// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include <memory> #include <string> #include <vector> #include "Common/CommonTypes.h" #include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" namespace ControllerEmu { class EmulatedController; class Extension : public ControlGroup { public: explicit Extension(const std::string& name); void GetState(u8* data); bool IsButtonPressed() const; std::vector<std::unique_ptr<EmulatedController>> attachments; int switch_extension = 0; int active_extension = 0; }; } // namespace ControllerEmu