// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include <functional> #include <map> #include <memory> #include <optional> #include <string> #include "Common/Config/ConfigInfo.h" #include "Common/Config/Enums.h" #include "Common/Config/Layer.h" namespace Config { using ConfigChangedCallback = std::function<void()>; // Layer management void AddLayer(std::unique_ptr<ConfigLayerLoader> loader); std::shared_ptr<Layer> GetLayer(LayerType layer); void RemoveLayer(LayerType layer); void AddConfigChangedCallback(ConfigChangedCallback func); void OnConfigChanged(); // Returns the number of times the config has changed in the current execution of the program u64 GetConfigVersion(); // Explicit load and save of layers void Load(); void Save(); void Init(); void Shutdown(); void ClearCurrentRunLayer(); const std::string& GetSystemName(System system); std::optional<System> GetSystemFromName(const std::string& system); const std::string& GetLayerName(LayerType layer); LayerType GetActiveLayerForConfig(const Location&); std::optional<std::string> GetAsString(const Location&); template <typename T> T Get(LayerType layer, const Info<T>& info) { if (layer == LayerType::Meta) return Get(info); return GetLayer(layer)->Get(info); } template <typename T> T Get(const Info<T>& info) { CachedValue<T> cached = info.GetCachedValue(); const u64 config_version = GetConfigVersion(); if (cached.config_version < config_version) { cached.value = GetUncached(info); cached.config_version = config_version; info.SetCachedValue(cached); } return cached.value; } template <typename T> T GetUncached(const Info<T>& info) { const std::optional<std::string> str = GetAsString(info.GetLocation()); if (!str) return info.GetDefaultValue(); return detail::TryParse<T>(*str).value_or(info.GetDefaultValue()); } template <typename T> T GetBase(const Info<T>& info) { return Get(LayerType::Base, info); } template <typename T> LayerType GetActiveLayerForConfig(const Info<T>& info) { return GetActiveLayerForConfig(info.GetLocation()); } template <typename T> void Set(LayerType layer, const Info<T>& info, const std::common_type_t<T>& value) { if (GetLayer(layer)->Set(info, value)) OnConfigChanged(); } template <typename T> void SetBase(const Info<T>& info, const std::common_type_t<T>& value) { Set<T>(LayerType::Base, info, value); } template <typename T> void SetCurrent(const Info<T>& info, const std::common_type_t<T>& value) { Set<T>(LayerType::CurrentRun, info, value); } template <typename T> void SetBaseOrCurrent(const Info<T>& info, const std::common_type_t<T>& value) { if (GetActiveLayerForConfig(info) == LayerType::Base) Set<T>(LayerType::Base, info, value); else Set<T>(LayerType::CurrentRun, info, value); } // Used to defer OnConfigChanged until after the completion of many config changes. class ConfigChangeCallbackGuard { public: ConfigChangeCallbackGuard(); ~ConfigChangeCallbackGuard(); ConfigChangeCallbackGuard(const ConfigChangeCallbackGuard&) = delete; ConfigChangeCallbackGuard& operator=(const ConfigChangeCallbackGuard&) = delete; }; } // namespace Config