += fmt::format(" IR:{},{}", x, y); } // Nunchuk if (rpt.HasExt() && ext == ExtensionNumber::NUNCHUK) { const u8* const extData = rpt.GetExtDataPtr(); Nunchuk::DataFormat nunchuk; memcpy(&nunchuk, extData, sizeof(nunchuk)); key.Decrypt((u8*)&nunchuk, 0, sizeof(nunchuk)); nunchuk.bt.hex = nunchuk.bt.hex ^ 0x3; const std::string accel = fmt::format(" N-ACC:{},{},{}", nunchuk.GetAccelX(), nunchuk.GetAccelY(), nunchuk.GetAccelZ()); if (nunchuk.bt.c) display_str += " C"; if (nunchuk.bt.z) display_str += " Z"; display_str += accel; display_str += Analog2DToString(nunchuk.jx, nunchuk.jy, " ANA"); } // Classic controller if (rpt.HasExt() && ext == ExtensionNumber::CLASSIC) { const u8* const extData = rpt.GetExtDataPtr(); Classic::DataFormat cc; memcpy(&cc, extData, sizeof(cc)); key.Decrypt((u8*)&cc, 0, sizeof(cc)); cc.bt.hex = cc.bt.hex ^ 0xFFFF; if (cc.bt.dpad_left) display_str += " LEFT"; if (cc.bt.dpad_right) display_str += " RIGHT"; if (cc.bt.dpad_down) display_str += " DOWN"; if (cc.bt.dpad_up) display_str += " UP"; if (cc.bt.a) display_str += " A"; if (cc.bt.b) display_str += " B"; if (cc.bt.x) display_str += " X"; if (cc.bt.y) display_str += " Y"; if (cc.bt.zl) display_str += " ZL"; if (cc.bt.zr) display_str += " ZR"; if (cc.bt.plus) display_str += " +"; if (cc.bt.minus) display_str += " -"; if (cc.bt.home) display_str += " HOME"; display_str += Analog1DToString(cc.GetLeftTrigger().value, " L", 31); display_str += Analog1DToString(cc.GetRightTrigger().value, " R", 31); const auto left_stick = cc.GetLeftStick().value; display_str += Analog2DToString(left_stick.x, left_stick.y, " ANA", 63); const auto right_stick = cc.GetRightStick().value; display_str += Analog2DToString(right_stick.x, right_stick.y, " R-ANA", 31); } std::lock_guard guard(s_input_display_lock); s_InputDisplay[controllerID] = std::move(display_str); } // NOTE: CPU Thread void CheckPadStatus(const GCPadStatus* PadStatus, int controllerID) { s_padState.A = ((PadStatus->button & PAD_BUTTON_A) != 0); s_padState.B = ((PadStatus->button & PAD_BUTTON_B) != 0); s_padState.X = ((PadStatus->button & PAD_BUTTON_X) != 0); s_padState.Y = ((PadStatus->button & PAD_BUTTON_Y) != 0); s_padState.Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0); s_padState.Start = ((PadStatus->button & PAD_BUTTON_START) != 0); s_padState.DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0); s_padState.DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0); s_padState.DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0); s_padState.DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0); s_padState.L = ((PadStatus->button & PAD_TRIGGER_L) != 0); s_padState.R = ((PadStatus->button & PAD_TRIGGER_R) != 0); s_padState.TriggerL = PadStatus->triggerLeft; s_padState.TriggerR = PadStatus->triggerRight; s_padState.AnalogStickX = PadStatus->stickX; s_padState.AnalogStickY = PadStatus->stickY; s_padState.CStickX = PadStatus->substickX; s_padState.CStickY = PadStatus->substickY; s_padState.is_connected = PadStatus->isConnected; s_padState.get_origin = (PadStatus->button & PAD_GET_ORIGIN) != 0; s_padState.disc = s_bDiscChange; s_bDiscChange = false; s_padState.reset = s_bReset; s_bReset = false; SetInputDisplayString(s_padState, controllerID); } // NOTE: CPU Thread void RecordInput(const GCPadStatus* PadStatus, int controllerID) { if (!IsRecordingInput() || !IsUsingPad(controllerID)) return; CheckPadStatus(PadStatus, controllerID); s_temp_input.resize(s_currentByte + sizeof(ControllerState)); memcpy(&s_temp_input[s_currentByte], &s_padState, sizeof(ControllerState)); s_currentByte += sizeof(ControllerState); } // NOTE: CPU Thread void CheckWiimoteStatus(int wiimote, const DataReportBuilder& rpt, ExtensionNumber ext, const EncryptionKey& key) { SetWiiInputDisplayString(wiimote, rpt, ext, key); if (IsRecordingInput()) RecordWiimote(wiimote, rpt.GetDataPtr(), rpt.GetDataSize()); } void RecordWiimote(int wiimote, const u8* data, u8 size) { if (!IsRecordingInput() || !IsUsingWiimote(wiimote)) return; InputUpdate(); s_temp_input.resize(s_currentByte + size + 1); s_temp_input[s_currentByte++] = size; memcpy(&s_temp_input[s_currentByte], data, size); s_currentByte += size; } // NOTE: EmuThread / Host Thread void ReadHeader() { for (int i = 0; i < 4; ++i) { if (tmpHeader.GBAControllers & (1 << i)) s_controllers[i] = ControllerType::GBA; else if (tmpHeader.controllers & (1 << i)) s_controllers[i] = ControllerType::GC; else s_controllers[i] = ControllerType::None; s_wiimotes[i] = (tmpHeader.controllers & (1 << (i + 4))) != 0; } s_recordingStartTime = tmpHeader.recordingStartTime; if (s_rerecords < tmpHeader.numRerecords) s_rerecords = tmpHeader.numRerecords; if (tmpHeader.bSaveConfig) { s_bSaveConfig = true; Config::AddLayer(ConfigLoaders::GenerateMovieConfigLoader(&tmpHeader)); s_bClearSave = tmpHeader.bClearSave; s_memcards = tmpHeader.memcards; s_bongos = tmpHeader.bongos; s_bNetPlay = tmpHeader.bNetPlay; s_revision = tmpHeader.revision; } else { GetSettings(); } s_discChange = {tmpHeader.discChange.begin(), tmpHeader.discChange.end()}; s_author = {tmpHeader.author.begin(), tmpHeader.author.end()}; s_MD5 = tmpHeader.md5; s_DSPiromHash = tmpHeader.DSPiromHash; s_DSPcoefHash = tmpHeader.DSPcoefHash; } // NOTE: Host Thread bool PlayInput(const std::string& movie_path, std::optional* savestate_path) { if (s_playMode != PlayMode::None) return false; File::IOFile recording_file(movie_path, "rb"); if (!recording_file.ReadArray(&tmpHeader, 1)) return false; if (!IsMovieHeader(tmpHeader.filetype)) { PanicAlertFmtT("Invalid recording file"); return false; } ReadHeader(); #ifdef USE_RETRO_ACHIEVEMENTS if (Config::Get(Config::RA_HARDCORE_ENABLED)) return false; #endif // USE_RETRO_ACHIEVEMENTS s_totalFrames = tmpHeader.frameCount; s_totalLagCount = tmpHeader.lagCount; s_totalInputCount = tmpHeader.inputCount; s_totalTickCount = tmpHeader.tickCount; s_currentFrame = 0; s_currentLagCount = 0; s_currentInputCount = 0; s_playMode = PlayMode::Playing; // Wiimotes cause desync issues if they're not reset before launching the game Wiimote::ResetAllWiimotes(); Core::UpdateWantDeterminism(); s_temp_input.resize(recording_file.GetSize() - 256); recording_file.ReadBytes(s_temp_input.data(), s_temp_input.size()); s_currentByte = 0; recording_file.Close(); // Load savestate (and skip to frame data) if (tmpHeader.bFromSaveState && savestate_path) { const std::string savestate_path_temp = movie_path + ".sav"; if (File::Exists(savestate_path_temp)) { *savestate_path = savestate_path_temp; } else { PanicAlertFmtT("Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. " "The movie will likely not sync!", movie_path, savestate_path_temp); } s_bRecordingFromSaveState = true; #ifdef USE_RETRO_ACHIEVEMENTS // On the chance