// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/CommonTypes.h" #include "Common/WindowSystemInfo.h" #include "VideoBackends/Vulkan/Constants.h" #include "VideoBackends/Vulkan/Texture2D.h" #include "VideoCommon/TextureConfig.h" namespace Vulkan { class CommandBufferManager; class ObjectCache; class SwapChain { public: SwapChain(const WindowSystemInfo& wsi, VkSurfaceKHR surface, bool vsync); ~SwapChain(); // Creates a vulkan-renderable surface for the specified window handle. static VkSurfaceKHR CreateVulkanSurface(VkInstance instance, const WindowSystemInfo& wsi); // Create a new swap chain from a pre-existing surface. static std::unique_ptr Create(const WindowSystemInfo& wsi, VkSurfaceKHR surface, bool vsync); VkSurfaceKHR GetSurface() const { return m_surface; } VkSurfaceFormatKHR GetSurfaceFormat() const { return m_surface_format; } AbstractTextureFormat GetTextureFormat() const { return m_texture_format; } bool IsVSyncEnabled() const { return m_vsync_enabled; } bool IsStereoEnabled() const { return m_layers == 2; } VkSwapchainKHR GetSwapChain() const { return m_swap_chain; } u32 GetWidth() const { return m_width; } u32 GetHeight() const { return m_height; } u32 GetCurrentImageIndex() const { return m_current_swap_chain_image_index; } VkImage GetCurrentImage() const { return m_swap_chain_images[m_current_swap_chain_image_index].image; } Texture2D* GetCurrentTexture() const { return m_swap_chain_images[m_current_swap_chain_image_index].texture.get(); } VkFramebuffer GetCurrentFramebuffer() const { return m_swap_chain_images[m_current_swap_chain_image_index].framebuffer; } VkRenderPass GetLoadRenderPass() const { return m_render_pass; } VkRenderPass GetClearRenderPass() const { return m_clear_render_pass; } VkSemaphore GetImageAvailableSemaphore() const { return m_image_available_semaphore; } VkSemaphore GetRenderingFinishedSemaphore() const { return m_rendering_finished_semaphore; } VkResult AcquireNextImage(); bool RecreateSurface(void* native_handle); bool ResizeSwapChain(); bool RecreateSwapChain(); // Change vsync enabled state. This may fail as it causes a swapchain recreation. bool SetVSync(bool enabled); private: bool CreateSemaphores(); void DestroySemaphores(); bool SelectSurfaceFormat(); bool SelectPresentMode(); bool CreateSwapChain(); void DestroySwapChain(); bool SetupSwapChainImages(); void DestroySwapChainImages(); void DestroySurface(); struct SwapChainImage { VkImage image; std::unique_ptr texture; VkFramebuffer framebuffer; }; WindowSystemInfo m_wsi; VkSurfaceKHR m_surface = VK_NULL_HANDLE; VkSurfaceFormatKHR m_surface_format = {}; VkPresentModeKHR m_present_mode = VK_PRESENT_MODE_RANGE_SIZE_KHR; AbstractTextureFormat m_texture_format = AbstractTextureFormat::Undefined; bool m_vsync_enabled; VkSwapchainKHR m_swap_chain = VK_NULL_HANDLE; std::vector m_swap_chain_images; u32 m_current_swap_chain_image_index = 0; VkSemaphore m_image_available_semaphore = VK_NULL_HANDLE; VkSemaphore m_rendering_finished_semaphore = VK_NULL_HANDLE; VkRenderPass m_render_pass = VK_NULL_HANDLE; VkRenderPass m_clear_render_pass = VK_NULL_HANDLE; u32 m_width = 0; u32 m_height = 0; u32 m_layers = 0; }; } // namespace Vulkan