// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <memory>
#include <string>
#include <unordered_map>
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/VideoCommon.h"

class HiresTexture
{
public:
	static void Init();
	static void Update();
	static void Shutdown();

	static std::shared_ptr<HiresTexture> Search(
		const u8* texture, size_t texture_size,
		const u8* tlut, size_t tlut_size,
		u32 width, u32 height,
		int format, bool has_mipmaps
	);

	static std::string GenBaseName(
		const u8* texture, size_t texture_size,
		const u8* tlut, size_t tlut_size,
		u32 width, u32 height,
		int format, bool has_mipmaps,
		bool dump = false
	);

	~HiresTexture();

	struct Level
	{
		u8* data;
		size_t data_size;
		u32 width, height;
	};
	std::vector<Level> m_levels;

private:
	static HiresTexture* Load(const std::string& base_filename, u32 width, u32 height);
	static void Prefetch();

	HiresTexture() {}

};