someone tries to re-enable before the TAS can start Config::SetBase(Config::RA_HARDCORE_ENABLED, false); #endif // USE_RETRO_ACHIEVEMENTS Movie::LoadInput(movie_path); } return true; } void DoState(PointerWrap& p) { // many of these could be useful to save even when no movie is active, // and the data is tiny, so let's just save it regardless of movie state. p.Do(s_currentFrame); p.Do(s_currentByte); p.Do(s_currentLagCount); p.Do(s_currentInputCount); p.Do(s_bPolled); p.Do(s_tickCountAtLastInput); // other variables (such as s_totalBytes and s_totalFrames) are set in LoadInput } // NOTE: Host Thread void LoadInput(const std::string& movie_path) { File::IOFile t_record; if (!t_record.Open(movie_path, "r+b")) { PanicAlertFmtT("Failed to read {0}", movie_path); EndPlayInput(false); return; } t_record.ReadArray(&tmpHeader, 1); if (!IsMovieHeader(tmpHeader.filetype)) { PanicAlertFmtT("Savestate movie {0} is corrupted, movie recording stopping...", movie_path); EndPlayInput(false); return; } ReadHeader(); if (!s_bReadOnly) { s_rerecords++; tmpHeader.numRerecords = s_rerecords; t_record.Seek(0, File::SeekOrigin::Begin); t_record.WriteArray(&tmpHeader, 1); } ChangePads(); if (SConfig::GetInstance().bWii) ChangeWiiPads(true); u64 totalSavedBytes = t_record.GetSize() - 256; bool afterEnd = false; // This can only happen if the user manually deletes data from the dtm. if (s_currentByte > totalSavedBytes) { PanicAlertFmtT( "Warning: You loaded a save whose movie ends before the current frame in the save " "(byte {0} < {1}) (frame {2} < {3}). You should load another save before continuing.", totalSavedBytes + 256, s_currentByte + 256, tmpHeader.frameCount, s_currentFrame); afterEnd = true; } if (!s_bReadOnly || s_temp_input.empty()) { s_totalFrames = tmpHeader.frameCount; s_totalLagCount = tmpHeader.lagCount; s_totalInputCount = tmpHeader.inputCount; s_totalTickCount = s_tickCountAtLastInput = tmpHeader.tickCount; s_temp_input.resize(static_cast(totalSavedBytes)); t_record.ReadBytes(s_temp_input.data(), s_temp_input.size()); } else if (s_currentByte > 0) { if (s_currentByte > totalSavedBytes) { } else if (s_currentByte > s_temp_input.size()) { afterEnd = true; PanicAlertFmtT( "Warning: You loaded a save that's after the end of the current movie. (byte {0} " "> {1}) (input {2} > {3}). You should load another save before continuing, or load " "this state with read-only mode off.", s_currentByte + 256, s_temp_input.size() + 256, s_currentInputCount, s_totalInputCount); } else if (s_currentByte > 0 && !s_temp_input.empty()) { // verify identical from movie start to the save's current frame std::vector movInput(s_currentByte); t_record.ReadArray(movInput.data(), movInput.size()); const auto result = std::mismatch(movInput.begin(), movInput.end(), s_temp_input.begin()); if (result.first != movInput.end()) { const ptrdiff_t mismatch_index = std::distance(movInput.begin(), result.first); // this is a "you did something wrong" alert for the user's benefit. // we'll try to say what's going on in excruciating detail, otherwise the user might not // believe us. if (IsUsingWiimote(0)) { const size_t byte_offset = static_cast(mismatch_index) + sizeof(DTMHeader); // TODO: more detail PanicAlertFmtT("Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). " "You should load another save before continuing, or load this state with " "read-only