// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include "Common/CommonTypes.h"

namespace DebugUtil
{
void Init();
void Shutdown();

void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height);

void DumpActiveTextures();

void OnObjectBegin();
void OnObjectEnd();

void DrawObjectBuffer(s16 x, s16 y, const u8* color, int bufferBase, int subBuffer,
                      const char* name);

void DrawTempBuffer(const u8* color, int buffer);
void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name);
}  // namespace DebugUtil