// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include "Common/CommonTypes.h"

enum KeyMasks
{
  KEYMASK_HOME = (1 << 0),
  KEYMASK_END = (1 << 1),
  KEYMASK_PGUP = (1 << 2),
  KEYMASK_PGDN = (1 << 3),
  KEYMASK_SCROLLLOCK = (1 << 4),
  KEYMASK_A = (1 << 5),
  KEYMASK_B = (1 << 6),
  KEYMASK_C = (1 << 7),
  KEYMASK_D = (1 << 8),
  KEYMASK_E = (1 << 9),
  KEYMASK_F = (1 << 10),
  KEYMASK_G = (1 << 11),
  KEYMASK_H = (1 << 12),
  KEYMASK_I = (1 << 13),
  KEYMASK_J = (1 << 14),
  KEYMASK_K = (1 << 15),
  KEYMASK_L = (1 << 0),
  KEYMASK_M = (1 << 1),
  KEYMASK_N = (1 << 2),
  KEYMASK_O = (1 << 3),
  KEYMASK_P = (1 << 4),
  KEYMASK_Q = (1 << 5),
  KEYMASK_R = (1 << 6),
  KEYMASK_S = (1 << 7),
  KEYMASK_T = (1 << 8),
  KEYMASK_U = (1 << 9),
  KEYMASK_V = (1 << 10),
  KEYMASK_W = (1 << 11),
  KEYMASK_X = (1 << 12),
  KEYMASK_Y = (1 << 13),
  KEYMASK_Z = (1 << 14),
  KEYMASK_1 = (1 << 15),
  KEYMASK_2 = (1 << 0),
  KEYMASK_3 = (1 << 1),
  KEYMASK_4 = (1 << 2),
  KEYMASK_5 = (1 << 3),
  KEYMASK_6 = (1 << 4),
  KEYMASK_7 = (1 << 5),
  KEYMASK_8 = (1 << 6),
  KEYMASK_9 = (1 << 7),
  KEYMASK_0 = (1 << 8),
  KEYMASK_MINUS = (1 << 9),
  KEYMASK_PLUS = (1 << 10),
  KEYMASK_PRINTSCR = (1 << 11),
  KEYMASK_BRACE_OPEN = (1 << 12),
  KEYMASK_BRACE_CLOSE = (1 << 13),
  KEYMASK_COLON = (1 << 14),
  KEYMASK_QUOTE = (1 << 15),
  KEYMASK_HASH = (1 << 0),
  KEYMASK_COMMA = (1 << 1),
  KEYMASK_PERIOD = (1 << 2),
  KEYMASK_QUESTIONMARK = (1 << 3),
  KEYMASK_INTERNATIONAL1 = (1 << 4),
  KEYMASK_F1 = (1 << 5),
  KEYMASK_F2 = (1 << 6),
  KEYMASK_F3 = (1 << 7),
  KEYMASK_F4 = (1 << 8),
  KEYMASK_F5 = (1 << 9),
  KEYMASK_F6 = (1 << 10),
  KEYMASK_F7 = (1 << 11),
  KEYMASK_F8 = (1 << 12),
  KEYMASK_F9 = (1 << 13),
  KEYMASK_F10 = (1 << 14),
  KEYMASK_F11 = (1 << 15),
  KEYMASK_F12 = (1 << 0),
  KEYMASK_ESC = (1 << 1),
  KEYMASK_INSERT = (1 << 2),
  KEYMASK_DELETE = (1 << 3),
  KEYMASK_TILDE = (1 << 4),
  KEYMASK_BACKSPACE = (1 << 5),
  KEYMASK_TAB = (1 << 6),
  KEYMASK_CAPSLOCK = (1 << 7),
  KEYMASK_LEFTSHIFT = (1 << 8),
  KEYMASK_RIGHTSHIFT = (1 << 9),
  KEYMASK_LEFTCONTROL = (1 << 10),
  KEYMASK_RIGHTALT = (1 << 11),
  KEYMASK_LEFTWINDOWS = (1 << 12),
  KEYMASK_SPACE = (1 << 13),
  KEYMASK_RIGHTWINDOWS = (1 << 14),
  KEYMASK_MENU = (1 << 15),
  KEYMASK_LEFTARROW = (1 << 0),
  KEYMASK_DOWNARROW = (1 << 1),
  KEYMASK_UPARROW = (1 << 2),
  KEYMASK_RIGHTARROW = (1 << 3),
  KEYMASK_ENTER = (1 << 4),
};