mode off. Otherwise you'll probably get a desync.", byte_offset, byte_offset); std::copy(movInput.begin(), movInput.end(), s_temp_input.begin()); } else { const ptrdiff_t frame = mismatch_index / sizeof(ControllerState); ControllerState curPadState; memcpy(&curPadState, &s_temp_input[frame * sizeof(ControllerState)], sizeof(ControllerState)); ControllerState movPadState; memcpy(&movPadState, &movInput[frame * sizeof(ControllerState)], sizeof(ControllerState)); PanicAlertFmtT( "Warning: You loaded a save whose movie mismatches on frame {0}. You should load " "another save before continuing, or load this state with read-only mode off. " "Otherwise you'll probably get a desync.\n\n" "More information: The current movie is {1} frames long and the savestate's movie " "is {2} frames long.\n\n" "On frame {3}, the current movie presses:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, DLeft={12}, " "DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, AnalogY={19}, CX={20}, " "CY={21}, Connected={22}" "\n\n" "On frame {23}, the savestate's movie presses:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}", frame, s_totalFrames, tmpHeader.frameCount, frame, curPadState.Start, curPadState.A, curPadState.B, curPadState.X, curPadState.Y, curPadState.Z, curPadState.DPadUp, curPadState.DPadDown, curPadState.DPadLeft, curPadState.DPadRight, curPadState.L, curPadState.R, curPadState.TriggerL, curPadState.TriggerR, curPadState.AnalogStickX, curPadState.AnalogStickY, curPadState.CStickX, curPadState.CStickY, curPadState.is_connected, frame, movPadState.Start, movPadState.A, movPadState.B, movPadState.X, movPadState.Y, movPadState.Z, movPadState.DPadUp, movPadState.DPadDown, movPadState.DPadLeft, movPadState.DPadRight, movPadState.L, movPadState.R, movPadState.TriggerL, movPadState.TriggerR, movPadState.AnalogStickX, movPadState.AnalogStickY, movPadState.CStickX, movPadState.CStickY, curPadState.is_connected); } } } } t_record.Close(); s_bSaveConfig = tmpHeader.bSaveConfig; if (!afterEnd) { if (s_bReadOnly) { if (s_playMode != PlayMode::Playing) { s_playMode = PlayMode::Playing; Core::UpdateWantDeterminism(); Core::DisplayMessage("Switched to playback", 2000); } } else { if (s_playMode != PlayMode::Recording) { s_playMode = PlayMode::Recording; Core::UpdateWantDeterminism(); Core::DisplayMessage("Switched to recording", 2000); } } } else { EndPlayInput(false); } } // NOTE: CPU Thread static void CheckInputEnd() { if (s_currentByte >= s_temp_input.size() || (Core::System::GetInstance().GetCoreTiming().GetTicks() > s_totalTickCount && !IsRecordingInputFromSaveState())) { EndPlayInput(!s_bReadOnly); } } // NOTE: CPU Thread void PlayController(GCPadStatus* PadStatus, int controllerID) { // Correct playback is entirely dependent on the emulator polling the controllers // in the same order done during recording if (!IsPlayingInput() || !IsUsingPad(controllerID) || s_temp_input.empty()) return; if (s_currentByte + sizeof(ControllerState) > s_temp_input.size()) { PanicAlertFmtT("Premature movie end in PlayController. {0} + {1} > {2}", s_currentByte, sizeof(ControllerState), s_temp_input.size()); EndPlayInput(!s_bReadOnly); return; } memcpy(&s_padState, &s_temp_input[s_currentByte], sizeof(ControllerState)); s_currentByte += sizeof(ControllerState); PadStatus->isConnected = s_padState.is_connected; PadStatus->triggerLeft = s_padState.TriggerL; PadStatus->triggerRight = s_padState.TriggerR; PadStatus->stickX = s_padState.AnalogStickX; PadStatus->stickY = s_padState.AnalogStickY; PadStatus->substickX = s_padState.CStickX; PadStatus->substickY = s_padState.CStickY; PadStatus->button = 0; PadStatus->button |= PAD_USE_ORIGIN; if (s_padState.A) { PadStatus->button |= PAD_BUTTON_A; PadStatus->analogA = 0xFF; } if (s_padState.B) { PadStatus->button |= PAD_BUTTON_B; PadStatus->analogB = 0xFF; } if (s_padState.X) PadStatus->button |= PAD_BUTTON_X; if (s_padState.Y) PadStatus->button |= PAD_BUTTON_Y; if (s_padState.Z) PadStatus->button |= PAD_TRIGGER_Z; if (s_padState.Start) PadStatus->button |= PAD_BUTTON_START; if (s_padState.DPadUp) PadStatus->button |= PAD_BUTTON_UP; if (s_padState.DPadDown) PadStatus->button |= PAD_BUTTON_DOWN; if (s_padState.DPadLeft) PadStatus->button |= PAD_BUTTON_LEFT; if (s_padState.DPadRight) PadStatus->button |= PAD_BUTTON_RIGHT; if (s_padState.L) PadStatus->button |= PAD_TRIGGER_L; if (s_padState.R) PadStatus->button |= PAD_TRIGGER_R; if (s_padState.get_origin) PadStatus->button |= PAD_GET_ORIGIN; if (s_padState.disc) { Core::RunAsCPUThread([] { auto& system = Core::System::GetInstance(); if (!system.GetDVDInterface().AutoChangeDisc()) { system.GetCPU().Break(); PanicAlertFmtT("Change the disc to {0}", s_discChange); } }); } if (s_padState.reset) { auto& system = Core::System::GetInstance(); system.GetProcessorInterface().ResetButton_Tap(); } SetInputDisplayString(s_padState, controllerID); CheckInputEnd(); } // NOTE: CPU Thread bool PlayWiimote(int wiimote, WiimoteCommon::DataReportBuilder& rpt, ExtensionNumber ext, const EncryptionKey& key) { if (!IsPlayingInput() || !IsUsingWiimote(wiimote) || s_temp_input.empty()) return false; if (s_currentByte > s_temp_input.size()) { PanicAlertFmtT("Premature movie end in PlayWiimote. {0} > {1}", s_currentByte, s_temp_input.size()); EndPlayInput(!s_bReadOnly); return false; } const u8 size = rpt.GetDataSize(); const u8 sizeInMovie = s_temp_input[s_currentByte]; if (size != sizeInMovie) { PanicAlertFmtT( "Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte {2}.){3}", sizeInMovie, size, s_currentByte, (s_controllers == ControllerTypeArray{}) ? " Try re-creating the recording with all GameCube controllers " "disabled (in Configure > GameCube > Device Settings)." : ""); EndPlayInput(!s_bReadOnly); return false; } s_currentByte++; if (s_currentByte + size > s_temp_input.size()) { PanicAlertFmtT("Premature movie end in PlayWiimote. {0} + {1} > {2}", s_currentByte, size, s_temp_input.size()); EndPlayInput(!s_bReadOnly); return false; } memcpy(rpt.GetDataPtr(), &s_temp_input[s_currentByte], size); s_currentByte += size; s_currentInputCount++; CheckInputEnd(); return true; } // NOTE: Host / EmuThread / CPU Thread void EndPlayInput(bool cont) { if (cont) { // If !IsMovieActive(), changing s_playMode requires calling UpdateWantDeterminism ASSERT(IsMovieActive()); s_playMode = PlayMode::Recording; Core::DisplayMessage("Reached movie end. Resuming recording.", 2000); } else if (s_playMode != PlayMode::None) { // We can be called by EmuThread during boot (CPU::State::PowerDown) auto& system = Core::System::GetInstance(); auto& cpu = system.GetCPU(); bool was_running = Core::IsRunningAndStarted() && !cpu.IsStepping(); if (was_running && Config::Get(Config::MAIN_MOVIE_PAUSE_MOVIE)) cpu.Break(); s_rerecords = 0; s_currentByte = 0; s_playMode = PlayMode::None; Core::DisplayMessage("Movie End.", 2000); s_bRecordingFromSaveState = false; Config::RemoveLayer(Config::LayerType::Movie); // we don't clear these things because otherwise we can't resume playback if we load a movie // state later // s_totalFrames = s_totalBytes = 0; // delete tmpInput; // tmpInput = nullptr; Core::QueueHostJob([=] { Core::UpdateWantDeterminism(); }); } } // NOTE: Save State + Host Thread void SaveRecording(const std::string& filename) { File::IOFile save_record(filename, "wb"); // Create the real header now and write it DTMHeader header; memset(&header, 0, sizeof(DTMHeader)); header.filetype[0] = 'D'; header.filetype[1] = 'T'; header.filetype[2] = 'M'; header.filetype[3] = 0x1A; strncpy(header.gameID.data(), SConfig::GetInstance().GetGameID().c_str(), 6); header.bWii = SConfig::GetInstance().bWii; header.controllers = 0; header.GBAControllers = 0; for (int i = 0; i < 4; ++i) { if (IsUsingGBA(i)) header.GBAControllers |= 1 << i; if (IsUsingPad(i)) header.controllers |= 1 << i; if (IsUsingWiimote(i) && SConfig::GetInstance().bWii) header.controllers |= 1 << (i + 4); } header.bFromSaveState = s_bRecordingFromSaveState; header.frameCount = s_totalFrames; header.lagCount = s_totalLagCount; header.inputCount = s_totalInputCount; header.numRerecords = s_rerecords; header.recordingStartTime = s_recordingStartTime; header.bSaveConfig = true; ConfigLoaders::SaveToDTM(&header); header.memcards = s_memcards; header.bClearSave = s_bClearSave; header.bNetPlay = s_bNetPlay; strncpy(header.discChange.data(), s_discChange.c_str(), header.discChange.size()); strncpy(header.author.data(), s_author.c_str(), header.author.size()); header.md5 = s_MD5; header.bongos = s_bongos; header.revision = s_revision; header.DSPiromHash = s_DSPiromHash; header.DSPcoefHash = s_DSPcoefHash; header.tickCount = s_totalTickCount; // TODO header.uniqueID = 0; // header.audioEmulator; save_record.WriteArray(&header, 1); bool success = save_record.WriteBytes(s_temp_input.data(), s_temp_input.size()); if (success && s_bRecordingFromSaveState) { std::string stateFilename = filename + ".sav"; success = File::CopyRegularFile(File::GetUserPath(D_STATESAVES_IDX) + "dtm.sav", stateFilename); } if (success) Core::DisplayMessage(fmt::format("DTM {} saved", filename), 2000); else Core::DisplayMessage(fmt::format("Failed to save {}", filename), 2000); } // NOTE: GPU Thread void SetGraphicsConfig() { g_Config.bEFBAccessEnable = tmpHeader.bEFBAccessEnable; g_Config.bSkipEFBCopyToRam = tmpHeader.bSkipEFBCopyToRam; g_Config.bEFBEmulateFormatChanges = tmpHeader.bEFBEmulateFormatChanges; g_Config.bImmediateXFB = tmpHeader.bImmediateXFB; g_Config.bSkipXFBCopyToRam = tmpHeader.bSkipXFBCopyToRam; } // NOTE: EmuThread / Host Thread void GetSettings() { using ExpansionInterface::EXIDeviceType; const EXIDeviceType slot_a_type = Config::Get(Config::MAIN_SLOT_A); const EXIDeviceType slot_b_type = Config::Get(Config::MAIN_SLOT_B); const bool slot_a_has_raw_memcard = slot_a_type == EXIDeviceType::MemoryCard; const bool slot_a_has_gci_folder = slot_a_type == EXIDeviceType::MemoryCardFolder; const bool slot_b_has_raw_memcard = slot_b_type == EXIDeviceType::MemoryCard; const bool slot_b_has_gci_folder = slot_b_type == EXIDeviceType::MemoryCardFolder; s_bSaveConfig = true; s_bNetPlay = NetPlay::IsNetPlayRunning(); if (SConfig::GetInstance().bWii) { u64 title_id = SConfig::GetInstance().GetTitleID(); s_bClearSave = !File::Exists( Common::GetTitleDataPath(title_id, Common::FromWhichRoot::Session) + "/banner.bin"); } else { const auto raw_memcard_exists = [](ExpansionInterface::Slot card_slot) { return File::Exists(Config::GetMemcardPath(card_slot, SConfig::GetInstance().m_region)); }; const auto gci_folder_has_saves = [](ExpansionInterface::Slot card_slot) { const auto [path, migrate] = ExpansionInterface::CEXIMemoryCard::GetGCIFolderPath( card_slot, ExpansionInterface::AllowMovieFolder::No); const u64 number_of_saves = File::ScanDirectoryTree(path, false).size; return number_of_saves > 0; }; s_bClearSave = !(slot_a_has_raw_memcard && raw_memcard_exists(ExpansionInterface::Slot::A)) && !(slot_b_has_raw_memcard && raw_memcard_exists(ExpansionInterface::Slot::B)) && !(slot_a_has_gci_folder && gci_folder_has_saves(ExpansionInterface::Slot::A)) && !(slot_b_has_gci_folder && gci_folder_has_saves(ExpansionInterface::Slot::B)); } s_memcards |= (slot_a_has_raw_memcard || slot_a_has_gci_folder) << 0; s_memcards |= (slot_b_has_raw_memcard || slot_b_has_gci_folder) << 1; s_revision = ConvertGitRevisionToBytes(Common::GetScmRevGitStr()); if (!Config::Get(Config::MAIN_DSP_HLE)) { std::string irom_file = File::GetUserPath(D_GCUSER_IDX) + DSP_IROM; std::string coef_file = File::GetUserPath(D_GCUSER_IDX) + DSP_COEF; if (!File::Exists(irom_file)) irom_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_IROM; if (!File::Exists(coef_file)) coef_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_COEF; std::vector irom(DSP::DSP_IROM_SIZE); File::IOFile file_irom(irom_file, "rb"); file_irom.ReadArray(irom.data(), irom.size()); file_irom.Close(); for (u16& entry : irom) entry = Common::swap16(entry); std::vector coef(DSP::DSP_COEF_SIZE); File::IOFile file_coef(coef_file, "rb"); file_coef.ReadArray(coef.data(), coef.size()); file_coef.Close(); for (u16& entry : coef) entry = Common::swap16(entry); s_DSPiromHash = Common::HashAdler32(reinterpret_cast(irom.data()), DSP::DSP_IROM_BYTE_SIZE); s_DSPcoefHash = Common::HashAdler32(reinterpret_cast(coef.data()), DSP::DSP_COEF_BYTE_SIZE); } else { s_DSPiromHash = 0; s_DSPcoefHash = 0; } } static const mbedtls_md_info_t* s_md5_info = mbedtls_md_info_from_type(MBEDTLS_MD_MD5); // NOTE: Entrypoint for own thread static void CheckMD5() { if (s_current_file_name.empty()) return; for (int i = 0, n = 0; i < 16; ++i) { if (tmpHeader.md5[i] != 0) continue; n++; if (n == 16) return; } Core::DisplayMessage("Verifying checksum...", 2000); std::array game_md5; mbedtls_md_file(s_md5_info, s_current_file_name.c_str(), game_md5.data()); if (game_md5 == s_MD5) Core::DisplayMessage("Checksum of current game matches the recorded game.", 2000); else Core::DisplayMessage("Checksum of current game does not match the recorded game!", 3000); } // NOTE: Entrypoint for own thread static void GetMD5() { if (s_current_file_name.empty()) return; Core::DisplayMessage("Calculating checksum of game file...", 2000); mbedtls_md_file(s_md5_info, s_current_file_name.c_str(), s_MD5.data()); Core::DisplayMessage("Finished calculating checksum.", 2000); } // NOTE: EmuThread void Shutdown() { s_currentInputCount = s_totalInputCount = s_totalFrames = s_tickCountAtLastInput = 0; s_temp_input.clear(); } } // namespace Movie