enum KeyScanCode
{
  KEY_HOME = 0x06,
  KEY_END = 0x07,
  KEY_PGUP = 0x08,
  KEY_PGDN = 0x09,
  KEY_SCROLLLOCK = 0x0A,
  KEY_A = 0x10,
  KEY_B = 0x11,
  KEY_C = 0x12,
  KEY_D = 0x13,
  KEY_E = 0x14,
  KEY_F = 0x15,
  KEY_G = 0x16,
  KEY_H = 0x17,
  KEY_I = 0x18,
  KEY_J = 0x19,
  KEY_K = 0x1A,
  KEY_L = 0x1B,
  KEY_M = 0x1C,
  KEY_N = 0x1D,
  KEY_O = 0x1E,
  KEY_P = 0x1F,
  KEY_Q = 0x20,
  KEY_R = 0x21,
  KEY_S = 0x22,
  KEY_T = 0x23,
  KEY_U = 0x24,
  KEY_V = 0x25,
  KEY_W = 0x26,
  KEY_X = 0x27,
  KEY_Y = 0x28,
  KEY_Z = 0x29,
  KEY_1 = 0x2A,
  KEY_2 = 0x2B,
  KEY_3 = 0x2C,
  KEY_4 = 0x2D,
  KEY_5 = 0x2E,
  KEY_6 = 0x2F,
  KEY_7 = 0x30,
  KEY_8 = 0x31,
  KEY_9 = 0x32,
  KEY_0 = 0x33,
  KEY_MINUS = 0x34,
  KEY_PLUS = 0x35,
  KEY_PRINTSCR = 0x36,
  KEY_BRACE_OPEN = 0x37,
  KEY_BRACE_CLOSE = 0x38,
  KEY_COLON = 0x39,
  KEY_QUOTE = 0x3A,
  KEY_HASH = 0x3B,
  KEY_COMMA = 0x3C,
  KEY_PERIOD = 0x3D,
  KEY_QUESTIONMARK = 0x3E,
  KEY_INTERNATIONAL1 = 0x3F,
  KEY_F1 = 0x40,
  KEY_F2 = 0x41,
  KEY_F3 = 0x42,
  KEY_F4 = 0x43,
  KEY_F5 = 0x44,
  KEY_F6 = 0x45,
  KEY_F7 = 0x46,
  KEY_F8 = 0x47,
  KEY_F9 = 0x48,
  KEY_F10 = 0x49,
  KEY_F11 = 0x4A,
  KEY_F12 = 0x4B,
  KEY_ESC = 0x4C,
  KEY_INSERT = 0x4D,
  KEY_DELETE = 0x4E,
  KEY_TILDE = 0x4F,
  KEY_BACKSPACE = 0x50,
  KEY_TAB = 0x51,
  KEY_CAPSLOCK = 0x53,
  KEY_LEFTSHIFT = 0x54,
  KEY_RIGHTSHIFT = 0x55,
  KEY_LEFTCONTROL = 0x56,
  KEY_RIGHTALT = 0x57,
  KEY_LEFTWINDOWS = 0x58,
  KEY_SPACE = 0x59,
  KEY_RIGHTWINDOWS = 0x5A,
  KEY_MENU = 0x5B,
  KEY_LEFTARROW = 0x5C,
  KEY_DOWNARROW = 0x5D,
  KEY_UPARROW = 0x5E,
  KEY_RIGHTARROW = 0x5F,
  KEY_ENTER = 0x61

};

struct KeyboardStatus
{
  u16 key0x;
  u16 key1x;
  u16 key2x;
  u16 key3x;
  u16 key4x;
  u16 key5x;
  u16 key6x;
  s8 err;
};